12-18-2018, 04:41 PM
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#1
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Pro
OVR: 0
Join Date: Nov 2014
Posts: 767
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Realistic Hockey - All-Star (Very Challenging)
The whole post will be updated tonight, I just wanted to update this first paragraph to get everyone aware of the coming changes. I have made drastic improvements to this set since I first posted. The game is a lot faster and harder than these ones. I also am running only 5 minute periods so you can actually play games a little more efficiently.
I run an offline 42-team league (OHL, WHL) with all custom teams. These teams are set in a world where eSports took off much bigger and better than they have, and all these teams in theory would have 18 manually-controlled skaters, and the league would be able to run in-game with custom simulation sliders. So, my intention for the stats I see aren't necessarily supposed to yield NHL results (even though they often seem to) but they're supposed to bridge the gap between total video game and real life stats.
As far as what you can expect from gameplay, my goal was to create sliders that provided a challenge to make plays by taking away time and space. I've become a huge fan of the Rocket League eLeague, and these sliders are inspired by the quickness and skill demonstrated by their pro circuit. I wanted a challenge to get to the high scoring areas, and I wanted to severely limit my ability to force passes as it will force me to take more outside shots and get even more creative and skilled with my puck movement. Lastly, I wanted to be rewarded for a hard-pressing shift or vice-versa possibly be punished for getting a line stuck on the ice for too long. Long-story short, I wanted fatigue to come into play without making the last ten minutes of the period feel like everyone is skating in mud and I believe my sliders find that balance. As a hockey coach and NHL fan, I also wanted to try and reduce the huge, ugly gaps we see played by the AI in the neutral and offensive zones. To do this, you need to adjust strategies for every team, so Season Mode is a necessity. I hope one day EA can give us the ability to run a full 31-team franchise mode, but until then, I'll settle for more dynamic and rewarding gameplay over running a true franchise mode.
Last block of text before the good stuff I promise. I absolutely hate the way the CPU scores in this game. I don't find it believable and many of goals seem so incredibly weak compared to the effort the Human player needs to put in to score. To combat that, I make all their shooting accuracies 0 and all my goalie attributes 100. I want my goals to determine the outcomes of games because in my opinion, I score my realistic-looking goals than the CPU. I know it's not for everyone, and I genuinely encourage you to use whatever shot accuracy sliders and goalies sliders you like if you're looking to play the traditional way, but I also encourage you to try my whole setup out. If you can learn to play unbiased, I really think my sliders offer an incredibly realistic challenge.
Alright now to the good stuff! (Red = UPDATED (4/18/19))
Game Settings:
Game Style: Full-Sim
Period Length: 8-9 Minutes
Difficulty: All-Star
Camera: Overhead
Line Changes: User Choice
Shot Aim: Manual
Rules:
Post Whistle Rules: Authentic
Rules: NHL
Fighting: 2/2
Icing: Hybrid
Injuries: On
Offsides: Delayed
Penalties: 4/4
Tie Break: Single OT (5-on-5) I like ties, do whatever you want.
Trapezoid Rules: Off (goalies have no awareness, bugs me)
Penalty Time Scaling: 1/6
Coincidental Time Scaling: 0/6
Gameplay Sliders:
General
Gameplay Version: v1.01
Game Style: Custom
Attribute Effects: 10/10
Broken Stick Frequency: 0/100
Game Speed: 3/6
Fatigue Effect: 100 for both
Fatigue Recovery: 75 for both
Injury Occurrence: 50 for both
Skating
Back Skating 50/100
Hustle Type: Authentic
Puck Carrier Agility 50/50
Puck Carrier Skating 50/100
Player Acceleration (CPU/HUM): (55/57)
Player Speed (CPU/HUM): (50/50)
Skating Agility (CPU/HUM): (62/68)
Shooting (CPU/HUM):
1T Accuracy: (0/46)
Shot Accuracy: (0/49)
Shot Power: (70/70 (was 75))
Slap Shot Accuracy: (0/49)
Slap Shot Power: (55/55)
Passing (CPU/HUM):
Manual Passing: On
Pass Assist: 0
Min Pass Speed: 28/100
Max Pass Speed: 75/100
Saucer Pass Speed: 50/100
Pass Accuracy: (0/40)
Pass Interceptions: (98/100)
Pass Reception Ease: (30/33)
Reception Reaction Time: (50/15)
Puck Control Effect: (50/50)
Puck Speed Effect: (50/50)
Pickup Type Effect: (60/60)
Bouncing Puck Ease: (40/52)
Puck Control (CPU/HUM)
Incidental contact puck loss: Stick, Legs, and Body
Stick Contact Immunity: 0/100
Puck Control: (0/25)
Deking Impact: (50/11)
Spin Deke Impact: (50/43)
Skating Impact: (50/43)
Goalies (CPU/HUM)
Cover Frequency: 40/100
Goalie Passing: 70/100
Cross Crease Reaction: (20/100)
Save Reaction Time: (45/100)
Deflection Reaction Time: (10/100)
Screen Effect: (100/60)
Screen Persistence: (65/60)
Checking
Board Effect (Both): 0/100
Hitting Assistance: 30/100
Stumble Threshold: 100/100
Fall and Stumble Ease: 62/100
Aggression: (50/50)
Hitting Power: (0/0)
Size Effect: (55/55)
Speed Effect: (70/70)
Check/Balance Rating: (100/100)
Preparedness Effect: (51/51)
Incidental Contact: (35/35)
Poke Check Accuracy: (30/30)
Poke Check Power: (50/65)
Stick Lift: Default
Penalties (CPU/HUM)
CPU Penalties: 66
CPU Teammate Penalties: 0/100
Everything default except...
Elbowing (20/20)
Boarding (50/2) you still see it, but it's called more correctly
Charging (50/2) same as above
Holding (50/0) trust me, equals board play out due to high CPU pickups
Interference (3/0) allows for more tie-ups without penalties
AI
AI Learning: 6/6
CPU Difficulty Adjustment: 0/6 I hate hidden bonuses
Faceoff Difficulty: 45/100 I'm terrible, raise if need be
Fight Difficulty: 75/100
All strategy adjustments: 0/6
Team Strats (needed for full results of my sliders)
Forecheck: 2-3
Neutral Zone: 1-4
Trap/Forecheck Tendency (change these if you switch teams like I do, and I should add that user is totally user preference) User: 4/6 CPU: 1/6
Offensive Pressure: Aggressive
Defensive Pressure: Normal
Defensive Strategy: Tight Point
Penalty Kill: Passive Box
Powerplay: Umbrella
PP Carry/Dump: 0/10
Control Breakout: Strong Slide Slant (User Choice)
PP Breakout: Carry Option (User Choice)
Quick Breakout: Stay Wide (User Choice)
3on3 Offense: Aggressive
Forwards
I've had the most success with this but find what works for you:
Line 1: Overload
Line 2: Overload
Line 3: Crash the Net
Line 4: Crash the Net
*I like to set tendencies to 10/10 dump on every line, so that the CPU plays a lot of dump and chase. Reduces their zone-time and ping-pong garbage they like to do when finally setup. Also, I like watching them forecheck. They do put some good pressure if you lose the race/are rushed so I like that added challenge to breakout.
Defense
Hold Line/Pinch: 5/10
Cycle/Shoot: 10/10 Makes CPU dmen shoot and end the ping pong faster
Well there you have it everyone! There's my complete slider + Strat All-Start sliders. I know that I play a very non-traditional way to play, but it's the way I've found the most enjoyment out of this game. I actually am a very big "sim" gamer with all of my sports games, and I truly find this setup to give me enough of that sim + competitive feel I'm looking for in a video game. Hope some of you plug this and try, and maybe I'll even convert you to the weird side!
Last edited by The EVHL; 07-10-2019 at 11:06 AM.
Reason: Strategy Updates
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