lack of injuries after last patch

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • cleetus
    Rookie
    • Sep 2011
    • 89

    #1

    lack of injuries after last patch

    I had the injury slider on 25 using some sliders off the board. I was seeing a decent amount of injuries on both myself and the cpu. After the patch, there are basically no injuries now. Can someone help here and tell me what they have injuries set at in their franchise and I hope the patch didn't break that slider where it will not work no matter what number it is set at.
  • Shosum13
    MVP
    • Jul 2011
    • 1177

    #2
    Re: lack of injuries after last patch

    It definitely seems like they tuned injury frequency, I used to play with it at 25, after the last few patches I now have it at 38 and have been getting good results with that.

    Comment

    • infinitehallway
      Rookie
      • Dec 2018
      • 13

      #3
      Re: lack of injuries after last patch

      I see slightly fewer injuries in my offline franchise. Before the patch I had 5-6 players out for a considerable length throughout the season, post-patch it's been 2-3. I have noticed the vast majority of the injuries have been Shoulder Tear, which seems weird to me.

      Comment

      • CoachLewis73
        Rookie
        • Jan 2018
        • 27

        #4
        Re: lack of injuries after last patch

        I have had TWO WR break a forearm or a thumb while blocking on the backside of the play. I can understand those type of injuries more at the point of attack but very rarely do wr injuries occur on the backside. Plus we all know that the backside effort of WRs isnt the best all the time!

        Comment

        • MizzouRah
          All Star
          • Jul 2002
          • 8541

          #5
          Re: lack of injuries after last patch

          I use the default of 40 and while it doesn't seem like many CPU injuries for the simmed CPU vs CPU games, games I play the CPU can have a decent amount.

          Comment

          • Shosum13
            MVP
            • Jul 2011
            • 1177

            #6
            Re: lack of injuries after last patch

            Originally posted by MizzouRah
            I use the default of 40 and while it doesn't seem like many CPU injuries for the simmed CPU vs CPU games, games I play the CPU can have a decent amount.
            If you want to get a realistic amount both simming and playing games it seems like you have to increase the value after you played your game before you advance the week or on a week you are simming your game. It seems like there are less injuries during summer games than actually playing. With it set at 38 I get a good amount of injuries while playing, usually just out for that game then the occasional multiple week injury.

            Comment

            • KingV2k3
              Senior Circuit
              • May 2003
              • 5881

              #7
              Re: lack of injuries after last patch

              Sim engine and in game injuries are def down for me after last patch...

              Same thing with fatigue:

              Saw a lot more of those fatigue indicator "colors" before patch, along with less player rotation...

              My guess is the former may be tied to the latter...

              At any rate:

              I hope this at least gets returned to it's former level of functionality in next patch...

              Comment

              • Rayzaa
                MVP
                • Sep 2016
                • 1176

                #8
                Re: lack of injuries after last patch

                I have mine at 38. Had it at 40 and was getting just a little too many injuries. I know going down 2 points isn't much but it is just a bit better while still getting injuries. Still had my QB go down for five weeks, my #1 WR for 4 weeks, my RB for 4 weeks and have others just miss the game in progress.

                Comment

                • IcedCoffee1983
                  Banned
                  • Jul 2015
                  • 836

                  #9
                  Re: lack of injuries after last patch

                  I use 15 when I play a game in my offline CFM.

                  I bump it up to 30 when I sim all the CPU games each week, and then put it back to 15 temporarily for my game. So I bounce back and forth between 15 and 30.

                  I get what seems like a realistic amount of injuries. I am at week 16 in my Patriots CFM and Gronkowski got hurt (of course) for 4 weeks but I will get him back in time for playoffs. I lost James White earlier in the season for several weeks (cant remember how many exactly). I lost Stephen Gilmore for a few weeks at one point too, so I signed a low OVR CB, and he got a season long injury, but then Gilmore came back so it was OK.

                  Those were my only "major" injuries.

                  I also had dozens of 1 week injuries, as well as dozens of minor injuries where the player came back within the same game.

                  For CPU teams, usually if they have someone injured, it is around 1-3 players. When I have looked there are usually 7 or 8 teams with no one injured.

                  I do not think I have noticed a difference since the last patch. But it sounds like I am playing with the slider lower than most, so maybe its just hard for me to notice a difference.

                  I also am not sure the injury slider actually affects simmed games, so I might not really need to adjust it from 15 to 30 each week... I just do it because I read in the slider forums I should.

                  Hope that helps.
                  Last edited by IcedCoffee1983; 01-04-2019, 11:48 AM.

                  Comment

                  • Jagsfan24
                    MVP
                    • Mar 2016
                    • 1862

                    #10
                    Re: lack of injuries after last patch

                    The slider set I’m using I have my slider set at 10 and I see a few injuries...I still always have one of my top players get a big injury so seems normal to me lol

                    Comment

                    • MizzouRah
                      All Star
                      • Jul 2002
                      • 8541

                      #11
                      Re: lack of injuries after last patch

                      At default (40) last game I had 5 injuries and the Patriots had 6 (4 of them all out). Seems realistic to me and I like having to use backup players as some of them become starters and allow me to feel ok passing on resigning an aging veteran.

                      I had my 5th round DT come in and get 2 sacks, 1 forced fumble and 3 tackles for losses. Starting DT Corey Peters wants a ton of money but after seeing this guy play, I think I'm going to pass.

                      Comment

                      • kennylc321
                        Pro
                        • Aug 2018
                        • 926

                        #12
                        Re: lack of injuries after last patch

                        I know this does not address the question, but EA needs two different injury sliders: frequency and duration.

                        Frequency will represent those nagging injuries. These are when players get the wind knocked out and come back two plays later. When players are checked for concussions but are cleared. Those kind of things.

                        Duration are the more serious injuries where players are out for a number of weeks.

                        Comment

                        • Rayzaa
                          MVP
                          • Sep 2016
                          • 1176

                          #13
                          Re: lack of injuries after last patch

                          Originally posted by kennylc321
                          I know this does not address the question, but EA needs two different injury sliders: frequency and duration.

                          Frequency will represent those nagging injuries. These are when players get the wind knocked out and come back two plays later. When players are checked for concussions but are cleared. Those kind of things.

                          Duration are the more serious injuries where players are out for a number of weeks.
                          It get both so it's working the way it is. If you don't want injuries, turn it down. At 38 im getting a decent amount. Just lost my #1 WR for the season and I get others out for some weeks and some just missing the game in progress. Perfect. I'm not afraid to lost top players, that's realistic. Gives the other guys a chance to play and upgrade while not relying on training.....which I always skip/sim.
                          Last edited by Rayzaa; 01-08-2019, 03:33 PM.

                          Comment

                          • Kazumonk
                            Rookie
                            • Jul 2014
                            • 77

                            #14
                            Re: lack of injuries after last patch

                            I was on board with injuries feeling down until my newest online franchise. Over the first 5 games, I've lost my MLB, 3/4 of my top WR, 3 RBs, LE, my QB and the TE. I swear, I've never had injury luck this bad.

                            Comment

                            • PhillyPhanatic14
                              MVP
                              • Jun 2015
                              • 4824

                              #15
                              Re: lack of injuries after last patch

                              I've still got it set around 15 and i've been getting a lot of injuries this season. Lost a few o linemen and lost Wentz for 5 games, then he came back and played a game and a half before going out for another 6.

                              Comment

                              Working...