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Old 01-14-2019, 04:21 PM   #3
matt2053
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Join Date: Feb 2009
Re: What impacts simulation results?

Quote:
Originally Posted by jkits
Great question..Ill try my best to answer this w/o being longwinded..

I learned this from extensive work on my slider set, which is about 2-3 years of tweaking and gaming (not to mention the critiques of others helped also). *Note, all of these things go in conjunction with each other.

1.) Player's skill level: When the game is easy, SIM can look almost non-existent. If you're a casual player or not as skilled for Heisman mode or my sliders, it can feel a bit daunting in the game of football. But having the right challenge against the CPU and/or HUM v HUM, is a factor in what you see play out during a game.

2.) Minutes per Quarter: With the right difficulty, the right minutes per game helps carry out the swing of momentum, as well as seeing SIM numbers. Too low, you may to see sim stats & vice versa.

3.) Slider Set: This of course is the foundation of seeing SIM. Before stats and skill level, football has to play like Football.

4.) Cheese Plays & Play Calling: Getting rid of cheese is vital to having a good SIM experience as well. I wish we got a patch yrs ago for the CPU cheese plays, but at least you can regulate that for yourself.

Thats all i got lol
I think you completely misread his question. He's asking what drives results in *simulated games*. I.E. games with no human players, simulated in the background by the game's sim engine.
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