Is there a secret sauce to what largely determines who wins in simulations? Is it mostly the overall rating of the team? The awareness of the QBs? How does playbook/offensive philosophy/aggression factor in?
What impacts simulation results?
Collapse
Recommended Videos
Collapse
X
-
What impacts simulation results?
Was wondering if anyone here has some insight on what determines simulation results. I'm doing a dynasty with a friend of mine, and we're simming through most of the games while playing each other every year and a couple of CPU games.
Is there a secret sauce to what largely determines who wins in simulations? Is it mostly the overall rating of the team? The awareness of the QBs? How does playbook/offensive philosophy/aggression factor in?Tags: None -
Re: What impacts simulation results?
Was wondering if anyone here has some insight on what determines simulation results. I'm doing a dynasty with a friend of mine, and we're simming through most of the games while playing each other every year and a couple of CPU games.
Is there a secret sauce to what largely determines who wins in simulations? Is it mostly the overall rating of the team? The awareness of the QBs? How does playbook/offensive philosophy/aggression factor in?
I learned this from extensive work on my slider set, which is about 2-3 years of tweaking and gaming (not to mention the critiques of others helped also). *Note, all of these things go in conjunction with each other.
1.) Player's skill level: When the game is easy, SIM can look almost non-existent. If you're a casual player or not as skilled for Heisman mode or my sliders, it can feel a bit daunting in the game of football. But having the right challenge against the CPU and/or HUM v HUM, is a factor in what you see play out during a game.
2.) Minutes per Quarter: With the right difficulty, the right minutes per game helps carry out the swing of momentum, as well as seeing SIM numbers. Too low, you may to see sim stats & vice versa.
3.) Slider Set: This of course is the foundation of seeing SIM. Before stats and skill level, football has to play like Football.
4.) Cheese Plays & Play Calling: Getting rid of cheese is vital to having a good SIM experience as well. I wish we got a patch yrs ago for the CPU cheese plays, but at least you can regulate that for yourself.
Thats all i got lol -
Re: What impacts simulation results?
Great question..Ill try my best to answer this w/o being longwinded..
I learned this from extensive work on my slider set, which is about 2-3 years of tweaking and gaming (not to mention the critiques of others helped also). *Note, all of these things go in conjunction with each other.
1.) Player's skill level: When the game is easy, SIM can look almost non-existent. If you're a casual player or not as skilled for Heisman mode or my sliders, it can feel a bit daunting in the game of football. But having the right challenge against the CPU and/or HUM v HUM, is a factor in what you see play out during a game.
2.) Minutes per Quarter: With the right difficulty, the right minutes per game helps carry out the swing of momentum, as well as seeing SIM numbers. Too low, you may to see sim stats & vice versa.
3.) Slider Set: This of course is the foundation of seeing SIM. Before stats and skill level, football has to play like Football.
4.) Cheese Plays & Play Calling: Getting rid of cheese is vital to having a good SIM experience as well. I wish we got a patch yrs ago for the CPU cheese plays, but at least you can regulate that for yourself.
Thats all i got lolComment
-
Re: What impacts simulation results?
I'm TCU and we're #3 in the country. Two weeks from now we are scheduled to play #9 Texas. In between the game though I play 1-3 K-State in a trap game. I simmed it and lost 31-28. Most of the time it's just random, but I've noticed that most games I'll win when simming if I have the better QB.Comment
-
Re: What impacts simulation results?
QB play. Unlike madden, the majority of the time the better team will win on NCAA 14, however, there will be a random game or two that you will lose and say "WTF" to yourself. I'll use my example from last night. My friend and I play 3 games per season and sim the rest.
I'm TCU and we're #3 in the country. Two weeks from now we are scheduled to play #9 Texas. In between the game though I play 1-3 K-State in a trap game. I simmed it and lost 31-28. Most of the time it's just random, but I've noticed that most games I'll win when simming if I have the better QB.Comment
-
Re: What impacts simulation results?
QB play. Unlike madden, the majority of the time the better team will win on NCAA 14, however, there will be a random game or two that you will lose and say "WTF" to yourself. I'll use my example from last night. My friend and I play 3 games per season and sim the rest.
I'm TCU and we're #3 in the country. Two weeks from now we are scheduled to play #9 Texas. In between the game though I play 1-3 K-State in a trap game. I simmed it and lost 31-28. Most of the time it's just random, but I've noticed that most games I'll win when simming if I have the better QB.
I'm trying to build a very run-heavy team. My QB has 92 speed right now and I have a stable of solid backs at OK State. So if I put my run slider to run the ball a lot, that should in theory benefit me during simulations?Comment
-
Re: What impacts simulation results?
QB play. Unlike madden, the majority of the time the better team will win on NCAA 14, however, there will be a random game or two that you will lose and say "WTF" to yourself. I'll use my example from last night. My friend and I play 3 games per season and sim the rest.
I'm TCU and we're #3 in the country. Two weeks from now we are scheduled to play #9 Texas. In between the game though I play 1-3 K-State in a trap game. I simmed it and lost 31-28. Most of the time it's just random, but I've noticed that most games I'll win when simming if I have the better QB.
I was going to post a similar observation. I have noticed that teams with players who fit their scheme better will not win a simulation as often as they should UNLESS they are the higher rated team or have the highest rated QB.
When I'm doing a dynasty with 8 or more playoff teams, I'll simulate the game in the game engine (I'll watch a football or hockey game on TV while the game is running) rather than accepting the results of the sim engine because I want the playoffs to contain the teams that are the toughest to play against.Comment
-
Comment
-
Re: What impacts simulation results?
You will win a lot of sim games. If you want to almost cheat, set your playbook to an option offense for sim games. CPU sucks at defending it, especially with a QB that fast.Comment
-
Re: What impacts simulation results?
If I create a custom playbook, but use an option playbook as the base, will it be considered an option offense? Like I selected Navy as the base, deleted all the plays and then made a playbook (still a ton of option, but out of pistol and shotgun rather than flexbone)Comment
-
Re: What impacts simulation results?
The computer runs a lot of zone against the option. It should be running man coverage with a QB spy. This is part of the game where it's Madden's College Football.
Yes. Your base playbook type is carried over from what I've seen. I took an Air Raid and replaces about half the plays with a Pro Style and it was still Air Raid. Make sure your coach's Running is 80% (20-80 is as unbalanced as you can get). If you keep it at 50-50, you will run the same passing plays 6+ times per game.Comment
Comment