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Old 01-16-2019, 08:16 PM   #5
Chrisx
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Re: Is FIFA 19 Better or Worse Since Launch?

I'm on the pc, and kept backups of several versions of the game, including the launch version from September. I got to disagree with the article on a couple of points: on the evolution of the gameplay since launch and on defending positioning.

For all the patching, the game is for the most part the same. If you liked it back then, you'll still like it, if you thought it was bad, it still is.

If there's one patch that had the most impact I'd say it was the first one (or was it the second?). This sped up animations and passing a bit and fixed the sidefooted shots. The rest is tuning so slight you'll hardly notice, it affects your expectations more than it changes the game in any meaningful way IMHO. For example at some point they supposedly nerfed finesse shots when the ball is coming from an awkward angle. Plenty of these ridiculous shots are still flying in when they shouldn't. Maybe there're fewer of them but it doesn't really change the game, all exploits are still a thing, online and offline, perhaps dialled down a bit.

Defending positioning? Full backs are terrible, never tracking runs on the wings. Pass, cross, header, repeat. Fouls are a problem but what kills the game completely for me (offline) is how the CPU will not even use the new tactical system! Is the cpu setup with constant pressure? That means there is zero midfield and you can go box to box with 1 pass. Is the cpu setup to drop back? If you're winning you can keep the ball forever, they'll never press you. It blows my mind that people don't notice/mind that, it's the first fifa game that can put me to sleep really.

Anyway, all that is in the past now, uninstalled it and deleted the lot now. My journey started with fifa 13 but 19 will most likely be my last one. Game is designed for a very specific target group. Casuals who spend a lot on fut and need a pay to win game (elite teams are crap to play against) with exploits built in to help win a few and incentivize more spending. Even "pros" and content creators are ignored, never mind the offline crowd. They are useful for marketing the game online but the gameplay is never designed for anyone with half a clue.

Last edited by Chrisx; 01-16-2019 at 08:27 PM.
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