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Originally Posted by Chrisx |
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I'm on the pc, and kept backups of several versions of the game, including the launch version from September. I got to disagree with the article on a couple of points: on the evolution of the gameplay since launch and on defending positioning.
For all the patching, the game is for the most part the same. If you liked it back then, you'll still like it, if you thought it was bad, it still is.
If there's one patch that had the most impact I'd say it was the first one (or was it the second?). This sped up animations and passing a bit and fixed the sidefooted shots. The rest is tuning so slight you'll hardly notice, it affects your expectations more than it changes the game in any meaningful way IMHO. For example at some point they supposedly nerfed finesse shots when the ball is coming from an awkward angle. Plenty of these ridiculous shots are still flying in when they shouldn't. Maybe there're fewer of them but it doesn't really change the game, all exploits are still a thing, online and offline, perhaps dialled down a bit.
Defending positioning? Full backs are terrible, never tracking runs on the wings. Pass, cross, header, repeat. Fouls are a problem but what kills the game completely for me (offline) is how the CPU will not even use the new tactical system! Is the cpu setup with constant pressure? That means there is zero midfield and you can go box to box with 1 pass. Is the cpu setup to drop back? If you're winning you can keep the ball forever, they'll never press you. It blows my mind that people don't notice/mind that, it's the first fifa game that can put me to sleep really.
Anyway, all that is in the past now, uninstalled it and deleted the lot now. My journey started with fifa 13 but 19 will most likely be my last one. Game is designed for a very specific target group. Casuals who spend a lot on fut and need a pay to win game (elite teams are crap to play against) with exploits built in to help win a few and incentivize more spending. Even "pros" and content creators are ignored, never mind the offline crowd. They are useful for marketing the game online but the gameplay is never designed for anyone with half a clue.
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Do you play with any PC mods or global editors?
I feel like you could resolve some of these issues with mods tweaks but it would take globally editing something like FB positioning (a point I totally agree with as they tuck in way too much and are easily beat by the same 1-2s).
Both games are def designed and catered towards casuals/FUT crowd, which makes sense from a business standpoint, but they need to figure out a way to monetize Career Mode which is the only way they'll throw considerable resources at it.
pk500,
Totally agree about physics and ball weight. EVERYTHING in FIFA feels floaty from the players to the ball. They've sacrificed so much to create responsive controls but it ends up making the game feel cartoon'ish IMO.
I'm mixed on your assessment of midfield play between the two games. Now when a team is properly set up in PES (deep defensive line turned off, fluid formations bringing #'s back to defend, A/D levels turned to defensive, etc...) the game is exponentially improved, especially in the midfield, but when you play a team that's in....say a 4-3-3 and they're on red Attack level it's way too easy to bypass the midfield and get the ball to your ST with one ground pass from your CB. Then you have the ability to turn with the ball because the CBs are pushed back into the box with the CMs/CDMs dropping back to the edge of the box. It just makes the game way too predictable and easy.
FIFA on the other hand, IMO, does a better job with the midfield play but the defensive pressure is nullified because the game is so responsive, the default view lets you see every possible option/outlet, and you can one-touch pass around the pressure. The physicality in PES is greater even if the shielding animation is contextual unlike FIFA where there's a specific command for it.
Both games are a let down IMO.
Great discussion though fellas.