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Old 01-24-2019, 11:40 AM   #23
JoshC1977
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Join Date: Dec 2010
Location: Morgantown, WV
Posts: 11,561
Re: High motor/Clutch trait

I do think a lot of this discussion underscores my biggest issue with the traits. They are static.

In an ideal world, the traits will change dynamically based on a set of player-ratings. So, as players regress/progress, they gain or lose traits. For traits that can't obviously be tied to ratings (looking at high motor and clutch in particular), then EA should just dump them altogether and re-calibrate the game without them.
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