Martial_Mind, yes I see here is a problem but it is more in ANIMATION (leg transfer from stepping fwd feint or not feinted Jab into strike looks some unrealistic) but NOT in Gameplay (the distance for fwd moving feint-straight is realistic OK and similar to my video).
It seems may be only advancing Jab feint has this animation issue. It is a question to resources.
I am sure this is possibly to make advancing Jab feint w BIGGER STEP (b/c irl Jab feint is a very light and brief move so almost no effect on weights balance) and then into stepping straight.
You asked the video - it can take much time, I don’t want to waste it again for nothing (remember our discussion about catch punch into Clinch, when you asked for videos, and when I posted you gone).
https://forums.operationsports.com/f...ufc-3-a-5.html