Why are people turning some traits off?

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  • DukesofHazzard
    Rookie
    • Aug 2012
    • 306

    #1

    Why are people turning some traits off?

    What's the problem with having high motor trait and some other traits on?
  • Juve
    Pro
    • Dec 2008
    • 649

    #2
    Re: Why are people turning some traits off?

    Read imac's thread. It should say it in there.

    Sent from my SM-G960U using Tapatalk

    Comment

    • dc thompsoncanyon838
      Pro
      • Apr 2016
      • 728

      #3
      Re: Why are people turning some traits off?

      For those looking for info I am referring to my brand new Traits editing thread

      Comment

      • mlb61
        Rookie
        • Oct 2014
        • 423

        #4
        Re: Why are people turning some traits off?

        Originally posted by DukesofHazzard
        What's the problem with having high motor trait and some other traits on?
        P.L.A.C.E.B.O.

        Comment

        • Iteachpercussion
          MVP
          • Jul 2012
          • 1816

          #5
          Re: Why are people turning some traits off?

          Originally posted by mlb61
          P.L.A.C.E.B.O.
          If it were placebo there would not be traits to begin with. Traits have an impact on game play. The problem with the high motor trait is that EA gives the trait to far too many players. This renders the impact of the trait null and void. Also, when M19 first came out there were many game play issues and turning off high motor helped to correct some of those issues. Since that time, the game has been patched several times and most of the issues have been fixed.

          Many folks, myself included, are going back to using the traits. However, in my personal use I give the traits to fewer players than EA does.

          All of the traits have an impact to the game play, some have more impact than others.

          Comment

          • mlb61
            Rookie
            • Oct 2014
            • 423

            #6
            Re: Why are people turning some traits off?

            Originally posted by Iteachpercussion
            If it were placebo there would not be traits to begin with. Traits have an impact on game play. The problem with the high motor trait is that EA gives the trait to far too many players. This renders the impact of the trait null and void. Also, when M19 first came out there were many game play issues and turning off high motor helped to correct some of those issues. Since that time, the game has been patched several times and most of the issues have been fixed.

            Many folks, myself included, are going back to using the traits. However, in my personal use I give the traits to fewer players than EA does.

            All of the traits have an impact to the game play, some have more impact than others.
            Thinking you helped correct many game play issues by turning off traits is the placebo. BTW, not having a "high motor" is definitely seen as a drawback in pro sports. Players who take plays off to rest have a flaw. Most players have a high motor or they wouldn't be where they are; they'd be teaching freshman football instead.

            Comment

            • Von Dozier
              MVP
              • Apr 2006
              • 2196

              #7
              Re: Why are people turning some traits off?

              an advanced form of slideritis.

              Comment

              • Iteachpercussion
                MVP
                • Jul 2012
                • 1816

                #8
                Re: Why are people turning some traits off?

                Originally posted by mlb61
                Thinking you helped correct many game play issues by turning off traits is the placebo. BTW, not having a "high motor" is definitely seen as a drawback in pro sports. Players who take plays off to rest have a flaw. Most players have a high motor or they wouldn't be where they are; they'd be teaching freshman football instead.
                There are certain things that turning high motor off can be seen easily. The best example is on the OLine. With high motor on the lineman often have the ability to pickup blocks that they should not be able to pick. They simply more to places they should not be able to and block an oncoming pass rusher. However, turn High Motor off and that decreases dramatically. That is just one example.

                I understand that having a "high motor" is important in sports, but that does not mean every player consistently plays like it. According to EA, the trait is less about "taking a play off" and more about the ability to stay involved in a given play. In other words continuing to make the play even after they would otherwise be out. Regardless of its use, the problem in terms of the game is that if everyone, or nearly everyone, has the trait, then there is no reason for the trait to exist at all. So, I and many others, have suggested using the trait more sparingly to truly differentiate between players.

                Having built rosters from the ground up and using and not using traits over several iterations of Madden, I think I have a pretty good idea of what the traits do in terms of game play. You can choose to believe it or not. I, and others here, have spent countless hours testing the traits in a variety of settings as well as in full games and seasons. I will not argue the point further.

                Comment

                • mlb61
                  Rookie
                  • Oct 2014
                  • 423

                  #9
                  Re: Why are people turning some traits off?

                  Originally posted by Iteachpercussion
                  There are certain things that turning high motor off can be seen easily. The best example is on the OLine. With high motor on the lineman often have the ability to pickup blocks that they should not be able to pick. They simply more to places they should not be able to and block an oncoming pass rusher. However, turn High Motor off and that decreases dramatically. That is just one example.

                  I understand that having a "high motor" is important in sports, but that does not mean every player consistently plays like it. According to EA, the trait is less about "taking a play off" and more about the ability to stay involved in a given play. In other words continuing to make the play even after they would otherwise be out. Regardless of its use, the problem in terms of the game is that if everyone, or nearly everyone, has the trait, then there is no reason for the trait to exist at all. So, I and many others, have suggested using the trait more sparingly to truly differentiate between players.

                  Having built rosters from the ground up and using and not using traits over several iterations of Madden, I think I have a pretty good idea of what the traits do in terms of game play. You can choose to believe it or not. I, and others here, have spent countless hours testing the traits in a variety of settings as well as in full games and seasons. I will not argue the point further.
                  I'm not trying to be argumentative, really. I appreciate your extremely hard work making rosters, especially the historical ones, but remain skeptical about turning off traits. Your "testing" and that of others is totally subjective, and that's where the placebo comes in. But if it makes you and others feel better, go for it.

                  Comment

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