#1 - At the end of the day 2K is a video game. If they nerfed shooting to the point of resembling NBA stat lines there wouldn’t be a skill gap. Think about it, if you’re guarding a sharpshooter, you may as well leave him open every single possession and let him shoot and help protect the paint instead. Adjusting to that NBA stat line he’s going to make roughly 4 out of 10 shots. That’s not efficient enough to be ProAm competitive. The way it’s designed is to create a skill gap, you’re rewarded with *likely* making an open shot for getting open and you’re defensively you’re punished by giving up that open shot if you fail to play proper defense.
#2 - No, it’s not necessary. Imagine a build with “draw foul” on gold or HOF. There would be a whistle nearly every driving attempt that resulted in contact. I’m open to the idea of keeping the game fresh and introducing some new badges but that’s the wrong idea. Someone would be at the FT line every other possession.
#3 - ProAm is meant to resemble real competitive basketball where teams play traditionally and run plays or a smart freestyle offense (off-ball screens, etc.) and a defense that can play man or zone. All just like the NBA. It’s hard to make 3v3 pure “sim style” because there’s a lack of creativity without street-ball style animations. Which, is why the Park mode exists.
#4 - 100% agree
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