How do you stop driving takedown to cage?
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Re: How do you stop driving takedown to cage?
It goes down because you keep holding deny until you get to the cage. If you pre-deny it, you'll sprawl. If you time it perfectly, he'll lose stamina. If you deny it late, you'll lose stamina as long as you keep holding deny, so it's better to concede position to the cage once you see that your stamina's going down. That way you'll be driven to the cage but you'll have your stamina. -
Re: How do you stop driving takedown to cage?
You can deny it, but some of the attempts that are successful can be a real head-scratcher. You've got a dude beat up, low on energy, and retreating against the cage, and then it's like they shoot out like a cannon and take you down with ease.
I don't think it's super-broken, though. That's one of those things that could use a tweak.
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Re: How do you stop driving takedown to cage?
Just gotta pre-pre denial really. Ive def had my fair share of denials that did nothing. That whole animation needs to be more dynamic rather than just a full blown animation sequence. Takedowns in general still need to be more dynamic with more layers to it than so animation driven. The takedown ability and timing in UFC 3 never even felt as good as UFC 2. The windows were all off in this one, and the way they tried to remedy them just made it feel so unnatural. Glad wrestlers finally feel like a threat, but it's honestly still a downgrade from the last game since it feel so much more like strange video game logic.
Sent from my SM-J700P using Operation Sports mobile appLast edited by TheGentlemanGhost; 03-23-2019, 07:50 PM.Comment
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Re: How do you stop driving takedown to cage?
Just gotta pre-pre denial really. Ive def had my fair share of denials that did nothing. That whole animation needs to be more dynamic rather than just a full blown animation sequence. Takedowns in general still need to be more dynamic with more layers to it than so animation driven. The takedown ability and timing in UFC 3 never even felt as good as UFC 2. The windows were all off in this one, and the way they tried to remedy them just made it feel so unnatural. Glad wrestlers finally feel like a threat, but it's honestly still a downgrade from the last game since it feel so much more like strange video game logic.
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Re: How do you stop driving takedown to cage?
They get counted in the scorecards (bug) but actually don't affect the judging. Denying them however, is scored. I've won rounds on denying Takedowns against the cage and just hammering their head lmao.EA Sports UFC GameChanger
PSN: RomeroXVII
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E-Sports Summer Series EA UFC Champion (Season 1)
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Re: How do you stop driving takedown to cage?
Anything that doesn't do damage isn't really scored.
The only TDs that are scored heavily are the High ones that do slight damage. Body lock highs against the cage from the driving TD don't do any damage anymore.Last edited by RomeroXVII; 03-28-2019, 10:49 PM.EA Sports UFC GameChanger
PSN: RomeroXVII
ESFL UFC 4 PS4 Champion
E-Sports Summer Series EA UFC Champion (Season 1)
ESFL UFC 4 Las Vegas 2022 World ChampionComment
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Re: How do you stop driving takedown to cage?
Devs have confirmed on these forums that basically the only thing that’s counted towards scoring is damage. Takedowns don’t score. What scores is the tiny amount of damage dealt when landing a takedown, but it’s basically nothing. Subs count towards scoring, but as you’re probably aware, they do damage.Comment
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Re: How do you stop driving takedown to cage?
Just gotta pre-pre denial really. Ive def had my fair share of denials that did nothing. That whole animation needs to be more dynamic rather than just a full blown animation sequence. Takedowns in general still need to be more dynamic with more layers to it than so animation driven. The takedown ability and timing in UFC 3 never even felt as good as UFC 2. The windows were all off in this one, and the way they tried to remedy them just made it feel so unnatural. Glad wrestlers finally feel like a threat, but it's honestly still a downgrade from the last game since it feel so much more like strange video game logic.
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A Chain Wrestling System: This is the big one. This will make things with td's much more dynamic, with td's having different layers to them depending on when opponents deny. So even if you've defended, if your timing isn't on point, you may still be trapped, but not yet taken down. You'll have to further battle yourself free from the opponent, while the opponent will have another opportunity to try and take you down.
Different Denial Controls for Clinch TD's and Shooting/Trip TD's: Takedown defense also needs to be a bit more dynamic in this game imo. This can be done by allowing the different types of td's (upper body&lower body) to be denied differently. They could make all clinch td's (judo throws, hip tosses, over/under throws, ect) be denied the same way you deny the clinch with R2/RT+ right stick up, while all low shooting td's (singles/doubles) and leg trips will be denied with R2/RT+ right stick down. Irl you don't deny a upper body clinch td the same way you would a lower body double/single or a leg trip and I feel the game should reflect that.
Add More TD Animations: This isn't a key thing and it's only cosmetic, but it won't hurt for them to add more td animations in the clinch and open cage. Would love to see some guys doing different looking double/single legs, or some guys having more wrestling based clinch throws like lateral drops, ect.
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Re: How do you stop driving takedown to cage?
I am able to actually deny like 1 out of every 50 driving takedowns done against me. It's like, I see it coming a mile away, deny it, but it just nevvveeeer works.PSN: Lord__Hazanko
Just an average player, with a passion for Martial Arts & Combat SportsComment
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Re: How do you stop driving takedown to cage?
Either the denial window is super small or input delay, cuz i'm same. I can rarely sprawl it. At this point, I don't even continue to deny once they are driving me to the cage. I just let them drive me and defend from there.Comment
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Re: How do you stop driving takedown to cage?
I've had plenty of people manage the sprawl when I attempt this. It's often when I'm needing the win and struggling with stamina.
I believe it needs predenied, otherwise you're going to the cage.
Instead of predenying, I'm pretty sure an uppercut or knee would do the trick.
I can't see this getting any kind of nerf. It's what allows players to grapple.
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