How do you stop driving takedown to cage?

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  • BigSmoke
    Rookie
    • Oct 2018
    • 148

    #1

    How do you stop driving takedown to cage?

    Or is it a freebie to the cage everytime? Or 100% perfect pre deny? Everytime I try to stuff it MY cardio goes down, not my opponents which is really weird too. Is that a glitch?
  • Kingslayer04
    MVP
    • Dec 2017
    • 1482

    #2
    Re: How do you stop driving takedown to cage?

    Originally posted by BigSmoke
    Or is it a freebie to the cage everytime? Or 100% perfect pre deny? Everytime I try to stuff it MY cardio goes down, not my opponents which is really weird too. Is that a glitch?
    It goes down because you keep holding deny until you get to the cage. If you pre-deny it, you'll sprawl. If you time it perfectly, he'll lose stamina. If you deny it late, you'll lose stamina as long as you keep holding deny, so it's better to concede position to the cage once you see that your stamina's going down. That way you'll be driven to the cage but you'll have your stamina.

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    • micmuted
      Rookie
      • Oct 2018
      • 145

      #3
      Re: How do you stop driving takedown to cage?

      the driving td’s have to be bugged, there is no way there were intended to work the way they do

      not to mention they count as successful takedowns lmao

      Comment

      • Pappy Knuckles
        LORDTHUNDERBIRD
        • Sep 2004
        • 15966

        #4
        Re: How do you stop driving takedown to cage?

        You can deny it, but some of the attempts that are successful can be a real head-scratcher. You've got a dude beat up, low on energy, and retreating against the cage, and then it's like they shoot out like a cannon and take you down with ease.

        I don't think it's super-broken, though. That's one of those things that could use a tweak.

        Sent from my Z981 using Tapatalk

        Comment

        • TheGentlemanGhost
          MVP
          • Jun 2016
          • 1321

          #5
          Re: How do you stop driving takedown to cage?

          Just gotta pre-pre denial really. Ive def had my fair share of denials that did nothing. That whole animation needs to be more dynamic rather than just a full blown animation sequence. Takedowns in general still need to be more dynamic with more layers to it than so animation driven. The takedown ability and timing in UFC 3 never even felt as good as UFC 2. The windows were all off in this one, and the way they tried to remedy them just made it feel so unnatural. Glad wrestlers finally feel like a threat, but it's honestly still a downgrade from the last game since it feel so much more like strange video game logic.

          Sent from my SM-J700P using Operation Sports mobile app
          Last edited by TheGentlemanGhost; 03-23-2019, 07:50 PM.

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          • 1212headkick
            Banned
            • Mar 2018
            • 1823

            #6
            Re: How do you stop driving takedown to cage?

            Originally posted by TheGentlemanGhost
            Just gotta pre-pre denial really. Ive def had my fair share of denials that did nothing. That whole animation needs to be more dynamic rather than just a full blown animation sequence. Takedowns in general still need to be more dynamic with more layers to it than so animation driven. The takedown ability and timing in UFC 3 never even felt as good as UFC 2. The windows were all off in this one, and the way they tried to remedy them just made it feel so unnatural. Glad wrestlers finally feel like a threat, but it's honestly still a downgrade from the last game since it feel so much more like strange video game logic.

            Sent from my SM-J700P using Operation Sports mobile app
            Part of what your saying has to do a lot with input delay. I am surprised that no one notices just how bad denying stuff on reaction is compared to ufc 2. I miss denials I never missed in ufc 2. EVER.

            Comment

            • RomeroXVII
              MVP
              • May 2018
              • 1663

              #7
              Re: How do you stop driving takedown to cage?

              Originally posted by micmuted
              the driving td’s have to be bugged, there is no way there were intended to work the way they do

              not to mention they count as successful takedowns lmao
              They get counted in the scorecards (bug) but actually don't affect the judging. Denying them however, is scored. I've won rounds on denying Takedowns against the cage and just hammering their head lmao.
              EA Sports UFC GameChanger
              PSN: RomeroXVII
              ESFL UFC 4 PS4 Champion
              E-Sports Summer Series EA UFC Champion (Season 1)
              ESFL UFC 4 Las Vegas 2022 World Champion

              Comment

              • micmuted
                Rookie
                • Oct 2018
                • 145

                #8
                Re: How do you stop driving takedown to cage?

                how do you know they’re not counted towards scoring? (not saying you’re wrong just wondering how this was confirmed)

                and those hammerfirsts can do damage lmao

                Comment

                • RomeroXVII
                  MVP
                  • May 2018
                  • 1663

                  #9
                  Re: How do you stop driving takedown to cage?

                  Originally posted by micmuted
                  how do you know they’re not counted towards scoring? (not saying you’re wrong just wondering how this was confirmed)

                  and those hammerfirsts can do damage lmao
                  Geoff himself confirmed it.


                  Anything that doesn't do damage isn't really scored.


                  The only TDs that are scored heavily are the High ones that do slight damage. Body lock highs against the cage from the driving TD don't do any damage anymore.
                  Last edited by RomeroXVII; 03-28-2019, 10:49 PM.
                  EA Sports UFC GameChanger
                  PSN: RomeroXVII
                  ESFL UFC 4 PS4 Champion
                  E-Sports Summer Series EA UFC Champion (Season 1)
                  ESFL UFC 4 Las Vegas 2022 World Champion

                  Comment

                  • ragreynolds
                    Rookie
                    • Sep 2017
                    • 264

                    #10
                    Re: How do you stop driving takedown to cage?

                    Originally posted by micmuted
                    how do you know they’re not counted towards scoring? (not saying you’re wrong just wondering how this was confirmed)

                    and those hammerfirsts can do damage lmao
                    Devs have confirmed on these forums that basically the only thing that’s counted towards scoring is damage. Takedowns don’t score. What scores is the tiny amount of damage dealt when landing a takedown, but it’s basically nothing. Subs count towards scoring, but as you’re probably aware, they do damage.

                    Comment

                    • LarsP
                      Pro
                      • Mar 2016
                      • 720

                      #11
                      Re: How do you stop driving takedown to cage?

                      Theoretically, can you knock someone out with those hammerfists when you're pressed against the cage?


                      Something like this.
                      Last edited by LarsP; 03-29-2019, 10:43 AM.

                      Comment

                      • WarMMA
                        MVP
                        • Apr 2016
                        • 4612

                        #12
                        Re: How do you stop driving takedown to cage?

                        Originally posted by TheGentlemanGhost
                        Just gotta pre-pre denial really. Ive def had my fair share of denials that did nothing. That whole animation needs to be more dynamic rather than just a full blown animation sequence. Takedowns in general still need to be more dynamic with more layers to it than so animation driven. The takedown ability and timing in UFC 3 never even felt as good as UFC 2. The windows were all off in this one, and the way they tried to remedy them just made it feel so unnatural. Glad wrestlers finally feel like a threat, but it's honestly still a downgrade from the last game since it feel so much more like strange video game logic.

                        Sent from my SM-J700P using Operation Sports mobile app
                        Yh the grapplling on the whole needs to be more dynamic. They did some good things with the additions in this game and it made wrestlers/grapplers more of a threat, but the grappling still isn't up to par yet, compared to the striking. In the next game there needs to be a good bit of focus on the grappling. However, in order to make the td's truly feel more dynamic, there are two key things that need to be in the next game imo...


                        A Chain Wrestling System: This is the big one. This will make things with td's much more dynamic, with td's having different layers to them depending on when opponents deny. So even if you've defended, if your timing isn't on point, you may still be trapped, but not yet taken down. You'll have to further battle yourself free from the opponent, while the opponent will have another opportunity to try and take you down.

                        Different Denial Controls for Clinch TD's and Shooting/Trip TD's: Takedown defense also needs to be a bit more dynamic in this game imo. This can be done by allowing the different types of td's (upper body&lower body) to be denied differently. They could make all clinch td's (judo throws, hip tosses, over/under throws, ect) be denied the same way you deny the clinch with R2/RT+ right stick up, while all low shooting td's (singles/doubles) and leg trips will be denied with R2/RT+ right stick down. Irl you don't deny a upper body clinch td the same way you would a lower body double/single or a leg trip and I feel the game should reflect that.


                        Add More TD Animations: This isn't a key thing and it's only cosmetic, but it won't hurt for them to add more td animations in the clinch and open cage. Would love to see some guys doing different looking double/single legs, or some guys having more wrestling based clinch throws like lateral drops, ect.

                        Comment

                        • Haz____
                          Omaewa mou shindeiru
                          • Apr 2016
                          • 4023

                          #13
                          Re: How do you stop driving takedown to cage?

                          I am able to actually deny like 1 out of every 50 driving takedowns done against me. It's like, I see it coming a mile away, deny it, but it just nevvveeeer works.
                          PSN: Lord__Hazanko

                          Just an average player, with a passion for Martial Arts & Combat Sports

                          Comment

                          • WarMMA
                            MVP
                            • Apr 2016
                            • 4612

                            #14
                            Re: How do you stop driving takedown to cage?

                            Originally posted by Haz____
                            I am able to actually deny like 1 out of every 50 driving takedowns done against me. It's like, I see it coming a mile away, deny it, but it just nevvveeeer works.
                            Either the denial window is super small or input delay, cuz i'm same. I can rarely sprawl it. At this point, I don't even continue to deny once they are driving me to the cage. I just let them drive me and defend from there.

                            Comment

                            • GrimLeiper
                              Rookie
                              • Nov 2016
                              • 353

                              #15
                              Re: How do you stop driving takedown to cage?

                              I've had plenty of people manage the sprawl when I attempt this. It's often when I'm needing the win and struggling with stamina.

                              I believe it needs predenied, otherwise you're going to the cage.

                              Instead of predenying, I'm pretty sure an uppercut or knee would do the trick.

                              I can't see this getting any kind of nerf. It's what allows players to grapple.

                              Sent from my HTC Desire 530 using Operation Sports mobile app

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