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Old 03-23-2019, 08:44 PM   #5
TheGentlemanGhost
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Re: How do you stop driving takedown to cage?

Just gotta pre-pre denial really. Ive def had my fair share of denials that did nothing. That whole animation needs to be more dynamic rather than just a full blown animation sequence. Takedowns in general still need to be more dynamic with more layers to it than so animation driven. The takedown ability and timing in UFC 3 never even felt as good as UFC 2. The windows were all off in this one, and the way they tried to remedy them just made it feel so unnatural. Glad wrestlers finally feel like a threat, but it's honestly still a downgrade from the last game since it feel so much more like strange video game logic.

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Last edited by TheGentlemanGhost; 03-23-2019 at 08:50 PM.
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