List of plays in game (offense only so far) with a tab of default playbook plays:
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I didn't think I had seen that on here before, so I thought I'd try it to see what happened. To my suprise, it works! I let the editor create a base config and it has six tabs. I also opened the custom playbook file and created a base config with it as well. Now the bigger question is...what can we do with this?
Here's what I know so far...
CPBList File (only tab is PBLS)
FFNA - File Name (only shows custom playbook file names)
BGID - Playbook ID
BORD - Order?
BOFF - 0=Defense, 1=Offense
PBGI -
PBPI - (All values are zeros in my file)
BNAM - Playbook Name (as displayed in game)
POSN - Playbook type (offense only)
PBPR - (same as PBGI except for custom books, which are the same number as the playbook the custom was based on to start)
PBOS -
PBPT -
PBFV -
Custom Playbook Files
PGPL Tab - Playbook Plays
BOKL - Playbook Number (all are set to custom playbook number on this tab)
SETL - Formation?
PLYL - Play Number
PBST -
PLYT -
ord_ - Order in Playbook
Flag -
PGFM Tab - Playbook Formations
BOKL - Playbook Number (all are set to custom playbook number on this tab)
PBFM -
SRFM -
STID Tab
BOKL - Playbook Number (all are set to custom playbook number on this tab)
SETL -
PBFM -
PBST -
STSP Tab
BOKL - Playbook Number (all are either set to custom playbook number on this tab or zero)
SETL -
PBAU Tab
BOKL - Playbook Number (all are set to custom playbook number on this tab)
PBPL -
FTYP -
PBAU -
Flag -
PBAI Tab - Sim Plays?
BOKL - Playbook Number
PLYL - Play Number
AIGR -
prct - (wondering if this is the percent chance the AI will call the play)
I haven't tried changing anything yet on this, but it looks like it could be used to possibly customize playbooks more than can be acheived in game. It could also be used to tweak playbooks for simming that actually come closer to our own play calling.
==========================
I didn't think I had seen that on here before, so I thought I'd try it to see what happened. To my suprise, it works! I let the editor create a base config and it has six tabs. I also opened the custom playbook file and created a base config with it as well. Now the bigger question is...what can we do with this?
Here's what I know so far...
CPBList File (only tab is PBLS)
FFNA - File Name (only shows custom playbook file names)
BGID - Playbook ID
BORD - Order?
BOFF - 0=Defense, 1=Offense
PBGI -
PBPI - (All values are zeros in my file)
BNAM - Playbook Name (as displayed in game)
POSN - Playbook type (offense only)
PBPR - (same as PBGI except for custom books, which are the same number as the playbook the custom was based on to start)
PBOS -
PBPT -
PBFV -
Custom Playbook Files
PGPL Tab - Playbook Plays
BOKL - Playbook Number (all are set to custom playbook number on this tab)
SETL - Formation?
PLYL - Play Number
PBST -
PLYT -
ord_ - Order in Playbook
Flag -
PGFM Tab - Playbook Formations
BOKL - Playbook Number (all are set to custom playbook number on this tab)
PBFM -
SRFM -
STID Tab
BOKL - Playbook Number (all are set to custom playbook number on this tab)
SETL -
PBFM -
PBST -
STSP Tab
BOKL - Playbook Number (all are either set to custom playbook number on this tab or zero)
SETL -
PBAU Tab
BOKL - Playbook Number (all are set to custom playbook number on this tab)
PBPL -
FTYP -
PBAU -
Flag -
PBAI Tab - Sim Plays?
BOKL - Playbook Number
PLYL - Play Number
AIGR -
prct - (wondering if this is the percent chance the AI will call the play)
I haven't tried changing anything yet on this, but it looks like it could be used to possibly customize playbooks more than can be acheived in game. It could also be used to tweak playbooks for simming that actually come closer to our own play calling.
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