After some exploring - it is 100% sure that There is NO Buffer/Queue Clearing at all in EA UFC 3! Only Strike/TD cancelling into Feint.
Proves:
1) Make asap input 1-2-Step-G... you will see that it will be performed as 1-2-Step = so no Step clearing/cancel.
2) Make asap input 1-2-1-G... you will see that it will be performed as 1-2-1feint = so no last 1 cancel but turning it int feint.
Why the lack of Buffer clearing is a bad thing:
- buffer window is large enough ( at least 4 moves in queue) and this is good thing
- but IF conditions are changing and you need to change your plans - you can NOT and keep your robotic suicidal pattern going on
- wrong random input happens and you can NOT to cancel it at all.
- especially in lag conditions.
> HOW TO FIX IT:
Very easy! And can be done NOW by patch!!
(quick one click) Block (High or Low, no matter) - for turning Strike/TD into Feint, no Buffer cancelling in this one, so you can queue feint into Combos and series.
(press and keep holding min 1-2 sec) Block (High or Low, no matter) - for cancelling ANY moves (strike, step, sway, TD, etc) into Block (not Feint, w/o Feint properties) and clearing input Buffer.
PROS:
1. Feints requires Skill with this input (b/c clicking Block in right timing w/o holding is not so easy).
2. No unnecessary Feint at all when i want to cancel/stop my moves into Block not Feint (b/c Feint has cons also).
3. Can always when i want to stop ANY of my actions into Blocking.
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