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Old 04-14-2019, 02:19 PM   #18
JayhawkerStL
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Join Date: Apr 2004
Posts: 3,657
Re: Madden NFL 19 is a Dumpster Fire video

Quote:
Originally Posted by DaReal Milticket
A 2k petition was tried many years ago and failed miserably. Not a lot of football gamers signed it. 2K has to be even be interested even if the license was available. Like Rex said it would take a lot of cash to even get the ball even rolling. It sounds like 2K might not even have enough cash flow to pull it off. We probably wouldn't even see a halfway decent product for atleast 2-3 yes if not longer imo.

This petition had 9 supporters

https://www.change.org/p/2k-sports-m...ation-consoles

46 supporters

https://www.change.org/p/2k-sports-w...-football-2k17

Twitter group in 08
159 followers
mobile.twitter.com/NFL2kpetition

Point is nobody shows up for this. More people would rather complain about Madden than sign a petition.
What's funny is that this is nothing compared to the meltdown we saw when Sierra, not only recalled FBPro 99, but shut down their entire sports division, ending any chance of getting more action sim sports games like FBPro and BBPro. You had gamers trying to buy both the FBPro 99 and 98 code, so they could either fix 99 or release an updated 98 with support for 30 teams, since 98 was still just 28 teams. Gamers even tried to appeal to other developers. The crash of Sierra meant that even just sticking with FBPro 98, which we did for years, meant that we were locked into only 28 teams.

And on the FBPro and Usenet forums, sim gamers raged. It was utterly astounding that our options were either text sims, of which there were a few really good ones, and sucking it up and playing arcade football with the kids on the consoles. But make no mistake, as those that did move to the consoles did so, most understood we were just going to have to enjoy a different type of sports gaming. Some absolutely decided they would be the squeakiest wheels in encouraging the devs of Madden and 2K to become more sim.

What's weird is that anecdotally, most of us FBPro98 guys ended up with Dreamcasts and 2K football, which was nowhere near sim in gameplay, but it looked great and was fun. And it definitely played more realistic than Madden. But sports game publishers never actually embraced the influx of sim gamers. There were times devs used the right sim catchphrases, but all the elements that made FBPro98 so addictive and fun were really not there.

What became really, really clear was that I was part of a sports gaming culture that was really, really small. At the turn of the century, as video gaming was beginning to really soar, sports sim gaming was dying out. EA and 2K became what we settled for, or we moved on. EA threw us a bone in the two Head Coach games, and our paltry numbers showed. It didn't sell for crap, mostly because it wasn't as fun.

That was the moment action sim gaming died. That was the moment that publishers realized that our niche was too small and too picky to invest in. All of the dev interaction since that time has been in service of handling the sim community, not catering to us. Publishers can't make money catering to us, but we can, via social media, create an antagonistic atmosphere that does hurt sales. We can't do crap to generate sales, though. So we get handled.

What has our emphasis on sim really brought us? One game per sport. Competing games can't survive the fanboys and the sim community. EA may have bought the NFL exclusivity, but gamers chose The Show, NBA 2K, and EA's NHL and FIFA series. There is no real competition anymore. Live and PES really don't have a chance to overturn the market.

In many ways, 3D graphics is what killed sim sports. Creating a sim in a 3D environment became exponentially more difficult and expensive. And in sports gaming, with its tiny sales windows, it means you can't afford to just find a space. You will die with a 50% marketshare, and the cost of manipulating mindshare is too great.
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