NECTAR vs Rebirth?

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  • happyloaf
    Rookie
    • Jul 2010
    • 90

    #1

    NECTAR vs Rebirth?

    I cannot seem to find any decent comparisons between NECTAR and Rebirth. They both seem to solve the base game's issues but it seems like NECTAR is more focused on online franchise where as Rebirth is better for offline?

    Does anyone have a quick overview on the differences between the two?
  • TheBleedingRed21
    Game Dev
    • Oct 2010
    • 5071

    #2
    Re: NECTAR vs Rebirth?

    Sabos is for simulation play with no edits outside gameplay, personally use this and enjoy it much more (Missed throws, etc)

    Nectar is more competitive based (arcade based IMO) and includes many many edits to other aspects that may or may not be desireable (read his notes to see what’s affected)
    PSN: TheBleedingRed21
    Twitch: http://www.twitch.tv/TheBleedingRED21_OS

    Comment

    • Darth Aegis
      Lord of Suffering
      • Jul 2012
      • 4169

      #3
      Re: NECTAR vs Rebirth?

      Originally posted by happyloaf
      I cannot seem to find any decent comparisons between NECTAR and Rebirth. They both seem to solve the base game's issues but it seems like NECTAR is more focused on online franchise where as Rebirth is better for offline?

      Does anyone have a quick overview on the differences between the two?
      I honestly think it's a horse apiece. I would just try both and see which one you like better. You can go into each one & see the differences. Sabo, touched the legacy files so you get a little bit better playcalling from the CPU & fg logic.
      OS needs a Thumbs DOWN button

      Playing:

      Comment

      • happyloaf
        Rookie
        • Jul 2010
        • 90

        #4
        Re: NECTAR vs Rebirth?

        I've Sabo's and I really like it. Some of the animations feel a bit jerky but I think that is madden being madden. I've happy with it and Nectar seems like more of a pain to install. I'm mostly going to exhibition and maybe start an offline franchise.

        Comment

        • Willchillz
          Banned
          • Feb 2012
          • 527

          #5
          Re: NECTAR vs Rebirth?

          Originally posted by TheBleedingRed21
          Sabos is for simulation play with no edits outside gameplay, personally use this and enjoy it much more (Missed throws, etc)

          Nectar is more competitive based (arcade based IMO) and includes many many edits to other aspects that may or may not be desireable (read his notes to see what’s affected)

          id reply to this but a ban hammer is guaranteed.
          what might be desirable about this whole sight if you weren't a cancer to it - but hey you along with the 99.9999% of the madden community is the reason this game never has to update every year so I could give two ****s what you actually think in regards to actual NFL. Let me know when you or a single head complains about things in specifics, rather than **** out of your mouth. Good luck with that - that is what marketing looks for. therefore lack of.

          edit: Missed throws? Unless you had a hot hand for like 100 passes in a row in some games you probably lost your job, guranteed - and probably need to complete 1000 in a row just to see the field - those contracts have fine print for a reason. and usually and most teams are already looking for another QB. Not to mention "facility" costs out of paycheck, nevermind the big numbers. But wtf am I talking about with you anyways, thats the mass. you have it out for anyone that remotely has a brain and simply tries to refute your knowledgelessness of all matters.
          Last edited by Willchillz; 04-25-2019, 06:41 PM.

          Comment

          • Willchillz
            Banned
            • Feb 2012
            • 527

            #6
            Re: NECTAR vs Rebirth?

            right.
            back to this head ***/dead *** site.
            sticky that **** - college mod in the madden nfl section.

            **** it.

            Comment

            • ForUntoOblivionSoar∞
              MVP
              • Dec 2009
              • 4682

              #7
              Re: NECTAR vs Rebirth?

              I like both.

              One thing Nectar does that I really like is changing some actual assignments of players. For example his adjustments to WR screens are such an improvement over vanilla that I doubt I can run one anymore with satisfaction. Another thing I like a lot with this mod is player movement. IMHO it is a huge upgrade on that.

              The best things I like about Revival is that teams will use much more of their playbooks now, and there is less ridiculous collision. With slider adjustments Revival gameplay is very balanced and feels organic.
              Originally posted by Therebelyell626
              I am going to create a team called "the happy town fundament rapscallions" and hurt your already diminishing image
              https://forums.operationsports.com/forums/showpost.php?p=2049813056

              Last edited by your mom; 06-06-2006 at 6:06 PM.

              Comment

              • ForUntoOblivionSoar∞
                MVP
                • Dec 2009
                • 4682

                #8
                Re: NECTAR vs Rebirth?

                Originally posted by TheBleedingRed21
                Sabos is for simulation play with no edits outside gameplay, personally use this and enjoy it much more (Missed throws, etc)

                Nectar is more competitive based (arcade based IMO) and includes many many edits to other aspects that may or may not be desireable (read his notes to see what’s affected)
                I think both of them improve the sim quality in certain ways. Nectar depends more on user input, but it definitely improves the simulation side of some things, such as player assignments and movement.

                I don’t think it is accurate to pigeonhole one as sim and one as arcade. They just tackle different things.
                Originally posted by Therebelyell626
                I am going to create a team called "the happy town fundament rapscallions" and hurt your already diminishing image
                https://forums.operationsports.com/forums/showpost.php?p=2049813056

                Last edited by your mom; 06-06-2006 at 6:06 PM.

                Comment

                • TheBleedingRed21
                  Game Dev
                  • Oct 2010
                  • 5071

                  #9
                  Re: NECTAR vs Rebirth?

                  You aren’t reading my post right or I didn’t type it right which could be the case so if so my bad, I’ll try to clarify...

                  It’s very obvious what they’re made for..

                  Sabo edits the simulation side and doesn’t require the tweaking of global sliders.

                  Nectar tweaks competitive and requires global sliders.

                  If you don’t understand the differences in what simulation does compared to competitive, then yeah, you don’t understand what I’m referring to.

                  Go look inside frosty, you’ll see competitive is almost identical to arcade sans a few key differences.

                  Simulation relies more on ratings than stick skills. So if something requires stick skills, us sim users don’t consider it simulation. Hence why competitive and arcade are totally diff than simulation

                  Nectar is and has been very clear it’s about stick skills.

                  I’m not pigeonholing anything. Confused how my post says otherwise, but maybe it does so hopefully this clears it up. I’m not posting just to post, I know what I’m referring to as I’ve touched every aspect of frosty and have more hours than I should modding this game.
                  Last edited by TheBleedingRed21; 04-27-2019, 08:22 AM.
                  PSN: TheBleedingRed21
                  Twitch: http://www.twitch.tv/TheBleedingRED21_OS

                  Comment

                  • ForUntoOblivionSoar∞
                    MVP
                    • Dec 2009
                    • 4682

                    #10
                    Re: NECTAR vs Rebirth?

                    Originally posted by TheBleedingRed21
                    You aren’t reading my post right or I didn’t type it right which could be the case so if so my bad, I’ll try to clarify...

                    It’s very obvious what they’re made for..

                    Sabo edits the simulation side and doesn’t require the tweaking of global sliders.

                    Nectar tweaks competitive and requires global sliders.

                    If you don’t understand the differences in what simulation does compared to competitive, then yeah, you don’t understand what I’m referring to.

                    Go look inside frosty, you’ll see competitive is almost identical to arcade sans a few key differences.

                    Simulation relies more on ratings than stick skills. So if something requires stick skills, us sim users don’t consider it simulation. Hence why competitive and arcade are totally diff than simulation

                    Nectar is and has been very clear it’s about stick skills.

                    I’m not pigeonholing anything. Confused how my post says otherwise, but maybe it does so hopefully this clears it up. I’m not posting just to post, I know what I’m referring to as I’ve touched every aspect of frosty and have more hours than I should modding this game.
                    Ah. When I see the word "simulation" and I think "NFL simulation." I care not whether the mod is "comp" or "sim." When I look at Nectar, I see very realistic animations much more frequently than vanilla, I see screen passes work like they work in real football, etc.


                    So that's what I mean by "simulation."




                    BTW you seem a bit unreasonably upset about this. Please do not confuse my post with one of WillChillz. He's banned, and clearly lost his cool, but that wasn't me. I am an objective party here.
                    Last edited by ForUntoOblivionSoar∞; 04-27-2019, 09:28 AM.
                    Originally posted by Therebelyell626
                    I am going to create a team called "the happy town fundament rapscallions" and hurt your already diminishing image
                    https://forums.operationsports.com/forums/showpost.php?p=2049813056

                    Last edited by your mom; 06-06-2006 at 6:06 PM.

                    Comment

                    • ForUntoOblivionSoar∞
                      MVP
                      • Dec 2009
                      • 4682

                      #11
                      Re: NECTAR vs Rebirth?

                      Originally posted by TheBleedingRed21
                      [...] I’m not posting just to post, I know what I’m referring to as I’ve touched every aspect of frosty and have more hours than I should modding this game.
                      On a side note, since you have been messing with frosty so much, did you ever in your travels happen to stumble across the texture that creates the star logo underneath captains? (on the field, not the jersey)


                      It has been my life long dream since Madden 19 came out to find that texture, turn it completely transparent, and never have to see such an eyesore again.
                      Originally posted by Therebelyell626
                      I am going to create a team called "the happy town fundament rapscallions" and hurt your already diminishing image
                      https://forums.operationsports.com/forums/showpost.php?p=2049813056

                      Last edited by your mom; 06-06-2006 at 6:06 PM.

                      Comment

                      • TheBleedingRed21
                        Game Dev
                        • Oct 2010
                        • 5071

                        #12
                        Re: NECTAR vs Rebirth?

                        Originally posted by ForUntoOblivionSoar∞
                        Ah. When I see the word "simulation" and I think "NFL simulation." I care not whether the mod is "comp" or "sim." When I look at Nectar, I see very realistic animations much more frequently than vanilla, I see screen passes work like they work in real football, etc.


                        So that's what I mean by "simulation."




                        BTW you seem a bit unreasonably upset about this. Please do not confuse my post with one of WillChillz. He's banned, and clearly lost his cool, but that wasn't me. I am an objective party here.
                        Not upset in the slightest.. it’s a video game lol.

                        Anyways, I never said anything about it not having that stuff you mentioned above, sim = ratings. Arcade and comp provides user skill bonuses which is what nectar is geared for. Just differences in the way we talk and relate to context of words. No worries!

                        And to answer your above question, yes, it’s just a star texture, I couldn’t tell you where at the moment but if you’re on the discord, get with me tonight and I’ll give you the exact path. It’s easy to remove.
                        PSN: TheBleedingRed21
                        Twitch: http://www.twitch.tv/TheBleedingRED21_OS

                        Comment

                        • Kankles2016
                          Rookie
                          • May 2016
                          • 13

                          #13
                          Re: NECTAR vs Rebirth?

                          Personaly I like Nectar a little better. They are both great mods however I feel that Necter brings out player differences better and allows you to use for example slower WR who can catch in traffic instead of just receivers who focus in getting open. I could be completely wrong but that is just what I noticed.

                          Comment

                          • ForUntoOblivionSoar∞
                            MVP
                            • Dec 2009
                            • 4682

                            #14
                            Re: NECTAR vs Rebirth?

                            Originally posted by TheBleedingRed21
                            Not upset in the slightest.. it’s a video game lol.

                            Anyways, I never said anything about it not having that stuff you mentioned above, sim = ratings. Arcade and comp provides user skill bonuses which is what nectar is geared for. Just differences in the way we talk and relate to context of words. No worries!

                            And to answer your above question, yes, it’s just a star texture, I couldn’t tell you where at the moment but if you’re on the discord, get with me tonight and I’ll give you the exact path. It’s easy to remove.
                            Well I didn't get on discord until too late, but I sent you a PM so if you feel like being generous, I'd love to know the location of that annoying, translucent star on-field logo.


                            Anyway, yeah, NECTAR certainly is more geared toward comp as you (and EA) define it. So much of the game play of that mod is user dependent, or was at one time, such as timing to prevent fumbles (I think that might have changed, however).
                            Originally posted by Therebelyell626
                            I am going to create a team called "the happy town fundament rapscallions" and hurt your already diminishing image
                            https://forums.operationsports.com/forums/showpost.php?p=2049813056

                            Last edited by your mom; 06-06-2006 at 6:06 PM.

                            Comment

                            • Culture Rot
                              MVP
                              • Aug 2011
                              • 3018

                              #15
                              Re: NECTAR vs Rebirth?

                              Which is best for offline franchise mode against CPU?

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