05-06-2019, 05:10 PM
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#67
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MVP
OVR: 0
Join Date: Apr 2016
Posts: 1,346
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Re: Re-thinking Move Levels For EA Sports UFC 4
Strange, i missed this thread.
Absolutely agree w MM.
To be more accurate:
Now different levels = different Stamina cost and Damage, up to 8%.
I’ll repeat 8-10% is the difference between lv1 (noob) and lv5 (ace) striking skill.... this is a bs!
Step 1 - more % difference, may be up to 50%.
3 different animations for the same strike but different levels = different FRAME DATA, primarily!
Step 2 - different startup, and advantage levels!
The animation is JUST AND ONLY the illustration of different Framedata.
> Yes, it means for UFC4 3 times more work on mocap and Frame data balancing needs to be done!
But
Honestly, what more are required for UFC4??
Dynamic grappling - is awesome, keep it.
Striking mechanics stand up - good, keep it, w some fixing.
We need:
1) Clinch game evolution
2) Moving locomotion on ground
3) More difference between fighters - by the same strike levels differences
4) Online camps.
5) Interactive stepbystep TUTORIAL.
That’s all what is needed for success!
Last edited by SUGATA; 05-07-2019 at 02:55 AM.
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