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Originally Posted by SUGATA |
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Strange, i missed this thread.
Absolutely agree w MM.
To be more accurate:
Now different levels = different Stamina cost and Damage, up to 8%.
I’ll repeat 8-10% is the difference between lv1 (noob) and lv5 (ace) striking skill.... this is a bs!
Step 1 - more % difference, may be up to 50%.
3 different animations for the same strike but different levels = different FRAME DATA, primarily!
Step 2 - different startup, and advantage levels!
The animation is JUST AND ONLY the illustration of different Framedata.
> Yes, it means for UFC4 3 times more work on mocap and Frame data balancing needs to be done!
But
Honestly, what more are required for UFC4??
Dynamic grappling - is awesome, keep it.
Striking mechanics stand up - good, keep it, w some fixing.
We need:
1) Clinch game evolution
2) Moving locomotion on ground
3) More difference between fighters - by the same strike levels differences
4) Online camps.
5) Interactive stepbystep TUTORIAL.
That’s all what is needed for success!
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Thank you for breaking that down.
Sent from my MI MAX 2 using
Operation Sports mobile app