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Old 05-30-2019, 05:32 PM   #38
RomeroXVII
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Join Date: May 2018
Re: Strike output and stamina

Quote:
Originally Posted by Find_the_Door
One other combo I hate that seems overly effective is the triple and double uppercut combo. Huge reward if it lands and more often than not interrupts strikes with timing that it shouldn't.

Overall I think this game would be much better if there was a penalty for hitting air. Otherwise people can just wrecklessly pipe off combos hoping something lands.
There is a penalty for hitting air, increased LT stamina drain and a bigger window for a punish.

I talk about it here in my stamina tips video.

https://youtu.be/QR5lfu4bF6Q

Also, here in 18:00 Martial talks about the bug where your block overcommits and you can't move your head, as I was talking about earlier.

https://youtu.be/VGvAmkXqQ5k


Also, I don't think I've ever seen anybody use triple Uppercuts effectively in higher divisions, unless it's from the mighty Saki

Last edited by RomeroXVII; 05-30-2019 at 05:40 PM.
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