Considering gameplay, where should the dev team focus the most?

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  • MacAttack33
    Banned
    • Oct 2018
    • 165

    #1

    Considering gameplay, where should the dev team focus the most?

    Considering gameplay, where should the dev team focus the most?
    28
    Striking only
    0%
    1
    Grappling only (clinch and ground)
    0%
    3
    Mostly grappling, some leftover percentage focused on striking
    0%
    15
    Mostly striking, some leftover percentage focused on grappling
    0%
    0
    50% striking and 50% grappling
    0%
    9

    The poll is expired.

  • Good Grappler
    Pro
    • May 2018
    • 615

    #2
    Re: Considering gameplay, where should the dev team focus the most?

    I’m just relieved no one’s voted for “striking only” yet.
    Xbox GT: the relaxed guy

    Comment

    • rabbitfistssaipailo
      MVP
      • Nov 2017
      • 1625

      #3
      Re: Considering gameplay, where should the dev team focus the most?

      Grappling ,clinch or burst . I won't miss the grapple advantage meter if it's replaced with something else .

      Sent from my Infinix X604 using Operation Sports mobile app

      Comment

      • bmlimo
        MVP
        • Apr 2016
        • 1123

        #4
        Re: Considering gameplay, where should the dev team focus the most?

        Originally posted by Good Grappler
        I’m just relieved no one’s voted for “striking only” yet.
        Because we need a better grappling imagine u grinding those bastards with a fluid system like ud 3, using every position to strike like a meat grinder and in the end when there’s no hope u submit the poor soul.

        Or

        U can also dry hump the bastard for 3 rounds mixing with ground and and pound and dominant positions like Gsp and Fitch instead of only faking it and deny

        Comment

        • Solid_Altair
          EA Game Changer
          • Apr 2016
          • 2043

          #5
          Re: Considering gameplay, where should the dev team focus the most?

          Good poll.

          Comment

          • MartialMind
            EA Game Changer
            • Apr 2016
            • 321

            #6
            Re: Considering gameplay, where should the dev team focus the most?

            Definitely the clinch. If I could pick just one aspect, I'd pick the clinch.

            Sent from my MI MAX 2 using Operation Sports mobile app

            Comment

            • MichaelKnight21
              Rookie
              • Apr 2017
              • 31

              #7
              Re: Considering gameplay, where should the dev team focus the most?

              I don't believe for a second that the grappling will ever be anything other than a series of disjointed mini-games that rely on grapple-mana so I'd rather them just work on the striking

              Comment

              • MacAttack33
                Banned
                • Oct 2018
                • 165

                #8
                Re: Considering gameplay, where should the dev team focus the most?

                Originally posted by MichaelKnight21
                I don't believe for a second that the grappling will ever be anything other than a series of disjointed mini-games that rely on grapple-mana so I'd rather them just work on the striking

                My God man, they need to try though! I think they can definitely do it if they set their minds to it.

                Comment

                • Solid_Altair
                  EA Game Changer
                  • Apr 2016
                  • 2043

                  #9
                  Re: Considering gameplay, where should the dev team focus the most?

                  "Grapple Mana" cracked me up!

                  Comment

                  • 1212headkick
                    Banned
                    • Mar 2018
                    • 1823

                    #10
                    Re: Considering gameplay, where should the dev team focus the most?

                    Originally posted by MartialMind
                    Definitely the clinch. If I could pick just one aspect, I'd pick the clinch.

                    Sent from my MI MAX 2 using Operation Sports mobile app
                    The ground is missing alot more details

                    Comment

                    • bmlimo
                      MVP
                      • Apr 2016
                      • 1123

                      #11
                      Re: Considering gameplay, where should the dev team focus the most?

                      Originally posted by 1212headkick
                      The ground is missing alot more details
                      Ea ground is ufc undisputed reversals + fakes

                      Comment

                      • 1212headkick
                        Banned
                        • Mar 2018
                        • 1823

                        #12
                        Re: Considering gameplay, where should the dev team focus the most?

                        We need the following before the clinch is messed with.
                        Quarterguard
                        Deep Half
                        Knee on Belly
                        Del la riva
                        Spider guard
                        50/50 guard
                        Hook/lasso guard
                        Backside Crucifix

                        Comment

                        • ZHunter1990
                          EA Game Changer
                          • Jan 2016
                          • 572

                          #13
                          Re: Considering gameplay, where should the dev team focus the most?

                          Originally posted by 1212headkick
                          We need the following before the clinch is messed with.
                          Quarterguard
                          Deep Half
                          Knee on Belly
                          Del la riva
                          Spider guard
                          50/50 guard
                          Hook/lasso guard
                          Backside Crucifix
                          Imo, the bolded have very little significance in modern day MMA and could be replaced with things like the Cradle, cage sitting, and reverse De La Riva.


                          The rest look good though!
                          Half of this game is 90% mental - Tim Sylvia
                          Xbox GT: ZHunter90/ZackJitsu

                          Comment

                          • bmlimo
                            MVP
                            • Apr 2016
                            • 1123

                            #14
                            Re: Considering gameplay, where should the dev team focus the most?

                            Originally posted by ZHunter1990
                            Imo, the bolded have very little significance in modern day MMA and could be replaced with things like the Cradle, cage sitting, and reverse De La Riva.


                            The rest look good though!
                            I would focus first in our custom positions adding a relevant ground and pound to them, than we could have intermediary positions like deep half guard.
                            How do you guys call “esgrimar” in U.S... to enter in deep half guard you have to do this first to put your arm inside your opponent hold to go deep

                            Comment

                            • ZHunter1990
                              EA Game Changer
                              • Jan 2016
                              • 572

                              #15
                              Re: Considering gameplay, where should the dev team focus the most?

                              Originally posted by bmlimo
                              I would focus first in our custom positions adding a relevant ground and pound to them, than we could have intermediary positions like deep half guard.
                              How do you guys call “esgrimar” in U.S... to enter in deep half guard you have to do this first to put your arm inside your opponent hold to go deep
                              You mean getting the underhook on the leg in deep half?
                              Half of this game is 90% mental - Tim Sylvia
                              Xbox GT: ZHunter90/ZackJitsu

                              Comment

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