Re: Simulation vs. Player Control
Vanilla_Gorilla you should check out my slider set. I go for a hybrid simulation/arcade style.
You should also check out pulse pitching. At legend difficulty ratings can make a huge difference to how difficult the input is. There still is a factor outside of the user's control, but it is a lot more user input based than the other modes.
Pitch control changes how small the circle can get. Confidence effects how fast the pulse is. There is more I haven't really done a deep dive into the interface, but good pitchers are definitely easier to use than bad ones.
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