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Old 07-02-2019, 10:26 AM   #121
Vic_Clancy
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Re: NBA 2K20 wishlist thread

Responding as a primarily career/park/pro am player. There’s a good amount of things on my wishlish, however, I won’t get greedy. There were a lot of things on my wishlish last year, and actually 2K addressed a number of them. If these handful of things were addressed my 2k20 experience would be magical. (Also a note, I respectfully disagree with the no archetypes in park/proam crowd. I think customization makes the game fun. I understand the need for balance, but think that be accomplished in other ways. Perhaps we can split the difference and make a “ranked” or other type of special mode for that?).
Main wants
1) More customization within archetypes: To me, the system is too constraining. No two NBA players are the same, even if they’re the same “archetype.” I don’t need full control, but I’d like some power over how I allocate my stats/badges. Like as a playmaker, I favor passing over ball handling. So perhaps I get some discretion over maxing out dimer over ankle breaker?

2) Start myplayers at a higher overall (70-75), with basic badges: I think it’s a win-win all around. Players hate the grind between 60 and 75, because your player is useless and you don’t even get a good feel for your archetype. Starting your player off as competent in some skill is (a) more realistic; and (b) likely to make you more open to experiment. I think it’s a win for 2K as it would keep the player base around longer, and as more people experiment more people would (shudder) pay VC to jump their characters from 75 to whatever the max is).

3) Generally, more viable archetypes. Similar to first point, but more general. If we generally keep the same system, we have to do something to make certain archetypes more accessible. Perhaps boosting the effect of the secondary classes or loosening the ties between height/weight to the size.

4) Nerf lockdowns: Birth of the lockdown was a response to the OPness of sharps in 2k18, but it went a bit overboard. Running a 3-d-stopper line-up shouldn’t be nearly as effective as it is in pro-am (suggestions: nerf offensive ability of d-stopper; boost defensive abilities of all classes, esp two-ways; reduce the area of effect of defensive stopper)

5) More defensive classes/badges: Defense is half of the game, but there’s only 1.5 (counting glass cleaner) defensive classes in the game and a handful of badges. Not all good defenders have the same style (i.e. Marc Gasol is a really good defender, but not a great shotblocker. Jrue Holiday/Dwyane Wade are guards who block shots at a good rate).

6) Separate park and neighborhood servers: they changed this from 2k18 to address concerns about the long run to the park in 2k18; however, this solution just diluted the park area in each server. Cages stayed busy

7) Re-think the park system: Way too many dodgers this year. I’d add a second “walk-on” court, and perhaps allow games to start even when there isn’t 3? Or add a mode that randomly matches you with teammates/opponents

8) More ways to play with friends: I really liked the “other game’s” idea here. My friends and I could lobby up and play against AI with our created players. If park/proam are especially slow, or we just want a change of pace/practice, it would be a fun thing to do. Imagine loading in with your five to play a pro-am game against 2012 Heatles. I thought that they scanned in the celebs last year with this sort of mode in mind, it just didn’t materialize. I think this would be a VERY popular mode.

9) As always, reduce the grind: I think the grind/VC required/monetary cost between 60-85 should be relatively flat. That just makes the game accessible and actually fun to play. I maintain that you should be able to get to 85-90 in the same amount of time that it takes to beat the average video game. For example, I’ve been playing Spiderman a few days a week for the past 3 weeks. I’m near the end of the game, and my character is a pretty high level now, such that Spiderman has a few tricks up his sleeve and feels powerful. With that same sort of commitment in 2k19 (sans paying for VC), and I’m lucky if my player is a 73. Further, where Spiderman is still fun at a low level, 2k myplayer is NOT. Those games I’m playing between 60 and 73 are definitely not fun (and NBA games are your only choice, because rightfully, people are going to play park/pro am with a 65 overall). I’m actually OK with the grind from 85 to 92/93 requiring some work, as long as they’re accessible to someone who plays the game somewhat regularly. I am perfectly fine with 93 to 99 requiring a real commitment.

10) Rookie park : This came to me when typing the above. How about a park for people with characters under 80 overall. Sometimes, I have difficulty getting games in the park with my 91, 90, and 88 overall characters. People with 66’s have no chance. If the mantra was that you can earn VC anywhere, let’s make that true.
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