Customizing Camera

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  • khaliib
    MVP
    • Jan 2005
    • 2881

    #1

    Customizing Camera

    If you've been wanting to Customize the Madden Camera, here you go.
    - I've included a zip to give you a starting point

    The 49'ers pic is the standard view that gameplay will be played from.
    ** the Raiders pick is angle that pops up occasionally, buy not to intrusive.

    Basically within the Legacy>Gameplay.DIR, we're using the "Coach_50yrd_1" cams as each provide a base zoom in/out view from a Sideline/Press Box angle.

    - Coord/Wide start zoomed out but will zoom back in at the hike
    **will need to fiddle more with the RecieveCatch Event to get closer on catches

    - Normal/Zoom start zoomed in, but will zoom out at the hike

    - Broadcast was/is used as my tester for "Full Field Cam" (WIP)
    - can use, but must...
    1) Pull R Trigger to correct view
    - can zoom in to desired closeness
    **have to adjust the camtimer so the zoom in is faster, as AI may hike before finished

    Some Notes:
    - you can experiment using any of the various gameplay cameras to achieve some interesting views during specific gameplay events.

    Ex: gp_norm_FGPAT_KickInAir_IceKicker camera which rotates and follows a kicked/passed ball
    **some cameras can be a little wonky when placed in certain Gameplay Events

    Once you've established your chosen cameras (each cam produces something different) for the Gameplay Events, you then click/load these files/folders (not in Legacy) to further edit your camera.

    1) ARRI BMURRY Proper & BroadcastCameraBody
    a) SensorWidth = Focus Depth (will have to play with this)
    b) SensorHeight = Zoom In (lower) or Zoom Out (higher)

    2) Canon5D_50mm_Body
    a) SensorWidth = **must play with this to what it actually does
    b) SensorHeight = Lighting/Sun during gameplay (**huge impact)
    - minimum light (lower) or greater Sun/light impact (higher)

    3) Broadcast (in Levels>MaddenGame>Objects>0>BlueprintTransform)

    a) Scale
    - X,Y,Z (***must be the same values)
    - produces a high Pressbox View, but can trigger bleeding with fans/stands
    - 1.5 is the highest (with adjustments to the above)

    b) Rotation
    - Y - turns the field on horizontal plane (think record player)
    (can cause your Preplay View to switch sides, depending on cam using)

    - P and R manipulates camera in ways I'm not interested in (you can play with though)

    c) Translation
    - X - shifts cam Focal Point From You (- variables) or Towards You (+ variables)
    **above may be different if you're editing from base cam angles

    - Y - basic cam height/elevation
    ** extreme (-/+) variables will have you under the field or in the clouds. lol

    - Z - shifts cam Focal Point opposite of X
    Ex: if X = N/S, then Z = E/W etc...

    ****As you edit each aspect (Gameplay.DIR or Physical Camera variables) and find something you like, make sure you save a backup, as your next edit may throw everything off

    Looking forward to seeing what folks come up with!!!

    **I actually created a very close 1st Person/Helmet view, but never saved it and my next edit jacked everything up.

    Lastly, Animations/Gameplay does play differently from this view, so some adjustments may be needed.

    The College Mod from this view is sick!!! (NFL games too, lol)
    **may need some tweaks to your liking

    Any questions, just post.

    Have fun!!!

    EDIT:
    **YOU MUST go to Accessibility and turn on "Enlarge On Field Graphics", otherwise you will not be able to see the kick meter from this view
    Attached Files
    Last edited by khaliib; 07-07-2019, 10:46 PM.
  • khaliib
    MVP
    • Jan 2005
    • 2881

    #2
    Re: Customizing Camera

    Place Holder for additional info...

    Comment

    • aholbert32
      (aka Alberto)
      • Jul 2002
      • 33106

      #3
      Re: Customizing Camera

      Thank You!!!!

      Comment

      • aholbert32
        (aka Alberto)
        • Jul 2002
        • 33106

        #4
        Re: Customizing Camera

        Can gameplay.dir be edited through Frosty or is another tool needed? When I attempt to open the file in Frosty nothing happens?

        Comment

        • khaliib
          MVP
          • Jan 2005
          • 2881

          #5
          Re: Customizing Camera

          Originally posted by aholbert32
          Can gameplay.dir be edited through Frosty or is another tool needed? When I attempt to open the file in Frosty nothing happens?
          Legacy>Common>Presentation>Gameplay

          1) Export Gameplay.DIR
          2) save two copies (rename one)
          3) open both side by side in Notepad (easier to cut-n-paste)
          4) edit, save and Import back into Frosty

          Comment

          • aholbert32
            (aka Alberto)
            • Jul 2002
            • 33106

            #6
            Re: Customizing Camera

            Do you know what to edit so the edits dont affect the cut scenes? The current view is incredible but under the current file all of the cutscenes and puts them out of focus.

            Comment

            • khaliib
              MVP
              • Jan 2005
              • 2881

              #7
              Re: Customizing Camera

              Originally posted by aholbert32
              Do you know what to edit so the edits dont affect the cut scenes? The current view is incredible but under the current file all of the cutscenes and puts them out of focus.
              ARRI BMURRY Proper & BroadcastCameraBody & Canon50
              - I just put the SensorWidth back to original focus went back to normal somewhat
              - was monkeying around to see what does what
              - will have to test some more or go back to straight forward unedited original and see
              Arri = 37
              BroadcastCamBody = 36
              Canon50 = 37

              Just realize got to fix the WaitingInAir for Kickoffs/Punts, was trying something.
              Last edited by khaliib; 07-07-2019, 11:15 PM.

              Comment

              • TheBleedingRed21
                Game Dev
                • Oct 2010
                • 5071

                #8
                Re: Customizing Camera

                Good find man. Any lighting issues with these adjustments?
                PSN: TheBleedingRed21
                Twitch: http://www.twitch.tv/TheBleedingRED21_OS

                Comment

                • khaliib
                  MVP
                  • Jan 2005
                  • 2881

                  #9
                  Re: Customizing Camera

                  Originally posted by TheBleedingRed21
                  Good find man. Any lighting issues with these adjustments?
                  Raiders pic is base Canon_50 SensorHeight at 20.25
                  49’ers pic is raised to 40

                  I did an extreme 50 and I could notice a little too much contrast on the uni’s and fans, but the stadium shadows on the field with the sunlight was crazy.
                  .
                  - I’m also assuming quality/intensity etc... will be based on individual PC Cards etc, so folks have to find their own balance if they monkey with this.

                  Comment

                  • TheBleedingRed21
                    Game Dev
                    • Oct 2010
                    • 5071

                    #10
                    Re: Customizing Camera

                    Yeah that’s the issues I had with moving the cameras early on was lighting became funky. I assume you could adjust it to account for the camera change, but that wouldn’t even be worth it at that point - the lighting is a beast and a half lol.
                    PSN: TheBleedingRed21
                    Twitch: http://www.twitch.tv/TheBleedingRED21_OS

                    Comment

                    • icicle22
                      MVP
                      • Jul 2002
                      • 2395

                      #11
                      Re: Customizing Camera

                      Any advice on how to get this to actually zoom in somewhat as the play finishes? Run or pass as the play is progressing it seems as if I am getting further away and I'd prefer to zoom a little since I no longer need to read the entire field after I have completed a pass into the secondary. Great work but just needs some tweaking. I notice that the refs are invisible during penalties(camera is no longer pointing at them?) and there are a lot of really wonky cut scenes with no one in the frame or even sometimes just a solid color. Is this still being worked on or is this essentially source code now for us to do the tweaking? Not being sarcastic...just wondering if the tool was developed and given to us to run with or if you are still massaging it yourself for a more mature release.

                      thanks!

                      Comment

                      • khaliib
                        MVP
                        • Jan 2005
                        • 2881

                        #12
                        Re: Customizing Camera

                        Originally posted by icicle22
                        Any advice on how to get this to actually zoom in somewhat as the play finishes? Run or pass as the play is progressing it seems as if I am getting further away and I'd prefer to zoom a little since I no longer need to read the entire field after I have completed a pass into the secondary. Great work but just needs some tweaking. I notice that the refs are invisible during penalties(camera is no longer pointing at them?) and there are a lot of really wonky cut scenes with no one in the frame or even sometimes just a solid color. Is this still being worked on or is this essentially source code now for us to do the tweaking? Not being sarcastic...just wondering if the tool was developed and given to us to run with or if you are still massaging it yourself for a more mature release.

                        thanks!
                        This is just so folk can get in there and tinker themselves with.

                        You can try tinkering with the Transition_In camtimer to get it to zoom faster (idk).

                        Again, not a tool but a launch pad for those that want to get the Cams to levels they desire.

                        This isn’t for everyone because it gets tedious and time consuming to reload after every edit and because of this, it’s best for folk to share what they’ve came across.

                        FYI, you can monkey with the ReceivePass Event and see if you like what happens.
                        - I couldn’t deal with the constant cam rotation, was too much for what I wanted, but does get you closer into the action on catches.

                        As far as the wonky cut scenes, I believe I accidentally uploaded the edited NIS file with this.
                        Was trying to see what/if any of the edits would stick.

                        As always, export the “Original” to contrast what has been edited.
                        Last edited by khaliib; 07-11-2019, 10:34 AM.

                        Comment

                        • tril
                          MVP
                          • Nov 2004
                          • 2912

                          #13
                          Re: Customizing Camera

                          using this broadcast/ coach cam view, how would I push the line of scrimmage further back. in other words I want to be able to see more down field, and have less real estate behind the QB.. there's too much wasted space.

                          Comment

                          • khaliib
                            MVP
                            • Jan 2005
                            • 2881

                            #14
                            Re: Customizing Camera

                            Originally posted by tril
                            using this broadcast/ coach cam view, how would I push the line of scrimmage further back. in other words I want to be able to see more down field, and have less real estate behind the QB.. there's too much wasted space.
                            I had it so that it zoomed out at the snap.

                            Just have to go in and play with the variables mentioned in the OP until you get what you like.

                            Comment

                            • mattrock123
                              Rookie
                              • Nov 2009
                              • 135

                              #15
                              Re: Customizing Camera

                              Are you going to be releasing a new mod or project file for M20 for this camera view?

                              Comment

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