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Old 07-11-2019, 08:09 PM   #5
RematchKing
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Join Date: Nov 2018
Re: Changes to Stamina/ Stat System

Quote:
Originally Posted by Find_the_Door
The arcadey strike output absolutely HAS TO go. 125 strikes a round and you throw 51 yet your opponent comes out the same stamina as you the next round despite them landing only 10 more strikes than you?

That super annoying. Especially those dudes that come forward spamming sways after every strike they throw. Straight, uppercut, repeat. Jab, uppercut, hook, repeat.


This whole system of numbers could be replaced. Fans of MMA know how their fighter fights. New people can read about them and make an educated decision on whether to use that type of fighter. No more numbers. All that does is force the devs to make things a certain value because it will always be compared to something else. Guys not in the top 10 can't have striking above 87. Why? Because the top 5 guys all have atleast 90? It's artificially making fighters worse because their number has to be "balanced" with the other numbers. Just get rid of them and use the fighter's real life stats to determine their in game stamina and output cost. They gas in a 3 round fight but still win? Make them gas like that in the game. The game now, the only difference between 3 round fights and 4 round fights, is how much more often people throw a crazy amount of strikes.
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