Madden 20 Ratings Spreadsheet

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  • JKennedy87
    Rookie
    • Mar 2012
    • 90

    #1

    Madden 20 Ratings Spreadsheet

    Just exported the Madden 20 ratings to an excel spreadsheet. Peep the link:



    Hope everyone enjoys.
    Last edited by JKennedy87; 07-15-2019, 02:17 PM.
    @JustinKennedy87 on Twitter
  • Hooe
    Hall Of Fame
    • Aug 2002
    • 21554

    #2
    Re: Madden 20 Ratings Spreadsheet

    You sir are a champion. Thanks!

    Comment

    • JKennedy87
      Rookie
      • Mar 2012
      • 90

      #3
      Re: Madden 20 Ratings Spreadsheet

      Haha thanks man, I know I just like how much easier it is to sort/filter/etc. on excel when building my franchise team. Figured I'd keep providing to the masses.
      @JustinKennedy87 on Twitter

      Comment

      • task477
        Rookie
        • Jul 2019
        • 6

        #4
        Re: Madden 20 Ratings Spreadsheet

        Originally posted by JKennedy87
        Haha thanks man, I know I just like how much easier it is to sort/filter/etc. on excel when building my franchise team. Figured I'd keep providing to the masses.
        Appreciate it a bunch, dude.

        This is a bit of a shot in the dark, but do you know if there's any thread or site that gives a detailed description of what each rating category affects? Many of the ratings seems fairly obvious (like speed, jumping or throw power), but a lot of them seem pretty murky to me. For example:

        - Do the Route Running categories simply affect the DB's reaction time based on the depth where the cut is made, or do they specifically affect different routes (Short for slants & drags, Deep for go's and comebacks)? Which routes are affected by which category?

        - What's the difference between Elusiveness and Break Tackle? At first glance it would seem like they would be describing the same thing. Same thing with Play Recognition and Awareness.

        - The effect of several categories seems invisible from my standpoint. Do Spectacular Catch, BC Vision, Impact Block, Pursuit, and Toughness actually do anything?

        Comment

        • Hooe
          Hall Of Fame
          • Aug 2002
          • 21554

          #5
          Re: Madden 20 Ratings Spreadsheet

          Originally posted by task477
          Appreciate it a bunch, dude.

          This is a bit of a shot in the dark, but do you know if there's any thread or site that gives a detailed description of what each rating category affects? Many of the ratings seems fairly obvious (like speed, jumping or throw power), but a lot of them seem pretty murky to me. For example:

          - Do the Route Running categories simply affect the DB's reaction time based on the depth where the cut is made, or do they specifically affect different routes (Short for slants & drags, Deep for go's and comebacks)? Which routes are affected by which category?

          - What's the difference between Elusiveness and Break Tackle? At first glance it would seem like they would be describing the same thing. Same thing with Play Recognition and Awareness.

          - The effect of several categories seems invisible from my standpoint. Do Spectacular Catch, BC Vision, Impact Block, Pursuit, and Toughness actually do anything?
          These questions haven't been answered officially by EA recently, and unfortunately the answers aren't collected all in one place. Answers do exist, thought, scattered across various developer tweets, archived old blog articles, and accumulated tribal knowledge.

          As far as I know:

          - The short / medium / deep route running ratings introduced in Madden 19 each govern the result of a route based on which route a receiver is running. I found a source for this one which goes into a small amount more detail: https://www.ea.com/games/madden-nfl/...hise-deep-dive (scroll down).

          - Break Tackle determines the likelihood of a player breaking a tackle once contact is made, assuming the tackle is was not a hit stick tackle. Same source.

          - Elusiveness I think is used in non-contact fake-out chances in conjunction with the fake-out move used. For example, if you do a spin move in an attempt to evade a tackler prior to contact, the game will check ELU and SPM in its fakeout calculation.

          - Spectacular Catch, at minimum, gates animations played in two-man and three-man aggressive catch scenarios. The higher the rating, the more and better animations the player has access to. There was help text in the Madden 18 (and earlier) franchise player progression menu which detailed the required SPC thresholds to unlock new animations. A few other ratings also gate animations similarly, such as Trucking and Stiff Arm. Again, see the Madden 18 progression help text.

          - Play Recognition is used on defense as a replacement for Awareness in most situations and is very important for CPU controlled defenders, including but not limited to governing how that defender will react to playaction.

          - Awareness is still used anywhere on the field for identifying and tracking a ball in-flight, recovering a fumble, attempting to fall on a fumble vs. attempting to scoop-and-score a fumble, and CPU quarterbacks' general-purpose cognitive ability. I don't immediately have a source for this one. AWR and PAC are very important for CPU-controlled players, but aren't relevant for user-controlled players (unless you are using the Defensive Assist button).

          - Ball Carrier Vision governs the ability of a CPU-controlled ballcarrier to read blocks and identify open running lanes. Similar to AWR and PRC above, this isn't relevant for user-controlled ballcarriers.

          - Impact Blocking takes over for other blocking ratings in the open field, especially when a blocker running at full speed engages with a defender. Impact Blocking is what is checked to determine when to trigger a de-cleater block.

          - Pursuit affects angles defenders take when chasing ballcarriers. A lower Pursuit rating will result in worse angles being taken. Since the user decides the pursuit angle of the defender he is controller, this isn't relevant to user-controlled defenders (unless you are using the Defensive Assist function).

          - Toughness determines the severity of an injury after one has occurred. A lower Toughness rating will increase the likelihood of a player suffering longer-term injuries. Toughness has no bearing on determining if an injury occurs at all, however; that's the Injury rating's purpose.
          Last edited by Hooe; 07-16-2019, 01:23 PM.

          Comment

          • stinkubus
            MVP
            • Dec 2011
            • 1463

            #6
            Re: Madden 20 Ratings Spreadsheet

            MUT Leaks twitter account dropped pretty much all this info for us in little nuggets throughout the M19 season. I imagine anyone with the requisite tech savvy could do the same if they get the game on PC.

            Don't get put off by the name of that twitter account. The info they drop applies to all game modes even though their target audience is competitive Madden players.

            Comment

            • Drae504
              Rookie
              • Jul 2011
              • 157

              #7
              Re: Madden 20 Ratings Spreadsheet

              Originally posted by JKennedy87
              Just exported the Madden 20 ratings to an excel spreadsheet. Peep the link:



              Hope everyone enjoys.


              Can you make this editable? It keeps saying view only so I cannot even sort


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              • JKennedy87
                Rookie
                • Mar 2012
                • 90

                #8
                Re: Madden 20 Ratings Spreadsheet

                Originally posted by Drae504
                Can you make this editable? It keeps saying view only so I cannot even sort


                Sent from my iPhone using Operation Sports
                You have to save it to your own device to edit it.
                @JustinKennedy87 on Twitter

                Comment

                • Retsamlliks
                  Just started!
                  • Jul 2019
                  • 2

                  #9
                  Re: Madden 20 Ratings Spreadsheet

                  I find that I do a deep dive on this kind of info (Lions fan, so I always need to rework my roster).
                  Do most people really get into this stuff, or is it more of a quick look to see how their team is rated?

                  Comment

                  • RandallB21
                    MVP
                    • Jan 2006
                    • 1195

                    #10
                    Re: Madden 20 Ratings Spreadsheet

                    Originally posted by JKennedy87
                    Just exported the Madden 20 ratings to an excel spreadsheet. Peep the link:



                    Hope everyone enjoys.
                    You are a beautiful, beautiful person!

                    Thank you O great and powerful one
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                    • servo75
                      Pro
                      • Jun 2008
                      • 803

                      #11
                      Re: Madden 20 Ratings Spreadsheet

                      Originally posted by JKennedy87
                      Just exported the Madden 20 ratings to an excel spreadsheet. Peep the link:



                      Hope everyone enjoys.

                      This is beyond impressive, man. Just curious, how do you "export" the ratings onto a spreadsheet from the game? Is this from the PC version?
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                      • Aurabolt
                        Rookie
                        • Oct 2013
                        • 7

                        #12
                        Re: Madden 20 Ratings Spreadsheet

                        JKennedy87 - would you be able to re-export/update the spreadsheet with the latest version, please? (After the roster moves from this season, Luck retiring, etc.) Thanks!

                        Comment

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