The DPI value that we have goes hand in hand with the Mask value. I lowered mask to create more floor space. But in doing that, it opens up the back end way too much. The DPI value was increased in the corresponding value that mask was decreased, to compensate. The increase in DPI tightens up the back end proportionally from what we lost by decreasing mask.
I don't really ever adjust the penalty sliders to see more or less penalties called. I generally adjust them only for gameplay purposes. JoshC1977 might be on to something with penalties, in terms of seeing more called on the field (without having significant implications on gameplay). I'm going to test his idea out with this set. Essentially, we will be moving all penalties to 51 (outside of the mask / DPI combo that we have here). I won't entertain that until we have locked everything else down.