Playmakers Pro Sliders Human vs CPU
Post Patch Update as of 10/13/19
Please remove all original settings prior to the patch updates.
I spent the weekend tweaking with the latest patch and the good thing is I was still able to keep most of the sliders close to equal on Pro level. Seems the CPU doesn't really need that much of boost on this level unlike years past to stay relevant.
I still prefer the gameplay without patches but I understand EA will continue to change things a few times a year.
CAMERA
OFF-WIDE
DEF-WIDE OR BROADCAST
Difficulty: Pro (NO SWITCH RULE ON DEFENSE RENDERS BEST RESULTS)
Simulation Style
14 min quarters
Accelerated Clock On
Clock Run Down: 18 seconds
Injuries: 25
Fatigue: 65
Min Player Speed Threshold: 25
Slider Settings (Human/CPU)
QB Accuracy: 25/50
Pass Blocking:40/45
WR Catching: 45/45
Run Block: 15/90————>lowered human from 40
Fumble-35/65
Pass Defense Reaction: 5/5
Interceptions: 45/45
Pass Coverage: 40/45
Tackling: 35/65
Penalties: Everything ON
Offsides: 99
False Start: 55
Holding: 70
Def Holding: 55
Facemask: 51
Def PI: 99
Block in the Back: 55
Rough Pass: 51
Special Teams (The Same For Human & CPU)
FG Power-65——>this one changed from 55
FG Acc-35——->this one changed from 45
Punt Power-50—->this one changed cant remember old number
Punt Acc-50——->this one changed, can’t remember old number
KO Power-51
__________________
For an alltime legends team on xbox, search usertag haughtypine7723
The file is called xboxassantesgreatestever.
Teams finished:
Bears, bills, browns, KC, Dall, Miami, Philly, ATL, SF, NYG, Jags, GB, NE, OAK, Rams, Ravens, WASH, NO, PITT, broncos, Texans, panthers, vikings, colts
Last edited by tommycoa; 01-04-2020 at 05:46 PM.
|