Playmakers Pro Sliders Human vs CPU

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  • tommycoa
    MVP
    • Nov 2008
    • 4982

    #1

    Playmakers Pro Sliders Human vs CPU

    Post Patch Update as of 10/13/19

    Please remove all original settings prior to the patch updates.

    I spent the weekend tweaking with the latest patch and the good thing is I was still able to keep most of the sliders close to equal on Pro level. Seems the CPU doesn't really need that much of boost on this level unlike years past to stay relevant.

    I still prefer the gameplay without patches but I understand EA will continue to change things a few times a year.

    CAMERA
    OFF-WIDE
    DEF-WIDE OR BROADCAST

    Difficulty: Pro (NO SWITCH RULE ON DEFENSE RENDERS BEST RESULTS)
    Simulation Style
    14 min quarters
    Accelerated Clock On
    Clock Run Down: 18 seconds
    Injuries: 25
    Fatigue: 65
    Min Player Speed Threshold: 25

    Slider Settings (Human/CPU)
    QB Accuracy: 25/50
    Pass Blocking:40/45
    WR Catching: 45/45
    Run Block: 15/90————>lowered human from 40
    Fumble-35/65
    Pass Defense Reaction: 5/5
    Interceptions: 45/45
    Pass Coverage: 40/45
    Tackling: 35/65

    Penalties: Everything ON

    Offsides: 99
    False Start: 55
    Holding: 70
    Def Holding: 55
    Facemask: 51
    Def PI: 99
    Block in the Back: 55
    Rough Pass: 51

    Special Teams (The Same For Human & CPU)
    FG Power-65——>this one changed from 55
    FG Acc-35——->this one changed from 45
    Punt Power-50—->this one changed cant remember old number
    Punt Acc-50——->this one changed, can’t remember old number
    KO Power-51
    Last edited by tommycoa; 01-04-2020, 05:46 PM.
    For an alltime legends team on xbox, search usertag haughtypine7723

    The file is called xboxassantesgreatestever.

    Teams finished:
    Bears, bills, browns, KC, Dall, Miami, Philly, ATL, SF, NYG, Jags, GB, NE, OAK, Rams, Ravens, WASH, NO, PITT, broncos, Texans, panthers, vikings, colts
  • Rmiok222
    MVP
    • Nov 2015
    • 3129

    #2
    Re: Playmakers Pro Sliders Human vs CPU

    These look legit! I may have to try these instead of mine. Lol!


    Sent from my iPhone using Operation Sports

    Comment

    • Lil Worm
      MVP
      • Sep 2010
      • 1315

      #3
      Re: Playmakers Pro Sliders Human vs CPU

      Originally posted by Rmiok222
      These look legit! I may have to try these instead of mine. Lol!


      Sent from my iPhone using Operation Sports
      Rmiok, What are you seeing with fumbles on the pro side of gameplay?

      Comment

      • Rmiok222
        MVP
        • Nov 2015
        • 3129

        #4
        Re: Playmakers Pro Sliders Human vs CPU

        Originally posted by Lil Worm
        Rmiok, What are you seeing with fumbles on the pro side of gameplay?


        They’re still an issue but oddly when you turn on illegal man down field in your game the fumbles decrease slightly it seems. Could be coincidence tho. I just hope it’s patched soon


        Sent from my iPhone using Operation Sports

        Comment

        • Lil Worm
          MVP
          • Sep 2010
          • 1315

          #5
          Re: Playmakers Pro Sliders Human vs CPU

          Originally posted by Rmiok222
          They’re still an issue but oddly when you turn on illegal man down field in your game the fumbles decrease slightly it seems. Could be coincidence tho. I just hope it’s patched soon


          Sent from my iPhone using Operation Sports


          No doubt brother!!! I will run this set tonight some. I'm going to use Armors fumble slider set up though. I haven't really noticed any gameplay changes with those concerning the ball carriers with that setup personally.


          With it at 60 against the enforcers it really seems to tame the fumbles.

          Comment

          • Rmiok222
            MVP
            • Nov 2015
            • 3129

            #6
            Playmakers Pro Sliders Human vs CPU

            Originally posted by Lil Worm
            No doubt brother!!! I will run this set tonight some. I'm going to use Armors fumble slider set up though. I haven't really noticed any gameplay changes with those concerning the ball carriers with that setup personally.


            With it at 60 against the enforcers it really seems to tame the fumbles.


            Ill be honest whatever team I’m playing I go through their roster and turn every big hitter trait to “off” and I’ve turned every big hitter trait on my roster to off as well. I like the way it plays that way anyway. It took like 10 minutes.


            Sent from my iPhone using Operation Sports

            Comment

            • Lil Worm
              MVP
              • Sep 2010
              • 1315

              #7
              Re: Playmakers Pro Sliders Human vs CPU

              Originally posted by Rmiok222
              Ill be honest whatever team I’m playing I go through their roster and turn every big hitter trait to “off” and I’ve turned every big hitter trait on my roster to off as well. I like the way it plays that way anyway. It took like 10 minutes.


              Sent from my iPhone using Operation Sports


              I would think that would take care of some of the flying tackles as well.

              Comment

              • dc thompsoncanyon838
                Pro
                • Apr 2016
                • 728

                #8
                Re: Playmakers Pro Sliders Human vs CPU

                What a compliment for PlayMaker to contact you! Good idea to pick up m20 around Thanksgiving as I used to start my franchise around then for m16 to have extra games to play. I'm sure many happy to see you still posting! Take care!

                Comment

                • Von Dozier
                  MVP
                  • Apr 2006
                  • 2196

                  #9
                  Re: Playmakers Pro Sliders Human vs CPU

                  Overtime
                  Ravens: 30 - Dolphins (me): 27

                  Total Offense: 390-426
                  Rushing: 179-114
                  Passing: 211-312
                  First Downs: 20-20
                  Total Yards: 406-433
                  3rd Down: 6-13/6-15
                  Penalties: 2-10/2-9

                  MIA Josh Rosen: 23/37, 319yds, 1td, 62%
                  BAL Lamar Jackson: 23/35, 228yds, 4td, 65%

                  MIA Kenyan Drake: 24att, 107yds, 4.4avg
                  BAL Kenneth Dixon 14att, 66yds, 4.7avg
                  BAL Mark Ingram: 12att, 64yds, 5.3avg

                  Overall felt good and balanced. Got screwed into overtime because the kick meter disappeared and I missed the last second FG. From overtime, got a FG, then on the next series Jackson bombed it on a vert downfield for the TD. Running game was feast or famine, either RBs were getting stuffed at the line or going for 10+ yards. Ended up with a nice average though. Same with passing, there were some throws that were wildly off the mark, but the end result % is good. This was on 25 speed threshold.

                  Comment

                  • tommycoa
                    MVP
                    • Nov 2008
                    • 4982

                    #10
                    Re: Playmakers Pro Sliders Human vs CPU

                    Got this slider update email from playmakers earlier today and updated original post:

                    Thanks for posting the sliders

                    A few changes I'm looking at will be

                    Human
                    QBA testing at 15
                    Run Blocking testing at 15
                    Fumbles testing at 50
                    Tackle testing at 15

                    CPU (I really like that CPU can move the ball without bumping up their sliders past 50)

                    Tackle testing at 50

                    Will give an update soon after work


                    Originally posted by tommycoa
                    Received an email a few days ago from Playmakers. He’d got 12 teams deep in his 90s all-decade roster project and lost the file. I think he completely shelved the game when that happened. Seemed pretty upset. Can’t blame him. He puts a lot of time into the historic rosters.

                    He just sent me an email with his new sliders for Madden 20. Just wanted to put the disclaimer that these aren’t cpu vs cpu. These are human vs cpu. I’ve yet to play madden 20, still doing some things with playbooks and the all time rosters on madden 19. May buy Madden 20 when Black Friday hits. Want to enjoy the classic stuff on madden 19 for a while. With that said, maybe try the cpu sliders he has listed below. Just use his cpu slider settings for both human and cpu sliders. If i bought the game tomorrow, this would be the first thing I’d do.

                    Here’s the email he sent. It’s got notes and observations. Sliders are after that. Here it is:



                    Hey tommy,

                    When you get a chance can you please share these Pro Sliders for me. Got a few XBOX Message request for my annual Pro sliders.

                    I really like the lower settings this year on Pro level for both User and CPU. I worked on these all weekend and I really think I'm close to having a real good set at least until EA drops that 1st patch and throws things out of whack LOL

                    One thing I noticed is if you use tackling at 0 CPU QB will really start running like crazy on scrambles

                    CAMERA Settings I USE Wide for both Offensive and Defense but occasionally I'll go Broadcast for Defense.

                    NO SWITCH RULE ON DEFENSE (Been this way since Forever for Me)

                    GAME LENGTH-12 MIN
                    ACC CLOCK-ON
                    MINIMUM PLAYCLOCK-20
                    Injury 35
                    Fatigue 65

                    GAME Threshold-25 or 50 (If they had a slow speed I think this game would move amazing)

                    Difficulty: Pro/Simulation

                    QBA-15/50 (As always I love the lower settings better on this level for human may a go tad bit higher later)

                    Pass Blocking- 10/10

                    Run Blocking-15/50

                    Fumbles-50/50

                    D Reaction time-10/10

                    INT-50/50

                    Pass coverage- 10/10

                    Tackling-15/50 (Some Broken tackles issues will try smooth out later but the animations come out great with lower settings)

                    FG Power- 50/52

                    FG Accuracy-42/48

                    Punt Power-48/48

                    Punt Acc-46/52

                    Kickoff power 50/50

                    PENALTIES

                    Offside-99

                    False Start-55

                    Facemask-40

                    Illegal Block In The Block-50

                    Roughing The Passer-50

                    DPI-99

                    All Other Penalties set to ON
                    For an alltime legends team on xbox, search usertag haughtypine7723

                    The file is called xboxassantesgreatestever.

                    Teams finished:
                    Bears, bills, browns, KC, Dall, Miami, Philly, ATL, SF, NYG, Jags, GB, NE, OAK, Rams, Ravens, WASH, NO, PITT, broncos, Texans, panthers, vikings, colts

                    Comment

                    • The Kid 24
                      It's Show Time!
                      • Jan 2007
                      • 14764

                      #11
                      Re: Playmakers Pro Sliders Human vs CPU

                      Any Auto Subs sliders?
                      Milwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin Badgers

                      Comment

                      • The Kid 24
                        It's Show Time!
                        • Jan 2007
                        • 14764

                        #12
                        Re: Playmakers Pro Sliders Human vs CPU

                        Originally posted by Von Dozier
                        Overtime
                        Ravens: 30 - Dolphins (me): 27

                        Total Offense: 390-426
                        Rushing: 179-114
                        Passing: 211-312
                        First Downs: 20-20
                        Total Yards: 406-433
                        3rd Down: 6-13/6-15
                        Penalties: 2-10/2-9

                        MIA Josh Rosen: 23/37, 319yds, 1td, 62%
                        BAL Lamar Jackson: 23/35, 228yds, 4td, 65%

                        MIA Kenyan Drake: 24att, 107yds, 4.4avg
                        BAL Kenneth Dixon 14att, 66yds, 4.7avg
                        BAL Mark Ingram: 12att, 64yds, 5.3avg

                        Overall felt good and balanced. Got screwed into overtime because the kick meter disappeared and I missed the last second FG. From overtime, got a FG, then on the next series Jackson bombed it on a vert downfield for the TD. Running game was feast or famine, either RBs were getting stuffed at the line or going for 10+ yards. Ended up with a nice average though. Same with passing, there were some throws that were wildly off the mark, but the end result % is good. This was on 25 speed threshold.
                        Curious to see Jackson's running stats? Did he run a ton?
                        Milwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin Badgers

                        Comment

                        • rickpersak
                          Rookie
                          • Aug 2018
                          • 314

                          #13
                          Re: Playmakers Pro Sliders Human vs CPU

                          Anyone try these with CPU vs CPU games yet by plugging only the CPU sliders into both User and CPU?

                          Curious to see how they’d play

                          Comment

                          • tommycoa
                            MVP
                            • Nov 2008
                            • 4982

                            #14
                            Re: Playmakers Pro Sliders Human vs CPU

                            Originally posted by rickpersak
                            Anyone try these with CPU vs CPU games yet by plugging only the CPU sliders into both User and CPU?

                            Curious to see how they’d play
                            Playmakers said these were strictly human vs cpu, but it’d be worth a shot to give them a try. Probably would be a good starting point. I’m gonna get the game, but it may take a few months because I’m starting a new job in a few days. Playmakers sent me an email and he’s loving the game this year. Been a long time since i heard him say that. Got to give it a try now. But it will be a while.
                            For an alltime legends team on xbox, search usertag haughtypine7723

                            The file is called xboxassantesgreatestever.

                            Teams finished:
                            Bears, bills, browns, KC, Dall, Miami, Philly, ATL, SF, NYG, Jags, GB, NE, OAK, Rams, Ravens, WASH, NO, PITT, broncos, Texans, panthers, vikings, colts

                            Comment

                            • baconbits11
                              MVP
                              • Oct 2014
                              • 2611

                              #15
                              Re: Playmakers Pro Sliders Human vs CPU

                              Wonder why this Playmakers guy isn't posting his own sliders?

                              Comment

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