Madden: A Look Inside for CFM Play

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  • ich2231
    Rookie
    • Jan 2016
    • 12

    #166
    Re: Madden: A Look Inside for CFM Play

    Might be a stupid question, but is this information only exclusive to the Last Gen Systems? I'm on the PS4 and plugged in King's slider set and got some very nice Gameplay but started to see some crazy Interceptions. A few where my QB literally just threw the ball to the Defender (which I can live with cause that's real) but also a few where the Defender warped to the ball. It wasn't anything crazy but it was definitely one of those animations where the guy takes 2 steps and goes 7 yards or whatever.

    To be fair it was only one game, and I know I need to give it more time than that, but I've had slideritis before and I don't want to go back to that hell lol!! I just wanted some opinions before I got lost in testing.

    I also don't mean to blast or criticize anything anyone's done on here. I know how exhausting this stuff is. I'm just looking for help from the people who are smarter than me lol.

    Anyways, back to my main question. Do ya'll think it's a possibility that with a different console, they would need a whole new/different code? Or would you guess that developers would try to stick to the same thing over and over? I don't know anything about coding, although I've always been very interested in learning it. Would having to change the code because of a newer console even make sense? Or what about a difference between Xbox and PS?

    Comment

    • KingV2k3
      Senior Circuit
      • May 2003
      • 5881

      #167
      Re: Madden: A Look Inside for CFM Play

      @ich2231:

      I'm on PS4, developed the sliders on PS4 and I'm pretty sure khaliib (???) is on PS4 as well, so there shouldn't be any major disconnect, since you're on PS4 as well...

      There can be issues when playing slider sets developed on one console or another and from gen to gen, but once again, that doesn't seem to be the case here...

      I can try to address your gameplay issue, although this isn't the ideal thread to do that in...

      Better to PM me or post in my blog comments, so we don't get too off topic...

      Anyway:

      You'll see the occasional warp due to Ball Hawk...

      It's a tradeoff to keep the passing stats accurate...

      Without it, the completion percentages, etc. get inflated...

      I see that happen (warp pick) a couple / few times per season...total... so it's been fine by me...

      If it continues to be an issue for you over a larger sample (6 to 8 games or so), then simply disable Ball Hawk...

      I hope this helps!

      Comment

      • BrianU
        MVP
        • Nov 2008
        • 1565

        #168
        Re: Madden: A Look Inside for CFM Play

        Man I just discovered this thread. What an eye opener. Madden really is a puzzle, so much happening that is awesome we don't really know about yet so many things broken. I hope the devs stumble on this thread like I did and we could see some resolution to this inconsistencies.

        Really I wish they gave us more tools to tune the game to our own liking. Giving the community the power is always the best option, you can't really ever count on the developers to get everything right, that's unrealistic. But if we had the ability to change player ratings during franchise, coach settings, CPU playbooks, all that stuff under the hood. Then I have no doubt the brilliant minds here would fine the best settings. It's a shame so much of this is hidden away and untouchable.

        Please Madden give us the tools!

        Comment

        • bigd51
          Aqua?!
          • Sep 2014
          • 624

          #169
          Re: Madden: A Look Inside for CFM Play

          Originally posted by khaliib
          Sliders
          A) Game Difficulty Levels
          1) Rookie, Pro, Alll-Pro, All-Madden
          - the last change/edit the gamer leaves from is the setup the game will use.
          - ie edit Pass Block, thus making it a "Custom Set" or switching from All-Madden to All-Pro, making it a default setup.

          2) Default difficulties sets every Hum or AI slider to a specific level.
          - All-Madden 25 (range consist of 21-25)
          - All-Pro 50 (range consist of 46-50)
          - Pro 75 (range consist of 71-75)
          - Rookie 100 (range consist of 96-100)
          **Unknown why there is a 21 pt difference between each level.

          3) Some sliders from previous are no longer excessable, but remain although hidden or may have simply been renamed
          - "Broken Tackles" under Rushing
          - "Pass Rush" under Pass Defense (renamed to Pass Coverage)
          - "Reaction Time" under Rush Defense
          - "Block Shed" under Rush Defense


          - If we select Pro, every Hum slider, including the hidden ones, are set at "75" until it is altered
          - Like wise, on All-Madden, every Hum slider is set at "25"
          -This is important because the hidden sliders remain at these levels and AI Sliders that would counter "must" be altered to balance/compensate
          (i.e. Pro = Hum Broken Tackles = 75, so AI Tackling must be 75 to balance, or higher to give AI an advantage )
          - This is the pattern for every level


          **Rookie Level is actually playable/challenging with an edite default roster that's in-line with the CFM Draft Class rating min/max structure coupled with this information

          **Difficulty Challenge actually lies in the "Speed" the game is played at
          - ie slower allows you see, processs and react easier, while faster speeds minimizes the gamers time

          4) Sliders shift/alter the ratings +/- that they are meant to impact
          (ie WR Catching = Catch, Spec Catch, CIT, Route Run)
          First off, bravo for all of this. So, so, SO many questions finally answered after years of people trying to figure out how a lot of Madden features actually work. Why the devs don't release this info themselves is beyond me, but whatevs.

          Anyway, above where you are talking about the skill sliders...

          I'm seeing these for both HUM/CPU, but nothing in regards to Rush Defense:

          QB Accuracy
          Pass Blocking
          WR Catching
          Run Blocking
          Fumbles
          Pass Coverage Reaction Time
          Interceptions
          Pass Coverage
          Tackling

          Would you mind going into a bit more detailed about offsetting sliders between HUM and CPU in #3? You say HUM broken tackling = CPU tackling, so whatever one is set at, the other needs to match to keep a fair balance, so which other sliders counter each other? And in #4, do you mind detailing which player ratings are affected for each slider like with WR Catching that you listed?

          Also, when you change the difficulty level between Rookie and All-Madden, you say it changes the HUM sliders "behind the scene" to 25 at All-Madden, but what does changing the difficulty do to the CPU sliders "behind the scene"?

          Again, much appreciated for the time and effort doing all this. Great stuff.

          Comment

          • mdurd2817
            Rookie
            • Feb 2005
            • 355

            #170
            Re: Madden: A Look Inside for CFM Play

            Thanks for the info khaliib. Do you know what are CB & DT min ratings for "Elite" status?

            Comment

            • DJazzyJefff23
              Rookie
              • Feb 2014
              • 80

              #171
              Re: Madden: A Look Inside for CFM Play

              Could you explain what you mean by "Elite" status?

              I obviously understand what the word "Elite" means, but what about those particular ratings makes the player "elite", or how did you arrive at those values?

              Loving this post, hope it continues to grow.

              Comment

              • T4VERTS
                MVP
                • Jan 2011
                • 1153

                #172
                Re: Madden: A Look Inside for CFM Play

                There is a "Throw Acc" attribute on the Daddy Leagues site that is obviously being pulled from somewhere, however it is not visible to us players in game. Does this play into accuracy somehow, or is it a leftover from something in previous games?
                Follow me on Twitter @T4Verts

                Comment

                • TheShizNo1
                  Asst 2 the Comm Manager
                  • Mar 2007
                  • 26341

                  #173
                  Re: Madden: A Look Inside for CFM Play

                  It's for sim purposes if I'm remembering correctly.
                  Originally posted by Mo
                  Just once I'd like to be the one they call a jerk off.
                  Originally posted by Mo
                  You underestimate my laziness
                  Originally posted by Mo
                  **** ya


                  ...

                  Comment

                  • joshrapley
                    Rookie
                    • May 2016
                    • 11

                    #174
                    Re: Madden: A Look Inside for CFM Play

                    I am new to posting but regularly visit the forum for hints, tips, inspiration etc. I have looked around and not sure my question has been answered so thought this would be the best place to post.

                    I only play CFM as love the team building aspect of this such as drafting and developing players. I never play any games due to time restraints and prefer simming to the next week to check the result.

                    My question relates to Schemes and setting the playbook, offense and defense style and player styles within 'My Coach'. I always try to choose a style that mimics a real life team and get players that suit that style. I am aware that setting a player type within scheme changes the Overall, just wasnt sure if it affected the way my team played?

                    I spend ages checking my players attributes and player types and make sure I tailor my scheme to suit my teams strengths. However, results are always inconsistent. I felt I have had really good teams and done poorly. I am currently the Bills and thought my team was weak but currently 5-1.

                    I just wanted some guidance if all the time i spent focuses on adjusting schemes after each result or offseason was wasted or if i am just missing something. I understand the game isnt meant to be simmed so that probably doesnt help but thought I would ask.

                    Comment

                    • DeStijl_Bishop
                      Rookie
                      • Jan 2012
                      • 29

                      #175
                      Re: Madden: A Look Inside for CFM Play

                      So if I'm reading this correctly, set all HUM sliders to 25 and CPU sliders to 75... How does this work if I'm doing CPU vs CPU [emoji848]

                      Sent from my Pixel 2 XL using Operation Sports mobile app

                      Comment

                      • khaliib
                        MVP
                        • Jan 2005
                        • 2884

                        #176
                        Re: Madden: A Look Inside for CFM Play

                        Originally posted by DeStijl_Bishop
                        So if I'm reading this correctly, set all HUM sliders to 25 and CPU sliders to 75... How does this work if I'm doing CPU vs CPU [emoji848]

                        Sent from my Pixel 2 XL using Operation Sports mobile app
                        So much has changed from this.

                        I would suggest visiting JoshC Slider thread as I don’t even touch sliders (my preference)

                        Comment

                        • itsmb8
                          MVP
                          • May 2011
                          • 3361

                          #177
                          Re: Madden: A Look Inside for CFM Play

                          This is why we need a complete overhaul. There are wayyyy too little sliders and the sliders we have now affect things we dont want it to. Way too complicated at this point.
                          PSN / Xbox GT - BLUEnYELLOW28

                          Comment

                          • kehlis
                            Moderator
                            • Jul 2008
                            • 27738

                            #178
                            Re: Madden: A Look Inside for CFM Play

                            Very old thread with outdated info.

                            Closed per OP request.

                            Comment

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