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Old 08-11-2019, 12:04 PM   #6
gogiants98
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Join Date: Jul 2011
Re: EA should take some tips from The Show...

Quote:
Originally Posted by BIGROC
Cards on the table, I LOVE The Show. Diamond Dynasty is by far my favorite part of the game, and it's because it's so we'll laid out, with a few gripes (like the cost of certain cards in the marketplace). That being said, Madden (EA in general like MUT, FUT) Ultimate Team could use some of the paths already laid out by San Diego Studios.

This being the OS forum, I'm sure there's plenty of ppl who've been playing The Show, and Diamond Dynasty, but I'll recap briefly...

You create your team, completely. From uniforms, through what areas/modes to play through, and missions with clearly stated objectives. (Even if they're sometimes a bit much) but you're usually heavily rewarded for your efforts.

I enjoyed FIFA and FUT even though I'm a clear cut novice when it comes to who's who in soccer. With football, it's a much easier thing to digest and comprehend what players do, and who they are.

This last iteration of The Show (19) added a lot of modes throughout the game, and added a little more to the DD mode to deepen it. When I fired up my ultimate superstar edition of Madden 20 I was hoping they cut down on some of the arbitrary things in the MUT mode, and deepen it in certain areas. After opening my packs, and adding a few other packs, I got my team together and was rated at 78 to start with.

When I began to play through the new way to progress through parts of the challenges and got cards there too, I noticed how many different times I needed to upgrade the cards, again... This really sours me because if I wanted to spend half the time in menus, I'd be ordering Chinese food, not trying to upgrade players who are bottomed out and need to be built up. With the cards in DD, if I get Gleyber Torres, his rating will adjust based on his play in real life. Sure there are other versions of Torres, like his players of the month card that had him go diamond.

With ultimate team in Madden I've got to get training points, cards that are worthless that will, if I collect enough, will spit out a player (or group of players) to choose that I have no interest in. Instead of mindlessly going from menu to menu and trying to upgrade a player who should be rated between 85-90 off the bat he's a 72. It's such a time suck.

I know it's simply a different sport, and if I don't like how they do it I should just not play that mode... Or that's what I'll be told by someone... But all I'm asking for is to cut some off the fat that's in there to get to the meat. It doesn't have to lessen the amount from the microtransactions for EA, cause I know SDS got 100 bucks out of me for the game, and probably another hundred for stubs. (Maybe a bit more). But I feel like that money went into a mode that I absolutely love and will be playing well past January. I've played almost 1000 games in The Show, almost 90% in DD.

Aside that there's no actual stats in a sports game blows my mind (like profile statistics) EA should really separate the wheat from the chaff and streamline ultimate team more. Make it fun to mess around with lineups, to try something new, without needing to find a specific playbook for offense and defense just to find plays you want to run... To make the players the star of the game, and not throw so much arbitrary crap in there so you have to wade through it in order to get to the good things.

So far I've been enjoying the actual gameplay... It needs some tweaking, but they've done a good job in that respect. I just wish it would trickle down to MUT... I'm a bit surprised at the lack of different modes. It sort of glaring after seeing how much was added to The Show, or modes that were there were added to. Something as simple as the conquest mode was made better simply because they added different maps instead of the same one they'd been using for 3 years.

Madden is sometimes it's own worst enemy, maybe because it's more of an institution than a game franchise at this point. I still remember playing on Sega Genesis when it had 12 or 16 teams, no names or stats... They don't need to recreate the wheel... But a few more spokes would help...
A lot of what you're describing, the "time suck" of time at different menus (I'm assuming you mean lineup, auction, store, etc.) is the appeal to a lot of people for the game mode.

What other game modes within MUT could they really do that fit the game? There's H2H, Weekend League, Draft Champions, Solo Battles, Solo Challenges, Squads...

What you're describing from The Show sounds basically like a lot of the features they have in Franchise mode (which has a connected mode).
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