Now, since we skip the whole lining up animation, there is very little time to process all of this information before the offense hikes the ball. This is especially true for no-huddle situations! Usually by the time I call my play, the ball is immediately snapped... this is so annoying! Does anyone have any advice on how to counter this?
Walking to the line of scrimmage
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Walking to the line of scrimmage
I HATE that this skipped! This is especially true on defense, where there is so little time to make defensive adjustments. Usually, when the offense breaks the huddle, I'm watching where certain players go to lineup... is Julio going into the right slot, or is he lined up wide? Do they have any funny business going on with a WR in the backfield? Do I need to flip my play based on their alignment (I know I could auto-flip, but I usually like to have control over it). Then, as they are lining up and I'm processing this info, I call adjustments to my defense.
Now, since we skip the whole lining up animation, there is very little time to process all of this information before the offense hikes the ball. This is especially true for no-huddle situations! Usually by the time I call my play, the ball is immediately snapped... this is so annoying! Does anyone have any advice on how to counter this?Tags: None -
Re: Walking to the line of scrimmage
I'm with you I hate it to, it shortens the time you have to make defensive adjustments. I'm still getting used to making quicker reads and adjustments at the line, but the walk up to the line was key to getting a read on the offense and gave a few extra seconds to read it.
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Re: Walking to the line of scrimmage
How do you know when to flip your defense?
I've always just left auto-flip on but I'd like to be able to control it.Comment
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Re: Walking to the line of scrimmage
The no huddle is where I struggle, I feel like I have about three seconds to find and choose my defenseComment
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Re: Walking to the line of scrimmage
I hate it as well. Wish you could toggle off. Breaks the no huddle clock management.
There is a fun stressful time between plays when your team is running up to the line that is now gone.
Also it’s just a dumb thing to do from EA and another reason this game and it’s direction is brokenComment
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Re: Walking to the line of scrimmage
I'd say this is a pretty moderate to severe issue, not having time to make adjustments, specially against human opponents, mostly on defense, is a bad thing...Comment
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Re: Walking to the line of scrimmage
I really like how it speeds up the game play
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Re: Walking to the line of scrimmage
I've only played two games of M20 so far and I couldn't quite put my finger on why the game seemed 'faster' overall. I knew part of it was on the field during gameplay... but this is part of it as well!
Personally as an offline HUM vs CPU player, I'd probably love anything that gets me more snaps per hour of real time... but I usually don't go crazy Bobby Fischer chess grandmaster with pre-snap adjustments either. So yea, should probably have been a toggle option from the beginning. Hopefully they can make that change for the guys that are big on the pre-snap. From my general experience over the years... the AI is just too inconsistent and I always get the gut feeling that most of the successes and/or failures of my pre-snap work is just placebo most of the time anyways.Comment
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Re: Walking to the line of scrimmage
Me too. As someone who doesn't have much gaming time, this is actually a cooler than I originally thought. It also seems to have the perfect amount of plays with 15M 15SEC accelerated clock. Madden 19 was a tad high on total plays with the same settings.Comment
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Re: Walking to the line of scrimmage
I have gotten used to it....but on defense it does make on the fly adjustments past 2 max impossible for my older thumbs.
This was a move made for the competitive crowd as I have to believe there was a lot of crying that the very best head to head Madden gurus out there made so many adjustments that made beating them extremely tough, that it borders on cheese.
I don't know....just spit balling.
But the real reason may be because they just said "screw it" in fixing the awkward player movement as they went up to the line. It was funky on Madden 19.
Who knows. But it was done.
Toggle option? LOL......yeah right. They have moved on from us dinosaur pioneer Madden players who basically supported the game so much to allow it to become the behemoth it is today.
It is what it is. I am enjoying the game warts and all.Now Playing on PS5:
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Re: Walking to the line of scrimmage
It definitely has sped up the game in a positive way for me too in terms of getting in more games. So there is that big pro to it. More time to play more games is always a good thing.Now Playing on PS5:
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MLB The Show 25 - 2025 Yankees Year 1
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Re: Walking to the line of scrimmage
Most definitely! The game moves at a perfect pace now, at least for me. I kind of house rule myself and don't make changes at the line, the only thing I do is on D switch to a LB but that's it.
Plus no more coach shots after each play and the shortened end of quarter stadium views has me pretty happy with this part of the game.Comment
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Re: Walking to the line of scrimmage
The only issue I have with the sped-up walk to the line is in no-huddle, as many others have mentioned. Most times I can't change the play and get everyone set before the snap. Felt the same way about it in the beta.Comment
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Re: Walking to the line of scrimmage
I've only played two games of M20 so far and I couldn't quite put my finger on why the game seemed 'faster' overall. I knew part of it was on the field during gameplay... but this is part of it as well!
Personally as an offline HUM vs CPU player, I'd probably love anything that gets me more snaps per hour of real time... but I usually don't go crazy Bobby Fischer chess grandmaster with pre-snap adjustments either. So yea, should probably have been a toggle option from the beginning. Hopefully they can make that change for the guys that are big on the pre-snap. From my general experience over the years... the AI is just too inconsistent and I always get the gut feeling that most of the successes and/or failures of my pre-snap work is just placebo most of the time anyways.
They'll likely add a toggle at some point is my guess
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