New Pass Trajectories

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  • cheddabob7502
    Rookie
    • Sep 2005
    • 389

    #1

    New Pass Trajectories

    So now that the game has been out a couple weeks now. What do people think of the new pass trajectories? Some are very nice to watch and pull off. But why eliminate a human being's ability to jump? No Linebackers can jump or leap (it rarely happens if it does). Its a bummer and kills the immersion. I understand that the superhuman jumps were frustrating past couple years, but sometimes athletes make plays. I hate when a DB is still back towards the QB and can still pick off or swat the play down (this is when playing CPU). Just wanting to see everyone else's opinion and if they plan to keep it this way for the season.
    "I can accept failure but I can't except not trying."
    -Micheal Jordan
  • caseyj622
    Pro
    • Apr 2009
    • 602

    #2
    Re: New Pass Trajectories

    Originally posted by cheddabob7502
    So now that the game has been out a couple weeks now. What do people think of the new pass trajectories? Some are very nice to watch and pull off. But why eliminate a human being's ability to jump? No Linebackers can jump or leap (it rarely happens if it does). Its a bummer and kills the immersion. I understand that the superhuman jumps were frustrating past couple years, but sometimes athletes make plays. I hate when a DB is still back towards the QB and can still pick off or swat the play down (this is when playing CPU). Just wanting to see everyone else's opinion and if they plan to keep it this way for the season.
    For the season? I highly doubt the super human LB's will ever return. It is a million times better this way and I haven't heard one person complain about it. LB's can still jump, I make tons of user plays. You aren't going to pick off a pass 15 feet in the air anymore though, sorry. I dunno how you can say it kills the immersion, I guess you want arcade NFL blitz football. Learn how to read developing routes and then you can make plays on the ball. You can't expect to be a mile away from the ball and catch it.

    Comment

    • MasonOS95
      Rookie
      • Jan 2012
      • 526

      #3
      Re: New Pass Trajectories

      Dudes running full speed dont jump very high man
      PSN: The_Mayor95

      Comment

      • m1ke_nyc
        10
        • Oct 2009
        • 3243

        #4
        Re: New Pass Trajectories

        The one thing they need to work on is those fades in the back corner of the end zone. It’s impossible to throw them.
        It’s easier to do the right thing, than to explain why you didn’t.

        Comment

        • XxKnicksRules215xX
          MVP
          • Mar 2016
          • 1814

          #5
          Re: New Pass Trajectories

          Does not kill immersion, it’s a video game, that’s kills immersion, silly humans lol.

          Comment

          • Kid OS
            Pro
            • Sep 2016
            • 829

            #6
            Re: New Pass Trajectories

            Originally posted by ratedmoney
            The one thing they need to work on is those fades in the back corner of the end zone. It’s impossible to throw them.
            Coach- "I want you to run a fade route and high point that ball McKluski! This is for the championship"

            McKluski- "Gotcha coach!" *tries to catch the ball over his shoulder*

            Commentators- "You hate to see it."

            Comment

            • edgevoice
              MVP
              • Sep 2008
              • 1199

              #7
              Re: New Pass Trajectories

              Originally posted by cheddabob7502
              So now that the game has been out a couple weeks now. What do people think of the new pass trajectories? Some are very nice to watch and pull off. But why eliminate a human being's ability to jump? No Linebackers can jump or leap (it rarely happens if it does). Its a bummer and kills the immersion. I understand that the superhuman jumps were frustrating past couple years, but sometimes athletes make plays. I hate when a DB is still back towards the QB and can still pick off or swat the play down (this is when playing CPU). Just wanting to see everyone else's opinion and if they plan to keep it this way for the season.
              The new pass trajectories, and passing in general, are amazing. Just dropped a beautiful pass to my running back downfield running an angle route. I dropped it well over the linebacker's head and in front of the safety. No way would I be able to have made that throw in previous iterations.

              The only thing I feel needs tuning is LB's being a bit overly nerfed when I make a mistake and throw a ball that the defender should have a chance to make a play on. At times, I've seen LB's "crouch down" and watch the ball go by them, with no attempt made at swatting the ball. I'd like to see that remedied, but leave the trajectories just as they are. It's spot on.

              Comment

              • Executor
                Pro
                • Aug 2012
                • 549

                #8
                Re: New Pass Trajectories

                Originally posted by edgevoice
                The new pass trajectories, and passing in general, are amazing. Just dropped a beautiful pass to my running back downfield running an angle route. I dropped it well over the linebacker's head and in front of the safety. No way would I be able to have made that throw in previous iterations.

                The only thing I feel needs tuning is LB's being a bit overly nerfed when I make a mistake and throw a ball that the defender should have a chance to make a play on. At times, I've seen LB's "crouch down" and watch the ball go by them, with no attempt made at swatting the ball. I'd like to see that remedied, but leave the trajectories just as they are. It's spot on.
                Edge, I was thinking the same thing up until this weekend when suddenly CPU linebackers in the middle of the field seemed to get their hands on the ball or flat out intercept it at a much higher rate then before. Almost made me think EA secretly patched/tuned this. But yesterday it was (almost) all back to normal. I don't know, maybe I just overreacted on couple of poor throws on my part... hopefully.
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                Comment

                • garyraymond23
                  Rookie
                  • Sep 2015
                  • 415

                  #9
                  Re: New Pass Trajectories

                  Deion Jones is still ridiculous in coverage - leads my team / the league in passes defended and had a team high 9 INT for my CFM. (I think 2-3 were tipped and he grabbed them in the air, but still)

                  With that being said, it is MUCH easier to pass over LB's this year - I'm not sure if it's TOO easy or if it's just easier based on how ridiculously good in coverage LB's were last year lol.

                  Comment

                  • Nunyerbiz
                    MVP
                    • Sep 2010
                    • 1478

                    #10
                    Re: New Pass Trajectories

                    Originally posted by edgevoice
                    The only thing I feel needs tuning is LB's being a bit overly nerfed when I make a mistake and throw a ball that the defender should have a chance to make a play on. At times, I've seen LB's "crouch down" and watch the ball go by them, with no attempt made at swatting the ball. I'd like to see that remedied, but leave the trajectories just as they are. It's spot on.
                    I've seen this as well, but so far I've only played four games on a CFM that I'm just using as a goof around sandbox until the first major gameplay patch comes out. I'm kind of purposely throwing bad passes or taking silly risks just to test things. In two of those four games I've played, I saw a good amount of LBs seemingly shying away from making a play, the "crouch down" look as you described it. I don't have nearly enough of a sample size to make any conclusions... but does seem to be a chance that they de-tuned LBs a bit too much. Even if you brought back the worst Superman six-foot-vertical leaping MLBs from a few Maddens ago, the new pass trajectory should have defeated most of that all on it's own. I need more snaps to get a better feel, but yea, definitely struck me as a bit off at times with LBs not even trying to make a play / swat attempt on throws that seemed to be within an arms reach or so.

                    Comment

                    • Broncos86
                      Orange and Blue!
                      • May 2009
                      • 5505

                      #11
                      Re: New Pass Trajectories

                      I made this back for Madden 09. It was true for WAAAY too long.
                      Discover the magic of the internet at Imgur, a community powered entertainment destination. Lift your spirits with funny jokes, trending memes, entertaining gifs, inspiring stories, viral videos, and so much more from users.

                      Comment

                      • edgevoice
                        MVP
                        • Sep 2008
                        • 1199

                        #12
                        Re: New Pass Trajectories

                        Originally posted by Nunyerbiz
                        I've seen this as well, but so far I've only played four games on a CFM that I'm just using as a goof around sandbox until the first major gameplay patch comes out. I'm kind of purposely throwing bad passes or taking silly risks just to test things. In two of those four games I've played, I saw a good amount of LBs seemingly shying away from making a play, the "crouch down" look as you described it. I don't have nearly enough of a sample size to make any conclusions... but does seem to be a chance that they de-tuned LBs a bit too much. Even if you brought back the worst Superman six-foot-vertical leaping MLBs from a few Maddens ago, the new pass trajectory should have defeated most of that all on it's own. I need more snaps to get a better feel, but yea, definitely struck me as a bit off at times with LBs not even trying to make a play / swat attempt on throws that seemed to be within an arms reach or so.
                        I had been waiting for patch before I started my franchise as well. I played a bunch of play now games and then my 3rd CFM preseason game a million times so as to set my sliders and decide yeah or nay on X Factor. The "crouching linebacker-hidden swat ball mechanic" showed itself pretty glaringly. Even when clicking on to a defender and attempting a user swat, the animation does not trigger. Every other input is working in the game, better and more responsive than ever.

                        You said it best; the ball trajectories being reworked as they've been are enough. They nailed that as well as they possible could have. Just give an "underneath defender" a chance to make a play on the ball only within his reach.

                        If I don't put air under the ball when necessary, I want to and should pay the consequences. Now that I've been given that tool, it's on me to use it and not receive any additional boost. I would add that on a real short-quick throw, if the LB doesn't have eyes on the ball coming, I can see him then not being able to make a play on the ball in that particular situation. Just needs some fine tuning. It's really close. Nothing crazy.

                        Comment

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