What governs the standup timer?
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What governs the standup timer?
On my journey to self improvement I'm trying to learn lots of new things I know posturing up and down affects this but what else?Tags: None -
Re: What governs the standup timer?
Throwing strikes, passing guard. Basically staying active, rather than stalling. -
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Re: What governs the standup timer?
What I absolutely hate is the little amount of time they let you work in the clinch and especially against the cage. Also being stood up from two of the most dominant positions imaginable, Full Mount and Back Sitting. I don't care what I do from there, you have no right to stand me up.
To be honest, the positions are pretty easy to attain in the first place, which should change as well. But once that happens - no more stand ups, thank you.Last edited by Kingslayer04; 08-24-2019, 04:46 PM.Comment
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Re: What governs the standup timer?
I don't know what "more solid" means. The stand up timer is a means to prevent stalling, i.e. scoring points while not engaging in risky activity on the ground, like postured striking, transitions or submissions. Engage in those, at the risk of losing position, and you shouldn't be stood up. Don't know what else you need, I hope someone else can help you out.Comment
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Re: What governs the standup timer?
I don't know what "more solid" means. The stand up timer is a means to prevent stalling, i.e. scoring points while not engaging in risky activity on the ground, like postured striking, transitions or submissions. Engage in those, at the risk of losing position, and you shouldn't be stood up. Don't know what else you need, I hope someone else can help you out.
What your saying sounds all right and good but I've both seen and experienced some truly baffling stand ups that have me wondering the fine details of how these actually work also.PSN: Lord__Hazanko
Just an average player, with a passion for Martial Arts & Combat SportsComment
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Re: What governs the standup timer?
"More solid" means the actual breakdown of how the mechanics truly function. Hopefully something a dev or gc can provide, not your intuitive guess as to how you think it should work. But the actual mechanics as they are programmed.
What your saying sounds all right and good but I've both seen and experienced some truly baffling stand ups that have me wondering the fine details of how these actually work also.Comment
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Re: What governs the standup timer?
I don't know what "more solid" means. The stand up timer is a means to prevent stalling, i.e. scoring points while not engaging in risky activity on the ground, like postured striking, transitions or submissions. Engage in those, at the risk of losing position, and you shouldn't be stood up. Don't know what else you need, I hope someone else can help you out.Comment
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Re: What governs the standup timer?
I never claimed this was the most in-depth information available on the matter. I just thought you guys may find it interesting. Anyway, hopefully you get all the info you want from someone better acquainted with the whole thing.Comment
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Re: What governs the standup timer?
from my Guide:
4) REFEREE (JUDGE) BREAK/STANDUP LOGIC:
For ALL Positions (even for Tower).
No successful (not blocked) Transition/Submission OR No even blocked Getup attempt OR No even blocked (because to Referee TKO) Posture up Strike - during 12 sec (22 sec for powerful Parterre positions: Stacked Guard, Side Control, Mount, Back Side, Back Mount, Rubber Guard, Crucifix, Side Saddle) from BOTH fighters.
No even blocked Getup attempt…………………………?
In RUBBER GUARD (RG) position: No Posture up, so Striking will not prevent 15 sec Referee Standup. RG Striking is weak, RG is for Submission or free Getup.
4) REFEREE (JUDGE) TKO STOPPAGE: (against Turtling stalling tactic):
Happens regardless of the fighters current Health, if Dominant fighter throws too many (> 10 points accumulated) BLOCKED any (even standard) Postured up Strikes w/o Dominant fighter changing HIS Position and w/o the Submissive fighter TRYING to Transition, to Getup, to Submission (even failed/blocked attempt - reset the count) or throwing any Strike.
Counting Strikes:
- counting blocked Postured up Strikes AT ALL THE TIME, not in a row (ex, releasing Block from time to time for defenseman is useless).
- standard Strike = 1 point, Elbow or Hummer fist = 2 points.
- Laying down (Posturing down): cuts the count in half, but does not reset it.
- So, if > 10 points accumulated = Referee TKO stoppage!
Positions w/o Referee TKO Stoppage:
- Referee TKO will only play out in: Positions and Postures where you could have been be TKO'd (KO'd) in the game already.
- Positions (all Strikes counting as weak, not Postured up strikes > so, will be Referee Standup): Rubber guard,…………………………………………..?
- New system in counting after 1.05?......................................points in a row / period of time…………
- R1 and L1+R1 Posture up Strikes – counting twice more than L1.
> VS REFEREE (JUDGE) TKO STOPPAGE tactic:
Submissive fighter perform: [just after blocked Strike] Getup is much more safely > quick Strike > quick Pre-Transition > [when dominant fighter Laying down] Submission attempt.Comment
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Re: What governs the standup timer?
Very nice. I would retract that statement about rubberguard being weak. I hold people there for whole rounds in rubberguard and beat them up so bad I can KO them with a jab.Comment
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Re: What governs the standup timer?
I'm sure alot of people would be interested in a respnse from the dev's or gcs on this hidden mechanicComment
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Re: What governs the standup timer?
Fair enough, I think I read somewhere, could have been on here too, that different refs have different levels of leniency. That's pretty cool in my opinion, if true. In FIFA different refs are also like that. Anyway, hopefully someone can provide more information about the whole thing.Comment
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