Why are all my players on my franchise team always low on stamina?
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Why are all my players on my franchise team always low on stamina?
I'm about 12 games in to my franchise mode and I notice that 5 or 6 of my starters are below half stamina when in setting the lineup. Surely they're not THAT worn out yet! I mean the season JUST started. Am I doing something wrong? Surely I don't have to sit my starters after every 3 games. I do pinch hit for them frequently and they so recover a little bit in between series when theres a day off in between but after a couple games they're back at half stamina or lower. Is there not a slider or something I can adjust to tweak this and make it more accurate?? Its hard to win games when my team is completely depleted and I dont have enough players to sub for everybody. I could understand if they had played 140 straight games with no rest but we are talking 11 or 12 games into the season and my guys are gassed already.Tags: None -
Re: Why are all my players on my franchise team always low on stamina?
take a look at each players age. the older they get the faster their stamina drains.. at least that is my theory on it. I am probably way off on that too. I would go to SCEA's twitter account and ask them. or Ranter MLB the shows' account."Baseball is life, without Baseball life itself ceases to exist." - Ken Sprague -
Re: Why are all my players on my franchise team always low on stamina?
I've always thought of the Stamina bar as representing minor, playable injuries, the kind of everyday wear and tear that can escalate into a more serious injury. You can keep playing the player even on "low stamina", and in my experience it doesn't seem to effect performance too much. It does seem to impact the odds of injury though.
I would agree, there needs to be a slider that changes the rate of stamina drain. It's something I've been asking for for a long time. However, I have discovered a few things which may help manage stamina drain for your players.
All fielder's lose stamina at the same rate. Stamina is lost per pitch on the field (that includes batting and running, so it is possible for a DH to lose stamina on a day). At the end of each day, every player then regains stamina. How much they regain is based on their durability attribute. The equation isn't one to one, as someone with 0 durability will still gain some stamina and someone with 99 durability won't recover all of their stamina from 0, but it's clear that high durability players recover faster.
Sent from my Pixel 3 using Operation Sports mobile appComment
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Re: Why are all my players on my franchise team always low on stamina?
I've always thought of the Stamina bar as representing minor, playable injuries, the kind of everyday wear and tear that can escalate into a more serious injury. You can keep playing the player even on "low stamina", and in my experience it doesn't seem to effect performance too much. It does seem to impact the odds of injury though.
I would agree, there needs to be a slider that changes the rate of stamina drain. It's something I've been asking for for a long time. However, I have discovered a few things which may help manage stamina drain for your players.
All fielder's lose stamina at the same rate. Stamina is lost per pitch on the field (that includes batting and running, so it is possible for a DH to lose stamina on a day). At the end of each day, every player then regains stamina. How much they regain is based on their durability attribute. The equation isn't one to one, as someone with 0 durability will still gain some stamina and someone with 99 durability won't recover all of their stamina from 0, but it's clear that high durability players recover faster.
Sent from my Pixel 3 using Operation Sports mobile app
I was under the impression that the durability rating determined how fast the green health bar on the lineup screen drained, not how fast it filled up, but I could be totally wrong, along with how susceptible they were to injuries in general.
But now you've got me thinking... I have noticed certain players on my team after a game seem to get more tired than others which I'm wondering outside of the durability factor if that has to do with how much action they see in a game in general or if when using directional hitting if the directions according to the hitting guide that add power to a swing will cause them to use more energy and therefore deplete stamina faster than other swing types, and 99.5% of the time I use the X button for a normal swing type, just with directional influence.
As far as pitcher stamina is concerned I haven't had any issues with starters not being fully green on game day, and with relievers becoming tired what you would think is too soon while keeping pitch count into consideration, I have heard that there was some sort of bug with the quick menu, but I think a lot of that has to do with how soon they begin to prepare and how much they prepare in the bullpen before you bring them into the game as I haven't had much issue.Comment
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Re: Why are all my players on my franchise team always low on stamina?
I have noticed some fielders tend to make more errors as well when their stamina bar is low, but I could just be imagining things.
I agree that the energy bar does seem to deplete annoyingly fast.
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Re: Why are all my players on my franchise team always low on stamina?
I've always thought of the Stamina bar as representing minor, playable injuries, the kind of everyday wear and tear that can escalate into a more serious injury. You can keep playing the player even on "low stamina", and in my experience it doesn't seem to effect performance too much. It does seem to impact the odds of injury though.
I would agree, there needs to be a slider that changes the rate of stamina drain. It's something I've been asking for for a long time. However, I have discovered a few things which may help manage stamina drain for your players.
All fielder's lose stamina at the same rate. Stamina is lost per pitch on the field (that includes batting and running, so it is possible for a DH to lose stamina on a day). At the end of each day, every player then regains stamina. How much they regain is based on their durability attribute. The equation isn't one to one, as someone with 0 durability will still gain some stamina and someone with 99 durability won't recover all of their stamina from 0, but it's clear that high durability players recover faster.
Sent from my Pixel 3 using Operation Sports mobile appYeah, I'm all in favor of having a stamina bar that depletes as the season goes on, or a durability meter that drains as you play games, I'm definitely not advocating removing it, I think it's an awesome idea and I think I get what the devs were trying to do; making the grind of a 162 game season affect players attributes and put them more at risk of injury.I've always thought of the Stamina bar as representing minor, playable injuries, the kind of everyday wear and tear that can escalate into a more serious injury. You can keep playing the player even on "low stamina", and in my experience it doesn't seem to effect performance too much. It does seem to impact the odds of injury though.
I would agree, there needs to be a slider that changes the rate of stamina drain. It's something I've been asking for for a long time. However, I have discovered a few things which may help manage stamina drain for your players.
All fielder's lose stamina at the same rate. Stamina is lost per pitch on the field (that includes batting and running, so it is possible for a DH to lose stamina on a day). At the end of each day, every player then regains stamina. How much they regain is based on their durability attribute. The equation isn't one to one, as someone with 0 durability will still gain some stamina and someone with 99 durability won't recover all of their stamina from 0, but it's clear that high durability players recover faster.
Sent from my Pixel 3 using Operation Sports mobile app
I completely get what they're trying to do, but I strongly feel feel that they went overboard with this concept, and it's actually starting to make me not enjoy my franchise as much as I thought I would. It was an awesome idea but it was poorly implemented.
After 8 games, my 24 year old shortstop has almost identical stamina to my 38 year old first baseman. After giving a player a day off, the stamina meter goes up a little but soon as you play another game its back down where it was. What am I supposed to do, give my star players a week off?? I even stopped all my position players training for a few days to see if that made a difference.
As it is right now, the stamina system absolutely sucks and I'm thinking if enough people bring this issue to light, maybe they can adjust it to not drain so quickly and make it more realistic.Last edited by RollTideRoll0929; 08-27-2019, 06:17 PM.Comment
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Re: Why are all my players on my franchise team always low on stamina?
The stamina system sucks, and the fact that it’s based on the durability stat sucks the most. I usually feel I have to edit everyone’s durability to 99 just because it’s more realistic to me that majority of your players play a majority of the 162. They have to have an off day every 4-5 games if you want them to have decent stamina throughout. But if you do that, there is no such thing as an injury prone player. It also boosts everyone’s overall which can be annoying for morale, salary, trade value, etc. I don’t know why it’s hard to make a separate stamina and durability stat, or why they can’t implement a stamina slider. Pro Yakyuu Spirits has a changeable fatigue level, to the point where some of your players can play all 146 games.Comment
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Re: Why are all my players on my franchise team always low on stamina?
I just found out about Pro Yakyuu a couple of weeks ago. I ran across a YouTube video for it and I've been very intrigued by it. Theres a lot of really awesome looking elements and the animations look fantastic, definitely a game I'd be interested in playing. I really wish they had an English translation menu option or a demo I could download for it, but may just roll the dice and buy a copy and figure out how to navigate the menus thru trial and error.The stamina system sucks, and the fact that it’s based on the durability stat sucks the most. I usually feel I have to edit everyone’s durability to 99 just because it’s more realistic to me that majority of your players play a majority of the 162. They have to have an off day every 4-5 games if you want them to have decent stamina throughout. But if you do that, there is no such thing as an injury prone player. It also boosts everyone’s overall which can be annoying for morale, salary, trade value, etc. I don’t know why it’s hard to make a separate stamina and durability stat, or why they can’t implement a stamina slider. Pro Yakyuu Spirits has a changeable fatigue level, to the point where some of your players can play all 146 games.
I do love The Show, I think it's an amazing game and in many ways it replicates the sport of baseball very well, captures a lot of the little details that many sports games fail to. As much as I love The Show, this stamina issue is making Franchise mode completely unenjoyable to the point that I am almost ready to give up on it altogether, it's that big of an issue in my eyes.
Now I've never played a franchise mode on any of The Show games, I've always just done RTTS and exhibition games, so I'm not sure if this is an ongoing thing with the previous titles or something that was implemented recently. Surely if they had a stamuna/fatigue system in other games this would have been brought to SDS's attention long,long ago, I'd hope anyways. I'd have to rest my players for 2 or 3 straight days to completely replenish the stamina meter only to have it drain back down in 3 or 4 games. I'd have to pick and choose which players to sit each game as I only have enough subs to sit 5 players each game.
I only have a couple of utility infielders on my bench so I'd only be able to sit a couple starting infielders each game. I'd only be able to play my starters in about 100-120 games each year which is ridiculous. The only option I have left to try and make franchise mode playable is to jump the durability up to 99 for each player and I really, really hate the idea of doing this but honestly what other choice do I have??Comment
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Re: Why are all my players on my franchise team always low on stamina?
You seem to want to play all of your starters all game, every game, and that's just not going to happen. Believe it or not, it doesn't happen in real life either. You have to sit guys out on certain days, pay attention to how many days until you have a day off, play certain guys depending if it's a day game or a night game, manage for injuries, call people up and send people down, do double switches, bring guys in the game during the later innings, only play certain guys if the pitcher is lefty or righty, sometimes carry more or less relief pitchers so you can have more positional players on the bench, etc... , that's all part of baseball.Comment
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Re: Why are all my players on my franchise team always low on stamina?
I completely get what you're saying and you're 100% correct, lineup management is a very real aspect of managing a baseball team and it's important to balance each players' time playing and resting. I get that and you have a very valid point, but what I'm getting at is this aspect is very poorly represented in The Show. I am 12, yes 12, games into my franchise, only 1 game went to extra innings and I've got almost all my starters sitting at 1/4 or less stamina. I shouldn't have to rest each starter every 4 games. I've got players worn out even when subbing for them late in the game. I rarely let any of my starters get more than 4 AB's per game. Theres not enough players on the bench to sit every starter at once even if I wanted to. It's silly to think that you cant start a player in 10 straight games without him being fatigued to the point that he can't hit or field any ball hit to him. There really, really needs to be a slider to fine tune tune this to make it more realistic. I could completely understand a player being fatigued after starting maybe 35-40 games straight but 5 or 6? Do you really think this is an accurate representation of real life baseball??You seem to want to play all of your starters all game, every game, and that's just not going to happen. Believe it or not, it doesn't happen in real life either. You have to sit guys out on certain days, pay attention to how many days until you have a day off, play certain guys depending if it's a day game or a night game, manage for injuries, call people up and send people down, do double switches, bring guys in the game during the later innings, only play certain guys if the pitcher is lefty or righty, sometimes carry more or less relief pitchers so you can have more positional players on the bench, etc... , that's all part of baseball.Comment
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Re: Why are all my players on my franchise team always low on stamina?
I think that the players fatigue a little bit on the fast side, but nothing to the extreme of being off putting. I'm curious as to what team and roster you are using. I think from a video games standpoint it's a creative way to force you to make decisions, otherwise people would just use the same guys over and over.Comment
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Re: Why are all my players on my franchise team always low on stamina?
I'm using Bacon's fictitional roster, using the Rockies as my franchise team, most players are 85 or above Durability rating, guess I'm putting all positional players at 99. I'm fine with the pitchers the way it is, shouldn't be able to use a pitcher in consecutive games unless it's a reliever that didnt get worked too hard the previous game but I do have an issue with younger players not being able to start each game in consecutive series. They definitely went overboard with the stamina drain. Hell even DH's take a huge stamina hit after 4 or 5 games and they're basically just coming to the plate 4 or 5 times a game, maybe on the base paths a couple of times, shouldn't have the same drain as a 3B or SS. The season is 162 games, theres plenty of time to manage your lineup and roster where they dont have to force you to make a ton of starter decisions 10 games into the season. Exactly the reason they need a slider for this so that those who want to adjust their lineup each game can do this.I think that the players fatigue a little bit on the fast side, but nothing to the extreme of being off putting. I'm curious as to what team and roster you are using. I think from a video games standpoint it's a creative way to force you to make decisions, otherwise people would just use the same guys over and over.Last edited by RollTideRoll0929; 08-30-2019, 05:22 PM.Comment
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Why are all my players on my franchise team always low on stamina?
You seem to want to play all of your starters all game, every game, and that's just not going to happen. Believe it or not, it doesn't happen in real life either. You have to sit guys out on certain days, pay attention to how many days until you have a day off, play certain guys depending if it's a day game or a night game, manage for injuries, call people up and send people down, do double switches, bring guys in the game during the later innings, only play certain guys if the pitcher is lefty or righty, sometimes carry more or less relief pitchers so you can have more positional players on the bench, etc... , that's all part of baseball.
What I want is for my stars to be able to play 140-150 games a season (barring injury) without being totally exhausted every 4th game. The stamina drains incredibly quickly. The most games I usually get out of star players is 120, barring injury. Because I have to rest them at least once a week. In real life, star players do not rest once a week. Check end of season stats for star players, or even solid starters, in healthy seasons. Most of them play 150+. Some of them even play all 162. Yes, I WANT to use the same players for as many games as possible. I want platoons, slumps, injuries, or regression to be why I use different players. Not constant exhaustion.Last edited by GoDucks1224; 08-31-2019, 04:19 AM.Comment
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Re: Why are all my players on my franchise team always low on stamina?
I don't think I could have worded this any better than you did. This is literally all I want. I'm not expecting all my players to be like Cal Ripken Jr. but I also expect them to play in more than 100 games(barring injuries) and get more than 400 ABs. At this rate if they do meet both criteria they will be so exhausted that their stats will be garbage. I can attest 100% that the stamina meter DOES in fact effect performance, my players have all been in huge slumps when the meter drops past halfway.What I want is for my stars to be able to play 140-150 games a season (barring injury) without being totally exhausted every 4th game. The stamina drains incredibly quickly. The most games I usually get out of star players is 120, barring injury. Because I have to rest them at least once a week. In real life, star players do not rest once a week. Check end of season stats for star players, or even solid starters, in healthy seasons. Most of them play 150+. Some of them even play all 162. Yes, I WANT to use the same players for as many games as possible. I want platoons, slumps, injuries, or regression to be why I use different players. Not constant exhaustion.Comment
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Re: Why are all my players on my franchise team always low on stamina?
I don't know if this is something that is an issue for this year, but in my carryover, barring injuries, my starters/stars are around the 150 to 155 game mark on average. If I wanted to push these guys to closer to 162 games a year I could, but I choose not to.
I don't have to rest starters every 4 days or whatnot. I'm in a stretch now where we have played 13 games in 14 days and Kolten Wong, Ozzie Albies, Patrick Wisdom, Jo Adell, and Harrison Bader have played/started in each of those games. Other guys could've started but guys like Brendan McKay I sit down due to a slump so I gave him a day off prior to a team day off.
I don't pay attention to the stamina bar or the suggestions that pop up pregame (unless its an injury). I play my guys based on how they are performing and pitching matchups and such.
Catcher is the only position where I don't foresee them ever getting to that high games played plateau simply because I typically don't let them catch day games after night games.I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.
I miss the old days of Operation Sports :(
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