What is the perfect amount of minutes for played stats to match with simmed?
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Re: What is the perfect amount of minutes for played stats to match with simmed?
I have been testing this for quite some time and if you based on sim stats only it will be very difficult to copy any other setting since this will very on how you play the game, how much do you run, and pass etc. What you should be looking is to match combined plays instead of focusing on stats only.
For number of plays, on past madden the sweet spot was 120 combined, as in real life, but for some reason this year madden sim engine sim less plays. It range from 100-118 being 108 avg.
Currently i'm using 15 min 10 acc clock but my games are more on the higher side 115 plays instead of 108. I can't go lower than 10 since its the minimum. Otherwise i may have to set 14 min quarters instead.
If you do too much audibles, ( i don't as house rule) you should go with maybe 10 with 20 acc clock or 8 and 25 acc clock or so but these i didn't test it.English, is not my first language. -
Re: What is the perfect amount of minutes for played stats to match with simmed?
14 minutes, accelerated clock to 16 seconds. Added bonus is that real life teams, on average, get set at 16 seconds.(source: actually tracked it myself on GamePass).There are two types of people on OS: Those who disagree with me, and those who agree.
The first kind is wrong. The second is superfluous.
“The only difference between reality and fiction is that fiction needs to be credible.”
-Mark Twain.Comment
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Re: What is the perfect amount of minutes for played stats to match with simmed?
How many plays do you get with 14 16acc? I still believe the acc clock is something that each user has to tweak to his best match since many variables depends on this. For example, as a house rule i'm not allowed to audible at all. SO i will be snapping the ball with 15 o 13 sec on the clock. (side note:Most teams IRL do it below 10 ) and this will lead to more plays to someone who may do audibles on each play and snap the ball with 8 or less secsEnglish, is not my first language.Comment
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Re: What is the perfect amount of minutes for played stats to match with simmed?
Im very OCD about playing the same minutes in sports game, as IRL, Ive been getting realistic stats, and number of total offensive plays with a 13 second runoff, on 15 minute qtrs. I was at 15 seconds, and it work ok and it allowed me a little more time, to call a audible, along with when needing to change protection for O-line. Ive also used 12 as well, but if you need to call a audible and/or change protection, or if its a play with motion in it, 12 can be a little tight on getting the play off. IMO between 13 and 15 sec runoff is the sweet spot to get realistic stats at 15 minute qtrs.Everyone who exalts themselves will be humbled, and he who humbles himself will be exalted- Luke14-11
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Re: What is the perfect amount of minutes for played stats to match with simmed?
Between 130-150 snaps. It trends high, given that I'm on the slow side as far as getting the snap off, but 13 minute QTRs trends equally low for me. If you don't do any preplay adjusting, then you'll probably wanna drop it to 12 or so.How many plays do you get with 14 16acc? I still believe the acc clock is something that each user has to tweak to his best match since many variables depends on this. For example, as a house rule i'm not allowed to audible at all. SO i will be snapping the ball with 15 o 13 sec on the clock. (side note:Most teams IRL do it below 10 ) and this will lead to more plays to someone who may do audibles on each play and snap the ball with 8 or less secs
I do everything presnap. Let the defense settle, see what they're doing, identify the mike (the CPU is wrong often enough it needs checking on every play), make protection adjustments where I see fit, and audible when the defense shows blitz or shows an advantageous coverage where I have a match up. I'm pretty slow because I also play in a 32 man league and I'm pretty bad on the sticks, so I need every advantage I can get.There are two types of people on OS: Those who disagree with me, and those who agree.
The first kind is wrong. The second is superfluous.
“The only difference between reality and fiction is that fiction needs to be credible.”
-Mark Twain.Comment
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Re: What is the perfect amount of minutes for played stats to match with simmed?
I've been testing this myself. I referenced Pro Football reference to find total number of offensive snaps per team in the NFL in 2017. The average was 75 offensive snaps per team. Jacksonville topped the charts at 85 snaps per game, and Chicago was last with 70 snaps per game. But if I look at simmed games in Madden, the average seems to be about 50-55 offense snaps per game (this is just based on me tallying QB completions and rushing attempts). So I think I'm going to aim to be in that 55 plays per game range to stay in line with the rest of the in-game NFL. If I aim for realistic, I'll blow everyone else out in stats.Comment
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Re: What is the perfect amount of minutes for played stats to match with simmed?
To get an accurate offensive playcount, count pass attempts, sacks, and rush attempts.I've been testing this myself. I referenced Pro Football reference to find total number of offensive snaps per team in the NFL in 2017. The average was 75 offensive snaps per team. Jacksonville topped the charts at 85 snaps per game, and Chicago was last with 70 snaps per game. But if I look at simmed games in Madden, the average seems to be about 50-55 offense snaps per game (this is just based on me tallying QB completions and rushing attempts). So I think I'm going to aim to be in that 55 plays per game range to stay in line with the rest of the in-game NFL. If I aim for realistic, I'll blow everyone else out in stats.Comment
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Re: What is the perfect amount of minutes for played stats to match with simmed?
I actually never realized that. So you are only seeing on average about 55 offensive snaps (Passing/rushing attempts) per game on simmed games?I've been testing this myself. I referenced Pro Football reference to find total number of offensive snaps per team in the NFL in 2017. The average was 75 offensive snaps per team. Jacksonville topped the charts at 85 snaps per game, and Chicago was last with 70 snaps per game. But if I look at simmed games in Madden, the average seems to be about 50-55 offense snaps per game (this is just based on me tallying QB completions and rushing attempts). So I think I'm going to aim to be in that 55 plays per game range to stay in line with the rest of the in-game NFL. If I aim for realistic, I'll blow everyone else out in stats.Currently Playing
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Re: What is the perfect amount of minutes for played stats to match with simmed?
Ran the numbers on a almost a full season of simmed games and the average total snap count is usually right around 110 (confirmed by reviewing other simmed weeks from a different franchise). Playing with 15 min/13 sec accel will get you 120+ plays every single time. I couldn’t figure out why I was always first in offense and last in passing D no matter how my team was constructed, 15 min/13 sec just yields too many plays versus the sim engine. 15 min/10 sec has produced stats that are much more in line with the sim playcounts and it has had a dramatic impact on team stats.Comment
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Re: What is the perfect amount of minutes for played stats to match with simmed?
13 minute quarters. 15 second accelerated clock.
Through 8 games, I am averaging 67 offensive snaps and the defense is average about 50 - 55, give or take how well I get the other team off the field.
It’s important to keep in mind this is also a function of me typically building a lead, the opposing team gunning it to try and catch up, and me running the ball basically most of the 4th quarter.
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Re: What is the perfect amount of minutes for played stats to match with simmed?
CPU vs CPU Watching games, I'm getting around 146 with 15 minute Quarters, 15 Accelerated ClockI've been testing this myself. I referenced Pro Football reference to find total number of offensive snaps per team in the NFL in 2017. The average was 75 offensive snaps per team. Jacksonville topped the charts at 85 snaps per game, and Chicago was last with 70 snaps per game. But if I look at simmed games in Madden, the average seems to be about 50-55 offense snaps per game (this is just based on me tallying QB completions and rushing attempts). So I think I'm going to aim to be in that 55 plays per game range to stay in line with the rest of the in-game NFL. If I aim for realistic, I'll blow everyone else out in stats.Madden Xbox and PC 25 (CPU vs CPU), Footbal Mogul 25 (CPU vs CPU), Front Office Football 9 (CPU vs CPU), NBA 2K23 (CPU vs CPU), and several Military and 4X PC simulations.Comment
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Re: What is the perfect amount of minutes for played stats to match with simmed?
Have to count punts and penalties also
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Re: What is the perfect amount of minutes for played stats to match with simmed?
Nope, according to TeamRankings.com
Rushing Plays + Passing Playing Attempted + Passing Plays SackedMadden Xbox and PC 25 (CPU vs CPU), Footbal Mogul 25 (CPU vs CPU), Front Office Football 9 (CPU vs CPU), NBA 2K23 (CPU vs CPU), and several Military and 4X PC simulations.Comment

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