Realistic speed threshold
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Realistic speed threshold
Looking to find the most realistic speed threshold setting for my CPU v CPU franchise. I was thinking about trying to go into practice and trying to get 40 yard dash times but I'm not sure how effective that will be since I'm pretty sure I can't control lineman to get a comparison of fast and slow players/positions. Has anyone looked into this themselves or have any ideas of the best way to go about figuring this out?Tags: None -
Re: Realistic speed threshold
Good question .... my suspicion is that realism is somewhere above 75 , but if anybody has evidence I'm open to thatArguing with idiots is like playing chess with a pigeon .... No matter how good you are , the bird is going to **** on the board and strut around like it won anyway . -
Re: Realistic speed threshold
going higher makes the difference even lower.
the default is 50 which gives parity between higher and lower speed players, changing it to 0 would make the fastest players actually fast.Comment
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Re: Realistic speed threshold
Great question. I just always go off what feels & looks right, but I am interested in knowing others thoughts on the subject. I always felt that the Madden field dimensions are not an accurate representation of a real NFL field.Looking to find the most realistic speed threshold setting for my CPU v CPU franchise. I was thinking about trying to go into practice and trying to get 40 yard dash times but I'm not sure how effective that will be since I'm pretty sure I can't control lineman to get a comparison of fast and slow players/positions. Has anyone looked into this themselves or have any ideas of the best way to go about figuring this out?Last edited by Darth Aegis; 09-11-2019, 03:36 PM.OS needs a Thumbs DOWN button
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Re: Realistic speed threshold
Problem is when you go low that the slow players feel too slow. Lineman aren't able to get up to the linebackers to run block and other things just don't sync up correctly. I want to keep it as low as possible to still have good seperation but not so low that it causes issues. But the thing is you can pretty much make any threshold work with other changes in frosty but I'm trying to get it as close to real speeds as possible and then make adjustments once the proper threshold is set.Comment
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Re: Realistic speed threshold
True it makes the difference greater by going lower , but I suspect the differences are already exaggerated
People will always have differing opinions, but they are just that . . . Opinions
I'd be interested in anybody who has evidence , that holds water , that can demonstrate the most realistic settingLast edited by briz1046; 09-11-2019, 04:13 PM.Arguing with idiots is like playing chess with a pigeon .... No matter how good you are , the bird is going to **** on the board and strut around like it won anyway .Comment
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Re: Realistic speed threshold
I think the way to go about it would be to get the fastest player in the game and then gather the average speed/acc rating of offensive lineman. Have the fastest player's speed equal to running a 4.2. Then use combine 40 times to determine the appropriate average speed for offensive lineman. Glancing at combine times for lineman it looks to be around 5.10 or so but nfl.com is only showing the top 15 each year. The hard part is actually getting the in-game 40 times accurately to see if it's set right.True it makes the difference greater by going lower , but I suspect the differences are already exaggerated
People will always have differing opinions, but they are just that . . . Opinions
I'd be interested in anybody who has evidence , that holds water , that can demonstrate the most realistic settingComment
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Re: Realistic speed threshold
I'm going to do some more testing but from what I've done so far the most realistic threshold is somewhere around 75. First test I did with it set to 50 my WR was running a sub 4 second 40 yard dash. My LG on the other hand was running around a 5.7. It's closer to a 4.4 and 5.4 set at 75.Last edited by Landeye; 09-11-2019, 09:50 PM.Comment
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Re: Realistic speed threshold
Well, if the left it like it was at the end of last year, 75 is what the old 50 was, and the old 50 was fairly close to accurate. Players always complained their offenders were being run down from behind too much so EA just added more separation to the default threshold.Comment
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Re: Realistic speed threshold
Well, if the left it like it was at the end of last year, 75 is what the old 50 was, and the old 50 was fairly close to accurate. Players always complained their offenders were being run down from behind too much so EA just added more separation to the default threshold.
Defenders in pursuit of ball carriers are given a catch-up speed boost ( dependent on their pursuit rating ) meant to imitate the psychological boost the hunter receives in a hunter / prey type scenario , which complicates the issue as in these scenarios speed ratings are not being directly comparedArguing with idiots is like playing chess with a pigeon .... No matter how good you are , the bird is going to **** on the board and strut around like it won anyway .Comment
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Re: Realistic speed threshold
It really is pretty good. If you keep your CB 10 yards off Tyreek you're safe a very high %, but you still have a chance of giving up a big play.
If you press you can still get a good result with a slower CB, but as the SPD differential creeps up, the CBs PRS or STR get lower, or if you just go to the well one too many times you'll get beat, but it's no where near as excessive as past games.
The importance of SPD relative other ratings was lessened, and since the other ratings are more or less the gatekeepers to abilities that decrease was substantial.
I've comfortably handled WRs using CBs with SPD disadvantages as great as -5.Comment
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Re: Realistic speed threshold
Yeah it makes sense, I used to always keep the threshold around 50 to 52 and was surprised when they made that adjustment. Just goes to show what kind of players they pander to that they would change it so that a quarter of the HB's and WR's in the league could break the combine 40 yard dash record handedly.Well, if the left it like it was at the end of last year, 75 is what the old 50 was, and the old 50 was fairly close to accurate. Players always complained their offenders were being run down from behind too much so EA just added more separation to the default threshold.Comment
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Re: Realistic speed threshold
I've always wondered if this was the case but couldn't get a definitive answer. Do you know how much of an effect it has? Wonder if it can be turned down/off somehow.Defenders in pursuit of ball carriers are given a catch-up speed boost ( dependent on their pursuit rating ) meant to imitate the psychological boost the hunter receives in a hunter / prey type scenario , which complicates the issue as in these scenarios speed ratings are not being directly comparedComment

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