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Old 09-19-2019, 06:06 PM   #5
Purk1981
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Join Date: Sep 2018
Re: Can we talk about Madden 25 (14)?

Quote:
Originally Posted by PGaither84
Greetings! I wanted to have a retrospective of Madden 25, which is the last Madden I have ever bought and the one I continue to play off and on to this day.

Schemes

Another layer of depth to franchise mode was the addition on "schemes" and player types. While I think it was introduced in Madden 13, which I skipped, Madden 25 continue this feature and it is a game changer. To this day, the AI still hunts for the best players to add to their roster, but the logic has improved immensely since the PS2 era.


In Madden 01-06, the AI simply looked at the OVR rating. It would start those with the highest OVR and cut those with lower OVR ratings if it needed to make roster space, or not resign backups with similar but lower overall rated player to save cap space. This would result in an 81ovr rookie QB getting cut in favor of an 82ovr 33 year old veteran and other such logic. Madden 07 and 08 solved some of this problem with player roles, by which rookies and young players with lower overall ratings would be tagged with traits such as "Future Star" and "1st round pick" and so forth which would boost their value to the AI above just their overall rating. If they failed to live up to their potential after a few seasons, they could even be given a bust or "under performer" tag, meaning it worked both ways. This was a bandaid solution though, as we still saw in Madden 12, the 49ers would cut 96ovr Navarro Bowman because they already had 99ovr Patrick Willis... along with other logical issues.


It was Madden 25 when I first saw schemes be used to better value the players on a team's given roster when controlled by the AI. a run stuffing 3-4 defensive end would be valued by a 3-4 team much higher than a 4=3 edge rusher. The trade value, how much they would pay to resign the player, and who they would target in free agency and the draft were all impacted by this.Teams began to act more and more realistically. This also carried over to the user, as even a casual player would see players rating based on the scheme you team runs instead of a generic overall rating.


Finally, schemes have a big impact on scouting and the draft as well. The Ai will draft players which fit their scheme or fall within their scheme over players who do not when possible, and adding scheme allows the user to "filter" who they target in the scouting process.
(Updated opinion) I always liked the feel of Madden 2011 and felt it was very similar to Madden 2012 but after revisiting 2012, it’s a much improved game over 2011, way more than I remember. I’d say Madden 12, Madden 25 & Madden 15 are best on 360 / PS3.

I don’t do much draft scouting so that feature in Madden 12 isn’t something I utilized. I try to trade my next years top draft picks for rookie players drafted in current season. Takes out the guessing and saves a little time. I’d probably take the time to scout if I wasn’t trying to play 30+ years.

I’ve been playing both NCAA 14 and M25. I still prefer the actual overall presentation in NCAA 12. The extra franchise features and improved gameplay in M25 might push me towards playing M25 paired with NCAA 14 more this football season.

I’m big on stats so I like to simulate entire franchise seasons and play the playoff games then rebuild the team. Can get 20 years played in no time hehe!

Thanks! This is great insight / knowledge.

*Got hooked playing All-Pro Football 2K8 Over NCAA & Madden. Really enjoy the gameplay in APF 2k8.

Last edited by Purk1981; 11-05-2019 at 04:21 AM. Reason: APF2K8
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