View Single Post
Old 10-02-2019, 04:42 PM   #1
splashmountain
Pro
 
OVR: 0
Join Date: Aug 2016
Bail Out (Badge) is Overpowered when on Silver to HOF

Bail Out (Badge) is Overpowered when on Silver to HOF

Increases the chances of successfully completing a pass from mid-air. Passing out of a jump shot or layup yields fewer errant passes than normal.

The idea is fine in theory but the application is over the top. Guys can now, jump in the air for layups or jumpshots and get caught in the air when a defender is in their way. these guys will almost land and then do a crazy pass in the air where the ball goes thru the defender(s) to their teammate.

See its one thing if you jump in the air to shoot or lay it up and you drop it off when you're at the peak of your jump or close and there's a defender around but not directly in the passing lane. nope. the ball will go thru the defender if it has to in order to make that badge OP. perhaps its a combination of this badge and needle threader. which are stackable. which will make it impossible to tip or steal any players horrible passes when they jump pass it.

I know, someone is going to say go get Interceptor.
But isnt that the problem? They make Badge A and Badge B way over powered. therefore, they need to make Badge C just as overpowered the other direction to counter A & B. all this does is make it so people are running around with a bunch of OP badges.
splashmountain is offline  
Reply With Quote
Advertisements - Register to remove