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Old 10-09-2019, 11:52 AM   #81
tdawg3782
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OVR: 11
Join Date: Nov 2003
Location: San Diego
Posts: 4,797
Re: TDawg3782's Madden 20 CFM Progression Tool

Quote:
Originally Posted by SteelCityColt
A couple of questions if I may to check my understanding:

When the tool is first run every eligible player is assigned a hard cap potential, and distribution of when they will reach that potential? Is there anyway we can see the potential number? Just curious for doing some test runs to get a feel for how it works.

You say that dev trait affects things, I'm guessing higher traits on the whole have higher potential and are more likely to bloom early? What happens if a player's trait changes dynamically after having their potential set?
Yes that is correct. When first run every eligible player gets a potential and years to reach potential. Yes you can see the potential. Just go to review and unprotect the sheet. Select all columns, right click, then click unhide. Find the "actual potential" column. That is their official potential.

Dev traits don't have a higher potential (all players can reach 99 Ovr) but they do have a higher chance of rolling a higher potential and they do have a floor. Meaning they can't be lower than a certain value.

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