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Madden NFL 20 / The All Madden Project / Offline CFM / User vs. CPU Set
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10-19-2019, 07:29 AM
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Ren The Conqueror
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Re: Madden NFL 20 / The All Madden Project / Offline CFM / User vs. CPU Set
Quote:
Originally Posted by
KingV2k3
The biggest issue with the "Morale System" is it's implementation (or lack thereof) with regard to CBs.
Since the sim engine does not (and HAS NOT for years) registered "Catches Allowed" your CBs morale will skyrocket as the season hit the 3/4 mark or so.
They become somewhat OP, as a result.
Coverage by those boosted players will bear little resemblance to how they played at default.
So:
If you adjust for the default version of those DBs, your pass coverage gets a little "too good" at that 3/4 mark and if you calibrate to the 70s / 80s morale you see late in the year, there's dismal coverage early and the whole team (potentially) suffers, as a result of losses.
To me, it's the biggest, yet easiest to correct, wart in the system.
But:
Since it's been that way for a loooooong time, I doubt it'll be addressed anytime soon.
This is great info.
Do you do anything to remedy this, or do you just let it play out?
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Last edited by Ren The Conqueror; 10-19-2019 at
07:42 AM
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