Almost impossible complete one pass with Matt Moore

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  • packers96
    Rookie
    • Sep 2011
    • 232

    #1

    Almost impossible complete one pass with Matt Moore

    Tried play one match against Packers just momments ago but i just completed only 2 passes with KC's backup QB Matt Moore. I always play in AP level with all sliders default. did Anybody had this problem too?
  • reyes the roof
    Hall Of Fame
    • Mar 2009
    • 11526

    #2
    Re: Almost impossible complete one pass with Matt Moore

    Not specifically with Moore, but I was playing with my backups in the pre season in my Bears franchise and they were so inaccurate that they made Trubisky look like the second coming of Peyton Manning

    Comment

    • tobster70
      Just started!
      • Oct 2019
      • 1

      #3
      Re: Almost impossible complete one pass with Matt Moore

      I find with the lower quality QBs you need to make sure their feet are set and stationary so you need to make sure you're not moving them when you throw

      Comment

      • k1ngofny
        Rookie
        • Sep 2018
        • 65

        #4
        Re: Almost impossible complete one pass with Matt Moore

        You also probably shouldn't pass lead with inaccurate lower rated QBs as well. This can have the knock-on effect of making some throws riskier too.

        Comment

        • underdog13
          MVP
          • Apr 2012
          • 3222

          #5
          Re: Almost impossible complete one pass with Matt Moore

          I wish instead that qbs with low awr had limitations with hot routes and audibles.

          Less than 65 awr = no audibles or hot routes
          Less than 70 = can flip the play
          less than 75 = 2 audibles available.
          less than 80 = 2 audibles and 1 hot route change
          less than 85 = all 4 audbiles and 2 hot route changes
          less than 90 = 3 hot routes
          above 90 = everything unlocked.

          That would affect how I play so much and be much more realstic than never being able to make a throw.
          PSN: Dalton1985
          Steam: Failure To Communicate

          Comment

          • Shogunreaper
            Rookie
            • Nov 2016
            • 339

            #6
            Re: Almost impossible complete one pass with Matt Moore

            Originally posted by underdog13
            I wish instead that qbs with low awr had limitations with hot routes and audibles.

            Less than 65 awr = no audibles or hot routes
            Less than 70 = can flip the play
            less than 75 = 2 audibles available.
            less than 80 = 2 audibles and 1 hot route change
            less than 85 = all 4 audbiles and 2 hot route changes
            less than 90 = 3 hot routes
            above 90 = everything unlocked.

            That would affect how I play so much and be much more realstic than never being able to make a throw.
            yeah the throw 10+ yards away from recivers is such nonsense i really want them to move away from it.

            I mean obviously they aren't going to have pinpoint accuracy but to not even be in the ballpark?

            When i was building my 98 speed mobile qb i drafted he couldn't complete a pass to save his life, i just ran it every other play until i got enough experience to bump my stats up.

            Comment

            • Ace1234NY
              Rookie
              • Jan 2018
              • 92

              #7
              Re: Almost impossible complete one pass with Matt Moore

              Yeah. It's clearly RNG and when the RNG comes up "inaccurate", the ball goes to the opposite side of the field, often straight to a defender. This becomes extremely prominent with lower rated QBs. I think it's a cheap and lazy way to add difficulty for the user. As a general rule, taking control away from the user is bad game design imo. It's frustrating to keep failing with no way to influence the outcome. At the very least, for realism's sake, these inaccurate throws should be closer to the target and their likelihood of occurring correlated to how far down the field the target is.

              Comment

              • kennylc321
                Pro
                • Aug 2018
                • 925

                #8
                Re: Almost impossible complete one pass with Matt Moore

                They should incorporate something where low awareness QBs are not able to see the field well. Like some kind of cone... oh wait... never mind.

                I actually like your idea. It is something that would directly impact the way you play the game, the way you build your franchise, and the QBs you play with. These are the kind of ideas I love listening to, instead of stuff like "we need to create our own refs on the field" or nonsense like that.




                Originally posted by underdog13
                I wish instead that qbs with low awr had limitations with hot routes and audibles.

                Less than 65 awr = no audibles or hot routes
                Less than 70 = can flip the play
                less than 75 = 2 audibles available.
                less than 80 = 2 audibles and 1 hot route change
                less than 85 = all 4 audbiles and 2 hot route changes
                less than 90 = 3 hot routes
                above 90 = everything unlocked.

                That would affect how I play so much and be much more realstic than never being able to make a throw.

                Comment

                • oneamongthefence
                  Nothing to see here folks
                  • Apr 2009
                  • 5683

                  #9
                  Re: Almost impossible complete one pass with Matt Moore

                  Madden has difficulty replicating inaccurate throws they they're either dead on or crazy misses. You don't see a lot of passes that barely miss the mark because there's so much warping when a receiver is close to the ball that alot of times they'll shift into position to get a catch animation. They should have some animations of barely misses or off the fingertips. Could help less accurate passers feel more realistic and better receivers could mitigate having a less accurate QB ala Larry Fitz by having a rating that determines how successful a WR is at adjusting to bad passes.

                  Sent from my LM-Q720 using Tapatalk
                  Because I live in van down by the river...

                  Comment

                  • mtmetcalfe
                    Rookie
                    • Jun 2009
                    • 491

                    #10
                    Re: Almost impossible complete one pass with Matt Moore

                    Originally posted by underdog13
                    I wish instead that qbs with low awr had limitations with hot routes and audibles.

                    Less than 65 awr = no audibles or hot routes
                    Less than 70 = can flip the play
                    less than 75 = 2 audibles available.
                    less than 80 = 2 audibles and 1 hot route change
                    less than 85 = all 4 audbiles and 2 hot route changes
                    less than 90 = 3 hot routes
                    above 90 = everything unlocked.

                    That would affect how I play so much and be much more realstic than never being able to make a throw.
                    I’ve thought they need ways to add nuances and difficulty levels to the user dependent on QB ratings on top of what they have now.

                    I like the ideas you have and would add number of reads from the snap dependent on awareness. Low rated awareness and you only have your first read open and have to manually open other reads.

                    Comment

                    • DatsunDimer
                      Rookie
                      • Sep 2011
                      • 141

                      #11
                      Re: Almost impossible complete one pass with Matt Moore

                      Originally posted by mtmetcalfe
                      I’ve thought they need ways to add nuances and difficulty levels to the user dependent on QB ratings on top of what they have now.

                      I like the ideas you have and would add number of reads from the snap dependent on awareness. Low rated awareness and you only have your first read open and have to manually open other reads.
                      This has been my favorite idea as well. I think it would create a fun challenge between using Veteran QBs (High AWR/Low Skills) vs prospect QBs (Low AWR/High Skills). A lot of young mobile QBs are simply 1-2 read players and then they take off. I do think the read selection(s) should be able to be changed pre-snap to enhance the chess match with the defense. I feel there so much dependence on QB physical traits that the user rarely, if ever, feels the AWR difference.

                      Comment

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