2019 Edited Rosters

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  • Funkycorm
    Cleveland Baseball Guru
    • Nov 2016
    • 3160

    #1

    2019 Edited Rosters

    Hello everyone. I decided to share the roster I have been editing for my personal use with everyone. The current version is already on the vault but I figured why not spread the word a bit. Maybe there are others who will agree with my philosophy.

    I am not moving on to MLB 20, more than likely. It will have to take a lot to sway me. I am having loads of fun with this game and that is why I wanted to share this. Honestly, I am not moving on to any sports game next year or even the playstation 5.

    We have a great set of rosters here as a community, second to none. But there is always one thing that nags at me. I feel like as a whole, we over value prospects. So how I like to play, this becomes apparent rather quickly. I like to build teams into my vision over 6 to 8 years of simming then I play them. That is what my Indians future franchise is. Don’t get me wrong, I love it, but what happens is that the league is packed full of rosters that have 20 or more players at 85 overall where even the bottom dwellers are star studded teams. I combated this by spending hours editing my Indians save file rosters to make it better. Why do this to one file when I can do it at roster level. I also discovered if you simulate 15 to 20 years into the future, the roster ratings explosion tends to return to where it sits at the beginning. I took some time and thought about why and came to a few conclusions. But I won’t share those specifics.

    Enough about that though, let’s talk about the roster.


    Roster:

    I started with the FM trade deadline version as the base for this roster. So credit to the creators of that roster.

    I will get the elephant out of the room now. These are not 40 man accurate. I do not intend them to be. That is not something high in my priority list. What it does have is MLB players and A and B potential prospects out of A ball so they don’t disappear when you start a RTTS. This was higher priority for me versus having completely accurate 40 man and 100 percent minor league accuracy.


    What the roster has:


    At this point, all A and B prospects and MLB players out of A ball.
    A few contracts changed for players deciding to opt out of contracts.
    At this point, over 100 MLB players with edited ratings (SDS end of year or very close to it) to reflect good or bad years. E.g. Alvarez, Alonso, Castillo, Giolito, etc. I am still working on more at this point.
    A lot of edited potentials to minimize the over inflation of ratings a few years down the road.


    Let’s talk about potentials.

    First we have to cover a few topics to truly understand potential.

    1. In the game, a player can have his overall impacted by 4 to 5 points either direction from their base overall by morale alone. Meaning if a player rated 80 is very happy could he have an 85 overall rating. Yes, we know this is cosmetic only, but the adjusted rating can have a huge impact on depth charts, starter slot, lineup slot, etc.

    2. Next, we know that potential has no true bearing on regression, so there is no need to inflate it for that. I have a lot of simulated seasons with different rosters to confirm that. Probably over 40 seasons of simulation here studying a lot of different things.

    3. Next, we need to look at how prospect grades work and what the numbers mean. The scale rates from 20 to 80. There are some great reads on this, but I will give a quick breakdown. For hitters, a 50 grade is an average or regular player. A score of 65 would be considered all star caliber, and going 70 and above is considered elite and the best of the best. For starting pitchers, a 50 grade would be a number 4 starter and a grade of 70 would be considered a true number 1 or 2 starter on some rosters. Above a 70, would be considered an ace. This means that most players should be near the middle of about a prospect grade of 50. There are fewer aces in the league than teams on average and not every team has an ace or true number 1 starter so we need to accept that.

    4. That being said, we now have to figure out where the average major leaguer should be at during their peak overall and prime age. They should sit somewhere around 76 to 78. That would make the average player less than allstar caliber, and more than bench and utility players. This is going to be a slightly different number for your average reliever as their average prospect grade is around 45.

    5. With the average player being established as a 76 to 78, we can move forward. But players in this rating range can’t be good, can they? Yes they can and this is where you can get some really good players that are good at a few things but not everything. They are not bad players, but they are not great players. They are what make up a chunk of MLB rosters as average every day players that do their job. This also means that if you elevate these players morale by 4 if they are very happy, they now go to an average of 80 to 82 at most which is a much more presentable and reasonable number and less likely to mess up lineups, rotations, and bullpens.

    6. So the question now becomes, how do we translate that into potential ratings? With the above being said, this means that a prospect grade of 50 should be average and should equate to a potential of 76 to 78. This means that your average prospect would show C potential in the game, not a B potential.

    7. What I did was use a scale and converted prospect grades to potentials. With all the above being said, I converted a prospect grade of 50 to a potential of 76 to 77. So a prospect grade of 55 would be a 78 to 81 window. The FM rosters use an average of 80 to 81 for the average player grade, so this creates more high potential players, more A potential players, and more inflated roster ratings down the road.

    8. There are only a few prospects who have grades above 60 and none above 70. If you classify 70 as elite, there are no elite prospects and should be no prospect with a potential of 97 to 99. I did keep some prospects near where they were and some top prospects that I did not change. As an example, Indians prospect Nolan Jones had a potential of 90 in the FM roster and this would translate back into a prospect grade of 65 and make him an elite prospect, which he is not. Instead his grade is a 55, which puts him in the 78 to 81 potential and since I do not drop more than 1 grade, it will make it an 80 to 81. This means he will be above average player and may make some all star games with good years, but won’t be a perennial all star or elite player. In the original potential grade system, he would grow into a 90 overall and be a premier player in the league, again something he is not projected to be.

    9. This means that a lot of prospects that had potentials of 90 or more, had their potentials lowered to the 83 to 86 range. Some even more than that down to 80 or 81. I did not drop any prospect more than one letter grade.

    I know that everyone wants that prospect to turn into a 99 overall superstar, but it just doesn’t happen that often. Average players have great years then regress back to the mean. Also in order to make building a team harder you have to truly make roster decisions about current players and up and comers. It also makes those A potential prospects much more valuable. The trend is that more prospects tend to become superstars in the game more than actually do in real life. Lowering potential to a more reasonable number helps that.

    I should also note that in my personal franchises, I do prospect edits to keep the trend of player be maintained in a consistent manner. But this post is lengthy enough so I won't go into it now. Maybe another day.



    This roster may not be what everyone wants but it is what I want from a roster. If you like it, feel free to use it. The next post will have the file information in it.


    Note that this is still potentially a work in progress. I may or may not make more changes. Please keep this in mind when asking questions or making comments. There are still some prospect potentials and ratings changes I am making.


    I am posting this to share with others.

    Thanks for checking it out!
    Last edited by Funkycorm; 11-10-2019, 05:20 PM.
    Funkycorm

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  • Funkycorm
    Cleveland Baseball Guru
    • Nov 2016
    • 3160

    #2
    Re: 2019 Edited Rosters

    Updated as of 11-15-19

    File name: FMfunkyFINAL
    PSN: Doctordoof36
    Last edited by Funkycorm; 11-15-2019, 11:14 PM.
    Funkycorm

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    • Ducks on the Pond
      Rookie
      • Jul 2019
      • 16

      #3
      Re: 2019 Edited Rosters

      Thanks for the roster upload. Really appreciate the time you took to not only sim, analyze, & adjust, but also provide all of the details here. This roster looks like it should hold up well for many seasons.

      I'd definitely be interested in seeing what types of edits you make to drafted prospects, if you have the time. Its not really the same thing, but I've considered randomly increasing ratings of some 1st round picks, just because the CPU drafting engine is so awful & overly focused on potential without regard to rating ceilings.

      Comment

      • Funkycorm
        Cleveland Baseball Guru
        • Nov 2016
        • 3160

        #4
        Re: 2019 Edited Rosters

        Originally posted by Ducks on the Pond
        Thanks for the roster upload. Really appreciate the time you took to not only sim, analyze, & adjust, but also provide all of the details here. This roster looks like it should hold up well for many seasons.

        I'd definitely be interested in seeing what types of edits you make to drafted prospects, if you have the time. Its not really the same thing, but I've considered randomly increasing ratings of some 1st round picks, just because the CPU drafting engine is so awful & overly focused on potential without regard to rating ceilings.
        Thanks for checking it out. I am getting over a stomach bug right now, but I will try and post the edits I do by the weekend.

        I appreciate the feedback!
        Funkycorm

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        • Ducks on the Pond
          Rookie
          • Jul 2019
          • 16

          #5
          Re: 2019 Edited Rosters

          Originally posted by Funkycorm
          Thanks for checking it out. I am getting over a stomach bug right now, but I will try and post the edits I do by the weekend.

          I appreciate the feedback!
          No rush on this. Rest up & get well soon! I'm just about to start a franchise, so it'll be a while before I need to edit prospects.

          I think you deserve to be getting more positive feedback on the roster, but this time of year I'll bet most people are too deep into their franchises to consider starting over (or too busy playing Madden, NBA2K, etc.)

          Using the carryover feature, I played all 162 games of the Indians 2016 season in MLB17, & all 162 games of the D-Backs 2017 season in MLB18.

          This year, I just haven't made much progress. I'm a lifelong fan of the Tribe, so I wanted to go back to using them, but playing against all those AL Central teams just gets boring. Playing as the D-Backs was actually a lot more exciting, having the challenge of competing in a division against the Dodgers & Giants, and I generally like the NL stadiums more than the AL. I was in a 5-team race for a wild card spot in the last few weeks of the season, which was far more interesting than when I won the AL Central with Cleveland by like 25 games.

          So I may go back to the D-Backs. They certainly have some intriguing young prospects on the roster now. I've been wanting to play multiple seasons, so I probably have to start simming more.
          Last edited by Ducks on the Pond; 11-15-2019, 02:35 AM.

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          • Funkycorm
            Cleveland Baseball Guru
            • Nov 2016
            • 3160

            #6
            Re: 2019 Edited Rosters

            Originally posted by Ducks on the Pond
            No rush on this. Rest up & get well soon! I'm just about to start a franchise, so it'll be a while before I need to edit prospects.

            I think you deserve to be getting more positive feedback on the roster, but this time of year I'll bet most people are too deep into their franchises to consider starting over (or too busy playing Madden, NBA2K, etc.)

            Using the carryover feature, I played all 162 games of the Indians 2016 season in MLB17, & all 162 games of the D-Backs 2017 season in MLB18.

            This year, I just haven't made much progress. I'm a lifelong fan of the Tribe, so I wanted to go back to using them, but playing against all those AL Central teams just gets boring. Playing as the D-Backs was actually a lot more exciting, having the challenge of competing in a division against the Dodgers & Giants, and I generally like the NL stadiums more than the AL. I was in a 5-team race for a wild card spot in the last few weeks of the season, which was far more interesting than when I won the AL Central with Cleveland by like 25 games.

            So I may go back to the D-Backs. They certainly have some intriguing young prospects on the roster now. I've been wanting to play multiple seasons, so I probably have to start simming more.
            Thanks! I appreciate that.

            I am not too concerned about the feedback. Glad I have gotten some. I wanted to contribute to the community. And like you said, with the season being over, most won't start a new franchise.

            I actually started this for what you said. I am playing as the Indians, lifelong fan here too even though I recently left the state for work, but wanted to play as an NL team. I am actually doing this so I can play as the Padres or maybe the Giants or the Diamondbacks. Haven't quite decided yet.

            I am actually going to release an updated version of the roster tonight with some more edits around 9 pm EST time. I edited some more potentials and some more player ratings. Probably another 30-35 MLB players and edited some more potentials of MLB players. I ran another test simulation when I was under the weather for the heck of it and found a few more things I needed to improve upon. At that point, I will probably be done editing and roll with a second franchise.

            I am going to write up the prospect edits sometime this weekend. This is where it gets harder because the draft classes in the show start off strong then seem to drop in talent over a 5 year period then reset. It makes those edits for long term franchises more important.

            Either way, thanks for your feedback. I truly appreciate it.
            Funkycorm

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            • Funkycorm
              Cleveland Baseball Guru
              • Nov 2016
              • 3160

              #7
              Re: 2019 Edited Rosters

              Pulled down temporarily.
              Last edited by Funkycorm; 11-15-2019, 10:24 PM.
              Funkycorm

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              • Funkycorm
                Cleveland Baseball Guru
                • Nov 2016
                • 3160

                #8
                Re: 2019 Edited Rosters

                Working on some more edits. Should be up by 1145pm EST. This will be the gold version. Will post details when uploaded.
                Funkycorm

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                • Funkycorm
                  Cleveland Baseball Guru
                  • Nov 2016
                  • 3160

                  #9
                  Re: 2019 Edited Rosters

                  Final roster is live.

                  A ton more potential edits to really help keep overalls in line. New formula used based on average player progression on average in a single year.

                  This is the roster I am starting my new Padres dynasty with.

                  File name: FMfunkyFINAL
                  PSN: Doctordoof36

                  Enjoy everyone!

                  My prospect edits will be posted soon to share with everyone.
                  Last edited by Funkycorm; 11-16-2019, 10:49 AM.
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                  • Funkycorm
                    Cleveland Baseball Guru
                    • Nov 2016
                    • 3160

                    #10
                    Re: 2019 Edited Rosters

                    Draft Prospect Edits


                    This is where it gets inherently harder to keep the inflated roster ratings under control. The draft classes appear to be on about 5-year cycles where they start off loaded with talent then slowly decrease over about 5 years then reset again. Getting the draft class edits correct, which can’t be done until the offseason, is a key to longevity of this game. As I said before, the talent pools tend to return to normal 15 years down the road. But if someone doesn’t sim to that point, they will never get there. We have to take that into consideration.


                    Before I go into the edits, let’s review the scouting grades quickly. Remember, a score of 50 is your average player and number 4 starter, and a score of 45 is your average reliever. This means that a prospect grade of 80 would equal potential of 97 to 99 and a prospect grade of 65 or more would be an all star and we would define that as 86 or more potential.


                    Also remember our goal is to have an average player rating of 76-78 for your typical major league player. We need these edits to bring our draft classes to that same criteria.



                    Here are the edits.


                    It is important to do these in order but not required. Note that I only make 2 kinds of edits, age and potential. I do not mess with the other attributes themselves. It is more writing of information then it actually is editing the prospects themselves. These edits apply to all players drafted and signed by any team, including me as the user.


                    1. All relief and closing pitchers with a potential over 85 have their potential lowered by 8 and have to have a potential of 85 or less so they may drop a few more than 8 points in potential. But they cannot go below 79. I do this because the draft class engine is obsessed with making a lot of closers rated 73-75 overall out of the draft with a potential of 97-99. That rating we have established isn’t for closers. It is for the best of the best. Closers should not have a prospect grade over 65, which would equal an 87-89 rating, but I am being nice to give them a bottom of 79 if they sit above it already.

                    2. All players rated out of the draft with a current overall that is 49 or less will have their age changed to 18 and their potential lowered to only 25 above their current overall. Meaning a player with an overall of 49 will have a potential of 74. If a player is not good at this point and his overall is 49 and potential is 90, it will take him on average of 6-7 years just to get to a 70 overall. We don’t want years with loads of 28-year-old rookies and we don’t want to over inflate ratings 10 years down the road, which this will do if we don’t change this now. It does not matter here if they were a top draft pick or their potential is 95. This is a blanket rule.

                    3. So, here is where it gets harder and where I will start to have looks of confusion being tossed my way. Let’s talk about prospects with potentials of 86 to 89. This would correlate to a scout grade of 65 and these players would be considered all stars. For prospects with potential of 90 to 96, these players would have scout grades of 70 to 75. Lastly, players with potentials of 97 to 99 would have scout grades of 80. That being established, let’s go into the number of players we should have in this area. This is also where note writing or putting on the computer to keep track will be exceedingly handy. I am old school so I use notebooks to keep track of all my gaming records with.

                    4. First, players with potential of 97-99. These are the elite of the elite. There should be no more than 1 position player and 1 pitcher in this grouping per draft. If there is more than one of each in this grouping, all will be assigned a random number and a random number generator (or you know dice or little kid) will determine which one stays at that and who lowers. If there is less, I do not increase the potentials of another player. I then lower the remaining players not chosen to stay at that level to 96. So, the next step then will be…

                    5. Players with potential of 94-96. There should be no more than 2 total players in this group. Again, the same determination as above is used. Those who don’t make the cut, get lowered to 93. This means the next step is…

                    6. Players with potential of 90 to 93. Remember this still correlates to a prospect grade of 70 which correlates to elite talent and it is something no current prospect has in real life. There should be no more than 3 total players here as well. Same rules as the last two steps. Everyone who doesn’t meet the cut gets lowered to 89 potential.

                    7. This in the end means, that a max of 7 players should have potentials over 90. This seems like a small number, but I am actually being quite generous with it. Let’s continue on our journey to average players. Remember, this includes my team as well and is done by RNG so it is fair to everyone. Now, just imagine how important that A prospect is now to your organization. They can change the future of your franchise if you get lucky and get one. It also makes them much harder to trade for and that much more valuable as a trade asset.

                    8. Next, we need to look at the 86 to 89 grouping, which by this point has grown to be quite large at this point. But remember, we are still sitting at a prospect grade of 65 at this point which means all-star. I am a little more generous here though as I allow 6 players to be in this range with at least 1 being a starting pitcher. Same lowering rules apply. There are now 13 players only with potential of 86, which is a good number. It is almost 1 per team and that is not bad. Everyone left will go to 85 potential.

                    9. Now the 83-85 group. The rule here is no more than 1 per team can be in this range. If there is more than one in this grouping, one player gets his potential lowered to 82. This will allow most teams to have one in the group and you will get 20-30 players in this range.

                    10. Lastly, any team that has 4 players or more with a potential over 80, the lowest of those 4 get their potential lowered to 78 automatically. Which seems like a bad thing but remember, this is still at the top of the average player rating of 76 to 78 that we want.

                    11. I know this seems like a lot of editing. If you do it all on paper or a computer then change it at the end, it goes quite quickly. We have successfully minimized the crazy amount of all star or more potential players by doing this. I have toyed with going one more branch lower

                    12. Players who are rated overall at 70 and above cannot be less than 21 years old unless they were a top 5 pick.

                    13. All players aged 24 or 25 years old have their age changed to 23. This is meant to reflect those who go to a 4-year college and then are drafted out of college. This is not a problem in the first draft or two but as all players do not enter the draft after being scouted to minimize the number of players added, these becomes more important. Again, we don’t want 30-year-old rookies.



                    I know this seems like a lot of work, but it is how I have truly found balance in the rating system in the game. It is not perfect by any means but it is what has worked for me. I have changed how I have done this over the last couple of years. I started out with just a simple age edit back in MLB 17 and it has slowly grown in the edits you see above.


                    This is purely informational and nothing that you have to do to use this roster but for me the effort is worth it. And like I said, with only 7 prospects with A potential, just imagine how valuable they are to your team’s future.


                    Thanks for reading!
                    Funkycorm

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                    • Ducks on the Pond
                      Rookie
                      • Jul 2019
                      • 16

                      #11
                      Re: 2019 Edited Rosters

                      Wow, I really appreciate the in-depth instructions & rationale you provided! Sounds like a lot of work, but since it only has to be done in the offseason, I'll probably adopt your ideas for a more realistic franchise experience.

                      It also adds some mystery to drafting. Unless I'm misunderstanding your process, you could draft the next Mike Trout with 99 potential, but if you're unlucky in the RNG process, his potential could tumble all the way down to 85. Is that correct? He'd probably still end up being a good player, but not necessarily the future HoFer you were expecting.

                      Some questions...

                      1) For #12, do you adjust ratings until OVR drops below 70, or just age them to 21?

                      2) Do you plan to manually scout draft prospects for your team? The CPU does a terrible job of selecting draft picks, so last year to make it tougher on myself, I did auto scouting for my team, until 10 days before the draft. Then I could scout whoever I wanted to in that 10-day window. It was still too easy for me to put together a really good draft class, because the CPU doesn't appear to value current ratings as much as it should. I know some people do no scouting at all, but I haven't been able to convince myself to do that yet.

                      3) Some draft picks come in with crazy low durability ratings. Do you make any edits to those?

                      4) I know you've been more focused on prospect potentials, but I remember reading in Cycloniac's TrueSim roster thread, that he found that he could prevent players over 30 from regressing & retiring too soon by giving them higher potential ratings. Was wondering if you've noticed any issues with older players, or think the roster will be fine as-is.

                      Thanks for your efforts to improve franchise mode!
                      Last edited by Ducks on the Pond; 11-16-2019, 07:56 PM.

                      Comment

                      • Funkycorm
                        Cleveland Baseball Guru
                        • Nov 2016
                        • 3160

                        #12
                        Re: 2019 Edited Rosters

                        Originally posted by Ducks on the Pond
                        Wow, I really appreciate the in-depth instructions & rationale you provided! Sounds like a lot of work, but since it only has to be done in the offseason, I'll probably adopt your ideas for a more realistic franchise experience.

                        It also adds some mystery to drafting. Unless I'm misunderstanding your process, you could draft the next Mike Trout with 99 potential, but if you're unlucky in the RNG process, his potential could tumble all the way down to 85. Is that correct? He'd probably still end up being a good player, but not necessarily the future HoFer you were expecting.

                        Also, for #12, do you adjust ratings until OVR drops below 70, or just age them to 21?

                        One other question -- I know you've been more focused on prospect potentials, but I remember reading in Cycloniac's TrueSim roster thread, that he found that he could prevent players over 30 from regressing & retiring too soon by giving them higher potential ratings. Was wondering if you've noticed any issues with older players, or think the roster will be fine as-is.
                        Correct, they could drop. Usually there is only 1 player that high but they could drop if there are a couple players there if you have luck like mine.

                        I just age them to 21.

                        I haven't seen any issues with regression. Everything I have seen it stays the same rate irregardless of potential. I simmed seasons with the same players at different potentials and there was no difference.
                        Funkycorm

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                        • Ducks on the Pond
                          Rookie
                          • Jul 2019
                          • 16

                          #13
                          Re: 2019 Edited Rosters

                          Sorry, looks like I edited my post to add more questions just after you replied. I was curious about a couple more things:

                          Originally posted by Ducks on the Pond
                          2) Do you plan to manually scout draft prospects for your team? The CPU does a terrible job of selecting draft picks, so last year to make it tougher on myself, I did auto scouting for my team, until 10 days before the draft. Then I could scout whoever I wanted to in that 10-day window. It was still too easy for me to put together a really good draft class, because the CPU doesn't appear to value current ratings as much as it should. I know some people do no scouting at all, but I haven't been able to convince myself to do that yet.

                          3) Some draft picks come in with crazy low durability ratings. Do you make any edits to those?

                          Comment

                          • Funkycorm
                            Cleveland Baseball Guru
                            • Nov 2016
                            • 3160

                            #14
                            Re: 2019 Edited Rosters

                            Originally posted by Ducks on the Pond
                            Sorry, looks like I edited my post to add more questions just after you replied. I was curious about a couple more things:
                            I manually scout only. CPU does a poor job of it. How I scout is another crazy thing all together like most of what I do on the Show. Maybe I will share that soon.

                            I hadn't considered durability rating, but I would probably bump them up a bit. I may consider that. I am about to finish a regular season. I will check it out and get back to you on it.
                            Funkycorm

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                            • Funkycorm
                              Cleveland Baseball Guru
                              • Nov 2016
                              • 3160

                              #15
                              Re: 2019 Edited Rosters

                              Short story for scouting is I spend 3 to 4 weeks discovering then scout no player for more than 1 day. It provides some Intel on a lot of players but not a lot of Intel on a few players.
                              Funkycorm

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