Franchise mode letting teams go over the cap.
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Franchise mode letting teams go over the cap.
I wanted to make a post in here to see if anyone else has noticed this. A few people from our online league noticed that one user is about $6mil over the salary cap and the game has been letting him play his games. Has anyone else noticed this? I know it won't let you sign or trade for anyone if you're over the salary cap but this is the first time I've noticed it allowing a team to go over the cap going in to a season. I guess I just never noticed because I'm always really cap conscious so I don't often have this issue.Tags: None -
Re: Franchise mode letting teams go over the cap.
How did he get over the cap? I'm not aware of the game doing anything to force you to reduce your teams salary if you are over the cap (i.e. blocking somebody from playing games) but rather it tries to prevent you from going over in the first place.
For the most part you can't sign, resign, or trade for anybody whose contract would put you over the cap but there are ways to increase your cap number without signing anybody new. Mainly through either back loaded contracts increasing from one season to the next and accumulating early round draft picks which can carry a high cap number.
My guess is that he went over that way and the game isn't forcing him to fix it but also won't allow him to trade for or sign anybody new. -
Re: Franchise mode letting teams go over the cap.
It's very easy to do. When you edit a player(not even the contract) it restructures the contract. As an example: Player A is in the last year of his contract paying 1m. Then signs 4 year extension for y1-8m y2-9m, y3-10m, y4-13m. So before the edit his contract is 5 years at 1m-8m-9m-10m-13m. The majority of the contract is spread over the last 4 years. If you edit the player by say, switching positions or adding 1lb, then the contract gets restructured. Instead of being 2 different contracts at 1y-1m and 4y-40m. it is now 1 contract at 5y-41m. You'll then get a breakdown something like 6m-7m-8m-9m-11m. So you actually increased your current contract hit but lowered future contract hits. My league allows restructuring but you still aren't allowed to go over for the current year. Doing so is cheating imo.Comment
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Re: Franchise mode letting teams go over the cap.
Interesting so it redistributes the deals and spreads them evenly if you edit anything about a player?It's very easy to do. When you edit a player(not even the contract) it restructures the contract. As an example: Player A is in the last year of his contract paying 1m. Then signs 4 year extension for y1-8m y2-9m, y3-10m, y4-13m. So before the edit his contract is 5 years at 1m-8m-9m-10m-13m. The majority of the contract is spread over the last 4 years. If you edit the player by say, switching positions or adding 1lb, then the contract gets restructured. Instead of being 2 different contracts at 1y-1m and 4y-40m. it is now 1 contract at 5y-41m. You'll then get a breakdown something like 6m-7m-8m-9m-11m. So you actually increased your current contract hit but lowered future contract hits. My league allows restructuring but you still aren't allowed to go over for the current year. Doing so is cheating imo.Comment
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Re: Franchise mode letting teams go over the cap.
Very frustrating oversight. 90% of AI teams are over the cap.Comment
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Re: Franchise mode letting teams go over the cap.
i see this at week 1, think you can be over during preseason. what i do is edit during the season players that resign so spread the deal, imo thats like a deal restructure, assuming they have the cap space. thats a no brainer. where they have neg i spread to push forward players where y1 large smaller yr2 plus, usually older players, and they must have resigned. ie spread the money to ease problems or we release you. rarely do i take over the coach and dump older players with small or no penalty to make sure that cap is positive. all of that makes sense to me and isnt cheating as we cant restructure contracts, dont have fifth year options, cant resign 1 yr free agents during the season, dont have compensatory picks, dont have more that one tag, dont have rfas, dont have rookie fas signing for league minimum etc etc. if they gave me all that then we would have less problems.Comment
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Re: Franchise mode letting teams go over the cap.
It’s not just preseason you can be over, we’re 5 weeks in to the season 2 regular season and have teams over the cap. Don’t get me wrong I love the new more realistic contracts because it finally adds a level of difficulty to roster management that wasn’t there before. But if they are going to make salaries realistic they also need to give us realistic options to manage the cap, we need restructuring and 5th year rookie options at least.i see this at week 1, think you can be over during preseason. what i do is edit during the season players that resign so spread the deal, imo thats like a deal restructure, assuming they have the cap space. thats a no brainer. where they have neg i spread to push forward players where y1 large smaller yr2 plus, usually older players, and they must have resigned. ie spread the money to ease problems or we release you. rarely do i take over the coach and dump older players with small or no penalty to make sure that cap is positive. all of that makes sense to me and isnt cheating as we cant restructure contracts, dont have fifth year options, cant resign 1 yr free agents during the season, dont have compensatory picks, dont have more that one tag, dont have rfas, dont have rookie fas signing for league minimum etc etc. if they gave me all that then we would have less problems.
I took the Eagles in our league and their cap situation is rough, I had to trade Jason Peters, Alshon Jeffery, Brandon Brooks, and Malcolm Jenkins, plus cut Nigel Bradham. After all of those moves I was still only able to re-sign Nelson Agholor and Ronald Darby, I had to let every other expiring contract walk so all 3 of my starting LBs, my top 3 safeties and Jordan Howard. After all of that I went in to free agency with a whopping $5mil in cap space to sign free agents and only like 37 players on the roster. And I mostly asked for future picks in my trade because my cap situation didn’t allow me to take on that many current picks. That’s just crazy, any NFL team would have been able to shuffle a couple of things around to be able to keep a couple more of the guys I lost, they still would have to let a few walk but not that many.Comment
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Re: Franchise mode letting teams go over the cap.
in week 1 i fix all the teams that need fixing. i went into the off season 31.2 M in the hole, didnt resign all my players during the season. traded players away for next year picks, traded away picks for next year, traded players for cheaper lower ovr in their position etc etc. went into the draft with my first pick at 119, all i was looking for was ps fodder, had no expectations. no 5th year option or compensatory means im screwed developing players after 4 years, or rfas etc.
rest of the teams in my offline cfm are sorted because i have to do it for them. cpu should realise that a 63 ovr backup RG who has 100k penalty but 2.5m salary cap hit at the age of 34 might not be worth keeping? simple logic/expert system could do this, we call our brains but a cpu can have decision trees.
simple answer for me.
offline franchise on pc, mut etc on console.
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Re: Franchise mode letting teams go over the cap.
I've got the same problem in my league. Good to see others experiencing it too. I thought something was off.Comment
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Re: Franchise mode letting teams go over the cap.
Just curious. Does anyone know if turning salary cap off makes the cpu more aggressive in re-signing their better players and/or in free agency?Comment

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