M20: Generated Player Only CFM

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  • khaliib
    MVP
    • Jan 2005
    • 2884

    #1

    M20: Generated Player Only CFM

    In a nutshell, you “Scrub” all front end NFL players from your CFM by simming them out and start playing with 100% Generated Players.

    SETUP:
    1) Scrub as an Owner, then select your team as an Owner after the Scrub
    - getting fired will be a pressure put upon the User due to this setup
    - can play as an Owner if the Scenario aspect is not a big deal

    2)***Lower XP Sliders to 25 or under before Sim
    - this allows “some” ratings increase, but removes ballooning players back outside of what this Scrub will do

    3) Set all Team Management to “Auto” etc...
    - keep in mind it’s possible your selected team could start off with a poor roster, balanced roster, or a good roster but with serious CAP issues, so be prepared!!!


    These are some of the impacts when you play your CFM this way...

    (See pic)
    1) Balanced Spectrum of Positional Ratings Distribution that are in-line with the Poor-Elite levels
    - Positional Ratings are distributed on a 55-79 range
    - lower XP minimizes the need for the game to account or those “extreme” levels beyond this range, as it pertains to win-chance/Animation triggering
    - this opens up the Library of available Animations to chose from, where higher ratings force a select few to constantly trigger

    (See pic)
    2) What you “Draft”, is what you get!!!
    - No XP to bail you out from your poor draft selections with easy XP Boost
    - you’re stuck with the “Bonus” of that Draft contract, even if you cut or trade the player before contract is up
    - you have to Scout and get the player to fit what your Play Style is and not just based Drafting on the higher OVR (remember Scheme Fit helps improve players ratings, esp since the XP Boost is greatly minimized)
    - Drafting a 78 OVR player really means something because of #5 below, which puts him closer to hitting that magical 80 OVR threshold to trigger the SS Ability if/when it happens (again no easy XP boost to make it easy)

    (See pic)
    3) Player Archetypes
    - Generated Players ratings fall in-line and highlight the Archetype they are
    - very few players are rated in a way that allows easy Archetype crossing

    4) True Player Differentiation (ratings alone)
    - a good Pass Blocking OL usually will not be serviceably rated for Run Blocking (can sometimes be in with Low 50’s Run Blk ratings)
    - the other positions follow the same structure
    - Player Speed and Acceleration provide a tangible gameplay difference between “fast” guys and “quick” with how these ratings are distributed/generated
    - you’ll clearly see/feel the difference between an 80’s THP QB and one in the 90’s (different from what the front end QB provides)

    5) SS/X-Factor Abilities
    - (SS Abilities) QB min OVR=60, other positions min OVR=80
    - Players can progress to a SS Dev Trait but still not hit the targeted OVR threshold to trigger the SS Ability (ie 72 OVR Man CB)
    - (X-Factor Ability) any Player OVR can have it, but with lower/balanced positional ratings across the board, triggering will be harder to activate

    (See pic)
    6) OVR’s vs CAP $$$
    - Contract demands will be crazy, even for a 60’s OVR Player
    - No bailouts in FA that will allow you to be cheap and get Plug-n-Play players
    - Contracts of bad OVR Draft selections will hurt a teams Cap
    - Signing aging Vets with higher OVR’s demanding high contracts because of Market Setting will kill your CAP if done wrong (AI will suffer from this also)

    7) Increased User Challenge
    - **you WILL NOT be able to sign high rated players across every position, which means some positions will take a hit so you can sign a few high profile players
    (Example) a 63 OVR QB means “very low” Positional Ratings putting greater pressure on the User needing to Pass with such a QB due to...
    >poor Drafting
    >Injuries
    >no easy fix in FA
    >CAP $$$ issues
    - in Coach CFM, pressure of remaining employed as high rated players providing easy wins is greatly minimized

    8) Animations
    - can’t explain why, but the animations are better
    - even different QB Throw Styles is visibility noticeable
    - as mentioned before, Animation Library is opened up.

    ***This may not be something for everyone, esp gameplay wise because it removes a lot of the training wheels that high Positional ratings provide to the User.

    ***finishing up an XB1 roster to help minimize the needed Sim years to Scrub out all non-Generated players
    - normal roster requires 15 years thanks to Mahomes being rated so high, but changing him and other high rated younger players positions will force Scrub faster due to their very low OVR’s

    Give it a try!!!
    ***remember to lower XP Slider to prevent/limit extreme player boosting above Generated OVR (don’t want a bunch of 80’s OVR’s, a few but not too many)

    Any questions or further clarification needed, just ask.
    Attached Files
    Last edited by khaliib; 11-24-2019, 08:47 PM.
  • khaliib
    MVP
    • Jan 2005
    • 2884

    #2
    Re: M20: Generated Player Only CFM

    Additional pics for above reference.

    ***for those wanting some additional kicking challenge, check out the rating levels for generated kickers and kick w/out aiming the LS
    Attached Files
    Last edited by khaliib; 11-21-2019, 01:49 AM.

    Comment

    • PhillyPhanatic14
      MVP
      • Jun 2015
      • 4824

      #3
      Re: M20: Generated Player Only CFM

      Looks fun man. Post that Xbox One Roster Name when you get a chance to finish it up!

      Comment

      • TheShizNo1
        Asst 2 the Comm Manager
        • Mar 2007
        • 26341

        #4
        Re: M20: Generated Player Only CFM

        Gonna look at trying this out tonight.

        How do you set this up to make sure you aren't getting fired? As simple as turning firing off and then creating another coach after the simming?

        Sent from my SM-G975U using Tapatalk
        Originally posted by Mo
        Just once I'd like to be the one they call a jerk off.
        Originally posted by Mo
        You underestimate my laziness
        Originally posted by Mo
        **** ya


        ...

        Comment

        • JoshC1977
          All Star
          • Dec 2010
          • 11564

          #5
          Re: M20: Generated Player Only CFM

          Originally posted by TheShizNo1
          Gonna look at trying this out tonight.

          How do you set this up to make sure you aren't getting fired? As simple as turning firing off and then creating another coach after the simming?

          Sent from my SM-G975U using Tapatalk
          I usually do the latter when doing long sims....oftentimes, I won't pick my team until after the sim completes.

          One other thing....make sure you turn all of the roster management and progression stuff to auto (or off) so the CPU does all of that during the simulation.
          Play the games you love, not the games you want to love.

          Comment

          • TheShizNo1
            Asst 2 the Comm Manager
            • Mar 2007
            • 26341

            #6
            Re: M20: Generated Player Only CFM

            I thought you have to pick a team right away?

            Sent from my SM-G975U using Tapatalk
            Originally posted by Mo
            Just once I'd like to be the one they call a jerk off.
            Originally posted by Mo
            You underestimate my laziness
            Originally posted by Mo
            **** ya


            ...

            Comment

            • JoshC1977
              All Star
              • Dec 2010
              • 11564

              #7
              Re: M20: Generated Player Only CFM

              Originally posted by TheShizNo1
              I thought you have to pick a team right away?

              Sent from my SM-G975U using Tapatalk
              You do....what I mean is that you select any team at the start, do your sim, and then once the sim is done, then you can take control of whatever team you want....you don't HAVE to stick with the team you run the sim with (assuming offline since this is better suited for a single person league).
              Play the games you love, not the games you want to love.

              Comment

              • tommycoa
                MVP
                • Nov 2008
                • 4982

                #8
                Re: M20: Generated Player Only CFM

                I’ve did 0 XP before a few years ago and really loved it. Love the draft what you get philosophy. Great stuff as usual, Khalib.
                For an alltime legends team on xbox, search usertag haughtypine7723

                The file is called xboxassantesgreatestever.

                Teams finished:
                Bears, bills, browns, KC, Dall, Miami, Philly, ATL, SF, NYG, Jags, GB, NE, OAK, Rams, Ravens, WASH, NO, PITT, broncos, Texans, panthers, vikings, colts

                Comment

                • TheShizNo1
                  Asst 2 the Comm Manager
                  • Mar 2007
                  • 26341

                  #9
                  Re: M20: Generated Player Only CFM

                  Man, this is awesome. I actually have to think in every faucet: FA, drafting, who I'm playing, etc.

                  Makes me think of this thread:
                  https://r.tapatalk.com/shareLink/top...ink_source=app

                  Good ****, khaliib! And thanks for helping me set this up, Josh.

                  Sent from my SM-G975U using Tapatalk
                  Last edited by TheShizNo1; 11-21-2019, 10:36 PM.
                  Originally posted by Mo
                  Just once I'd like to be the one they call a jerk off.
                  Originally posted by Mo
                  You underestimate my laziness
                  Originally posted by Mo
                  **** ya


                  ...

                  Comment

                  • khaliib
                    MVP
                    • Jan 2005
                    • 2884

                    #10
                    Re: M20: Generated Player Only CFM

                    Originally posted by TheShizNo1
                    Man, this is awesome. I actually have to think in every faucet: FA, drafting, who I'm playing, etc.
                    Sent from my SM-G975U using Tapatalk
                    The J. Gruden Project in full effect.

                    Starting the Redskin’s with a band of cats that are not mine and it’s seriously looking like a 2-3 year project to get the team set up to what I want.

                    I normally just Sim the Draft, but this setup got me actually Scouting for players and looking at their positional ratings.

                    Curious to you observations dealing with gameplay, animations, difficulty etc...

                    Comment

                    • PhillyPhanatic14
                      MVP
                      • Jun 2015
                      • 4824

                      #11
                      Re: M20: Generated Player Only CFM

                      When you're doing that simming to you hop in and draft at all towards the last few years, or just sim 15 and hop into whatever you get?

                      Comment

                      • khaliib
                        MVP
                        • Jan 2005
                        • 2884

                        #12
                        Re: M20: Generated Player Only CFM

                        Originally posted by PhillyPhanatic14
                        When you're doing that simming to you hop in and draft at all towards the last few years, or just sim 15 and hop into whatever you get?
                        Sim to Scrub the players, no interaction.

                        Like any new coach, you’re starting with what’s on the roster and it’s your show from there.

                        As Shiz alluded, you kind of have to be more hands on in all aspects of your CFM due to being up against the clock of being Fired for not improving/progressing.

                        I started with 2 aging 65’ish OVR Vets with $90 mil of dead money tied into their contracts working against my Cap due to their bonuses that traded or cut, still cuffs me.
                        **Redskins in full affect that’s for sure.

                        Comment

                        • TheShizNo1
                          Asst 2 the Comm Manager
                          • Mar 2007
                          • 26341

                          #13
                          Re: M20: Generated Player Only CFM

                          Reminds me of 2K5 in sense were there are a lot of "low" overalls. I picked a team with a fast young QB and good RB and just from there.

                          Had about 14m in cap room. No longer can you go through the roster and just cut the overpaid vets. I think I only made 2 cuts that gave me decent cap relief. Everyone else would've cost me.

                          You have to figure out your play style and then focus on the individual attributes needed for that. I know that sounds obvious, but it's easy to get lazy and just pick the higher/younger overall of the guy that fits your system.

                          Plan on getting some games in tonight to check out gameplay side of things.

                          Sent from my SM-G975U using Tapatalk
                          Originally posted by Mo
                          Just once I'd like to be the one they call a jerk off.
                          Originally posted by Mo
                          You underestimate my laziness
                          Originally posted by Mo
                          **** ya


                          ...

                          Comment

                          • PhillyPhanatic14
                            MVP
                            • Jun 2015
                            • 4824

                            #14
                            Re: M20: Generated Player Only CFM

                            I did an altered version of this.

                            Simmed 13 years at 75% XP. Then I started at Super Bowl week so i could choose who to re-sign in the offseason before FA. Made some trades so i could have more opportunities to start fresh in the draft and then i went hard on UDFA's post-draft.

                            I'm really enjoying it. Got a ton of low 60's rated rookies that I've been developing and it's been a blast. Already had a few breakout scenarios trigger for my 62 rated MLB's.

                            Comment

                            • khaliib
                              MVP
                              • Jan 2005
                              • 2884

                              #15
                              Re: M20: Generated Player Only CFM

                              Originally posted by PhillyPhanatic14
                              I did an altered version of this.

                              Simmed 13 years at 75% XP. Then I started at Super Bowl week so i could choose who to re-sign in the offseason before FA. Made some trades so i could have more opportunities to start fresh in the draft and then i went hard on UDFA's post-draft.

                              I'm really enjoying it. Got a ton of low 60's rated rookies that I've been developing and it's been a blast. Already had a few breakout scenarios trigger for my 62 rated MLB's.

                              Crazy thing is for the 1st time ever, I’m actually playing the PreSeason fully to see what some of the lower depth players can bring to the table.

                              Just keep in mind once your XP gains start to push players ratings/OVR’s further away from generated levels, you’re looking to have some issues further in the CFM with...

                              - XP gains producing spiked ratings, minimizing the “difficulty” as higher ratings make it easier for the User

                              - AI not playing lower rated players as the high OVR signings will go back to being the main driver for roster building, which also forces the User to do the same

                              - lower rated signings not really impacting teams Cap as higher OVR’s from higher XP gains will set the Contract Market levels allowing lower rated players to be signed for cheap (this removes the impact of a tangible Draft “Bust” impact on AI/User teams due to ease of a cheap contract)

                              - the further ratings increase beyond generated levels, the smaller the Animation Library is used as higher ratings start to force certain animations to trigger consistently.

                              Comment

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