Modern name changes ?

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  • chetdawg
    Rookie
    • Dec 2005
    • 19

    #1

    Modern name changes ?

    Anyone know if its possible to change the base names in the game to something more accurate to a modern college football name structure ?

    Ie more D'anthony, La'Michael, Zaquandre, Cason, Carter, Shea, Jerrius, Jay, Reese, Corbin as opposed to Dave, Steve, Pete, Tom, Barry ?

    I would imagine something could be done in the editor. I've edited name pools in other games before to help with this, but not ncaa 14.
  • Von Dozier
    MVP
    • Apr 2006
    • 2196

    #2
    Re: Modern name changes ?

    Not sure if there's a way in editor, but I just do it myself manually with these on incoming freshman (for my team and for when I edit my opposing team that week)

    https://www.fantasynamegenerators.co...p#.Whst6kqnHIU
    https://www.fantasynamegenerators.com/english_names.php
    https://www.fantasynamegenerators.com/samoan-names.php

    Comment

    • tucker06
      Pro
      • Dec 2018
      • 641

      #3
      Re: Modern name changes ?

      I'm with ya on that...

      most popular first names for incoming recruits:

      John Count 53
      Ryan Count 46
      Brandon Count 45
      Mike Count 45
      David Count 44
      Matt Count 43
      Chris Count 42
      James Count 42
      Kyle Count 40
      Adam Count 37
      Brian Count 37
      Michael Count 37
      Marcus Count 33
      Joe Count 32
      Josh Count 32
      Nick Count 32
      Jeff Count 30
      We're gonna ri-ri-ri-ri-rise 'til we fall

      Comment

      • Rieux
        Rookie
        • Jan 2018
        • 57

        #4
        Re: Modern name changes ?

        Interesting question... I'm not sure if the editor's interface, or the editor itself, is built to access the name database, but I'm sure it would be a simple matter to find it in the game's code. It would surely just be two indexes, one for first names and one for last names, and the game would generate a random number between 0 and X where X is the number of names in each database, and the game would use the name whose ID in the index matches the number generated. At least that's generally how such features are coded AFAIK.

        The issue - and I could be completely wrong here, because I know next to nothing about coding, so someone smarter than me in that regard could correct me - is, are these name indexes stored in the dynasty/roster files? Or, since they'd just be maybe 100kb of text strings, does the game leave them on the disc (or if you've installed it, in the console's memory when it loads)? Things like player attributes, coach levels, team prestige, etc., have to persist so it seems possible that, while those are things we can access in the editor, the names database would be off-limits since in this scenario it would never be saved with the dynasty/roster data - the game only needs it during the offseason, and it would take a split second just to load a few thousand three-to-ten character text strings from the disc/console.

        Of course, I may be spouting total nonsense, and/or the smart folks have already found a way to access and modify the names indexes! :P So if one of those smart folks wants to add their .02 I'd be all ears

        Comment

        • mpklub
          Pro
          • Nov 2018
          • 540

          #5
          Re: Modern name changes ?

          I have come up with a workaround in the editor that I use. I have a spreadsheet that has the face codes and names from real life rosters I have downloaded. I created dynasties just to export the face code (PGHE field) and first and last names. I then created a spreadsheet that has all the names from named rosters. Dark skin toned names on one tab, light skin tones on another.

          I have each face code aligned to skin tone (light or dark). So each season in week 1 I export the recruits and edit all the names based on face code and the corresponding skin tone.

          So for example, there are roughly 12,000 names in my spreadsheet for dark skin tone values. I assign each recruit a random value between 1 and 12000 for their first name and another random number for their last name using the RAND function in excel. I then use the VLOOKUP function to pull in the corresponding first and last name based on the random number assigned.

          After that is done I add the new names to the recruits file and upload it back into the game. All in all the process takes about 30 minutes and adds to the immersion of the game.

          I also edit face codes to ensure skin tone matches with positions. Using real life rosters something like 98% of wide receivers have a dark skin tone and in game like 67% are generated with dark skin tone. So I align the PGHE field with values more realistic to real life before assigning names.

          All in all it takes me like 30 to 40 minutes tops from beginning to end at the beginning of each season. And for me it adds quite a bit to the immersion factor.

          Sent from my SM-N960U using Operation Sports mobile app

          Comment

          • xToXiCxSAVAGEx
            Pro
            • Jul 2011
            • 641

            #6
            Re: Modern name changes ?



            This is supposed to be able to do that. I've never used it or wholeheartedly tried to get it to work as I just change some of the names in the editor and call it a day, but others have and it seem to work for them.

            Comment

            • mpklub
              Pro
              • Nov 2018
              • 540

              #7
              Re: Modern name changes ?

              Originally posted by xToXiCxSAVAGEx
              https://forums.operationsports.com/f...asty-tool.html

              This is supposed to be able to do that. I've never used it or wholeheartedly tried to get it to work as I just change some of the names in the editor and call it a day, but others have and it seem to work for them.
              I have tried using that to implement name changes but never gotten it to work right. I am probably using it wrong. But since I wasn't able to get that to work for me I created the system I described above. Since it isn't too cumbersome I figure it is a decent workaround.

              Sent from my SM-N960U using Operation Sports mobile app

              Comment

              • Phil Spiderman
                Rookie
                • Nov 2017
                • 76

                #8
                Re: Modern name changes ?

                mjavon's tool is one of the first things I would reccommend to anybody starting a dynasty. In addition to adding some new names, it matches up names with skin color, adds hypenated names and suffixes, and assigns random jersey #'s for all incoming freshmen in the game. So the days of facing half a dozen white running backs named Matthew Johnson #49 are over. There is also a way you can add even more names to the database with that tool but I never felt the need to. I have used it for 4 seasons and the only issue I had was it assigns face id's that cause the game to freeze. But there is a list of the face id #'s that cause this problem somewhere in that thread, maybe on the main post. Just change face id # in the editor and you should be fine. It is a great contribution and easy to learn how to use.

                Comment

                • AKEjcl41
                  Rookie
                  • May 2017
                  • 158

                  #9
                  Re: Modern name changes ?

                  Originally posted by Phil Spiderman
                  mjavon's tool is one of the first things I would reccommend to anybody starting a dynasty. In addition to adding some new names, it matches up names with skin color, adds hypenated names and suffixes, and assigns random jersey #'s for all incoming freshmen in the game. So the days of facing half a dozen white running backs named Matthew Johnson #49 are over. There is also a way you can add even more names to the database with that tool but I never felt the need to. I have used it for 4 seasons and the only issue I had was it assigns face id's that cause the game to freeze. But there is a list of the face id #'s that cause this problem somewhere in that thread, maybe on the main post. Just change face id # in the editor and you should be fine. It is a great contribution and easy to learn how to use.
                  Heisman faces: 100-104, and 247-255.
                  In Preseason, after running through mjavon's dynamic dynasty tool:

                  USING NCAA DYNASTY EDITOR:

                  1. Filter: Year = 0, PRSD = 0 (freshman, no redshirt), Face =100
                  2. Mass edit, adjust, Face, +5...will change all faces from 100 to 105 or do each individually...i do this for each of the above listed heisman faces and you shouldn't have a problem.

                  Comment

                  • xToXiCxSAVAGEx
                    Pro
                    • Jul 2011
                    • 641

                    #10
                    Re: Modern name changes ?

                    Originally posted by Phil Spiderman
                    mjavon's tool is one of the first things I would reccommend to anybody starting a dynasty. In addition to adding some new names, it matches up names with skin color, adds hypenated names and suffixes, and assigns random jersey #'s for all incoming freshmen in the game. So the days of facing half a dozen white running backs named Matthew Johnson #49 are over. There is also a way you can add even more names to the database with that tool but I never felt the need to. I have used it for 4 seasons and the only issue I had was it assigns face id's that cause the game to freeze. But there is a list of the face id #'s that cause this problem somewhere in that thread, maybe on the main post. Just change face id # in the editor and you should be fine. It is a great contribution and easy to learn how to use.

                    I've always wanted to use the tool but I have no idea how and I've never been able to find clear and concise, step-by-step instructions which is what I need when it comes to stuff like this. The only thing I feel fully comfortable doing is modding 4 team playoffs and using the editor to change random dudes' names. I've used it for the senior QB transfer too but that didn't go perfectly as his career stats didn't follow him to his new school lol.

                    Comment

                    • AKEjcl41
                      Rookie
                      • May 2017
                      • 158

                      #11
                      Re: Modern name changes ?

                      Originally posted by xToXiCxSAVAGEx
                      I've always wanted to use the tool but I have no idea how and I've never been able to find clear and concise, step-by-step instructions which is what I need when it comes to stuff like this. The only thing I feel fully comfortable doing is modding 4 team playoffs and using the editor to change random dudes' names. I've used it for the senior QB transfer too but that didn't go perfectly as his career stats didn't follow him to his new school lol.
                      If you use the NCAA Dynasty Editor, Purple and Gold icon:

                      Go to the Players tab:
                      1. Operations
                      2. Export
                      3. The file should have the ".csv" extension, name it whatever you want, save it to the desktop. Leave editor open.
                      4. Open mjavon's dynamic dynasty tool
                      5. click the browse option, and double click your saved file on your desktop.
                      6. No spinning wheel, no hourglass...just wait.
                      7. click to download the file from the right side of the page.
                      8. Go back to your editor, operations, import.
                      9. Find your recently downloaded file. If you named it "players.csv" it will now be "players-out.csv" Double click and wait for it to refresh, then hit SAVE!!!!

                      Same for the "recruits" tab.

                      if you do the recruits tab, make sure the freshman numbering box is unchecked or it won't work, that's only for the roster tab. Then you'll have to go fix heisman faces before playing any games or it'll freeze. 100-104 and 247-258 will need to be changed.

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