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Old 12-17-2019, 04:43 PM   #953
gman2774
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Re: JoshC1977's Madden 20 CFM-only Sliders (User vs CPU Only)

Quote:
Originally Posted by JoshC1977
Downsides relative to straight default (obviously the two share common downsides like depressed penalties, injuries, etc.)?



Well, I'm only a few games into it....so nothing definitive, but here are a couple of things I am looking at:



1. Run defense penetration. The defenses really swarm well to the ball. In one sense, I go "eh, is it too much?" while conversely going "this looks quite real". People who obsess over CPU run game stats may have a hard time swallowing this. What I DO like here is that CPU runners WILL keep their legs churning and give a good second/third effort on many plays....so while you may have games where you hold down their YPC, there is still effectiveness.



2. Tackling dynamics. SO....there's still a lot of variety here. But, the variety has shifted a bit more to the heavier hit, momentum-based tackling side of things (and I am not exactly sure if the hitting is overdone). It IS offset by that 'leg churning' (momentum-based) running - but I want to see how it pans out over the long-haul. A team loaded with run stopper archetypes are going to excel while other archetypes are going to struggle a bit more.



3. Pass rush. If a d-line is based around run stopper archetypes, they might get a push, but they are not going to break free a lot. It DOES give an appearance of some 'patty cake' on the pass rush and that is what I am eyeing here. That said, I've seen D-lines with more power/speed rusher archetypes bust free a fair bit.





Here's my "gut take". M20 is a pretty wide open game at default and I think we've kinda gotten used to that. Harmonizing the MM INJ slider seems to have brought back a lot of defensive balance back to the game. But it has also gotten the CPU passing attack into a better spot where they're taking more aggressive shots vs the absurdly tight coverage we see at default. The ebb and flow of the games are really nice overall. I truly think that ratings AND player archetypes are going to dictate how the games unfold....and when you play as one team in a franchise.... what you observe is, in part, going to be based on how you build your team.



If you've built a run-stopping 34 defense...expect to get hurt by the pass. If you've built a quick, coverage based 43 defense, expect to get hurt by the run. If you use the air raid, don't expect to run well. I can go on and on. Take responsibility for the decisions you've made in building your team and understand that every choice has a downside. The most effective 'slider adjustments' you can make are by changing the composition of your roster and associated scheme.


Awesome detailed response Josh. Much appreciated as always. Thank you!


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