01-04-2020, 04:31 PM
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#38
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Rookie
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Re: The "Game Speed, Speed/Accel Attributes, and Movement" Sliders Explained
UPDATE
The scuffle is real! I have the Magic and Celtics in that first two minutes feeling out process, both teams trying to see the other's tendencies and gameplan. It is 2-0 Celtics in a Game 6 with the Magic leading the series 3-2. This slider adjustment definitely makes this feel like a playoff series where teams know each other well: No one is tricking anyone, just mano a mano punching each other in the face to see who will fall first.
The amazing thing I have not seen before in video game basketball? Jayson Tatum breaks out of the lane to spot-up for a three. I am controlling Johnathan Isaac and sensing I am a little behind and cannot give him any room, I right trigger to keep up. If I were to do this on a pick I might get a foul as the offensive player drew the charge. In this case, with no pick, just Tatum and Isaac, a "ticky-tack" foul animation is triggered: Isaac is called for touching Tatum in the back; of course, Tatum applauds the call.
Annoying? Hell yeah! Realistic? Hell yeah! Beautifully ugly? Hell yeah!
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