The purpose of the set... is exactly the same as the purpose of my now defunct AM set. It's to balance out the Human user and the CPU. As we know, just because a slider value says 50 and is "default", it doesn't mean that it is balanced under the hood. Both Pro and AP are tilted in favor of the User, while AM is tilted in favor of the CPU. On AM, the key is to mitigating the areas where the CPU gets the boost (CPU offense, which is manifested through CPU QBA, CPU and Human INTs, Human v. CPU catch radius via WRC, etc.) On Pro, it is just the opposite. We are looking to eliminate the Human boost and bump up the weaker areas of the CPU. Once those values are reached, we will have achieved the 50 / 50 balance under the hood... or at least something close to it. While this set may not be 100% perfect, it is pretty darn close in terms of accomplishing a level playing field for the Human and the CPU. As always, YMMV depending on gameplay.
Disclaimer: A low overall team, whether it be user controlled, or the CPU opponent, should be able to sneak out a win against a higher OVR team, from time to time. This happens every week in the NFL. We’re also looking for week to week variance with our games, which we’ve achieved. With this set: ratings stand out, particularly with individual matchups on field, more so than team OVR ratings, which can be deceiving. Even though this is a Pro set, you still need to bring your a-game, but from a “sim” perspective. Also know this: while I like stats and animations to be close, I don’t chase them unless they are relative and contextual to the on-field gameplay. Games will vary, and as I mentioned above, YMMV. Mix up your play calling, mix up your strategy, mix up your personnel - keep it realistic, and as is done on Sundays.
M20 / Pro Set / Post-Patch V 1.24
Roster: I have always suggested using the default stock 75-man preseason roster that ships with the game. It doesn't have any ratings inflation, and generally it plays more "grounded". FWIW, the updated EA rosters seem to play fine. I would suggest not using an updated roster much past weeks 4-6 as the ratings will be inflated, which will have an adverse effect on the balance of the league as you progress over the next few seasons in your franchise, and as the new draft classes are imported.
Draft classes: While I still recommend using the default automated EA classes, I am now heavily endorsing FalconATL’s draft classes on PSN. He has done some extremely detailed and intricate work on both his 2020 and 2021 classes, and the ratings are very balanced - they will blend in nicely with the stock EA roster. He continues to update these classes so they are up-to-date with current player rankings and draft declarations.
**I recommend playing no switch on defense, and no user catch on offense. That is the key to allow the ratings to shine on Pro.**
Difficulty: Pro
Game Mode: Simulation
Enter all of the values below directly into CFM
*denotes settings that are not default
HUM
QB Accuracy: 25*
Pass Blocking: 50
WR Catching: 50
Run Blocking: 30*
Fumbles: 50
Pass Defense Reaction Time: 35*
Interceptions: 25*
Pass Coverage: 50
Tackling: 30*
CPU
QB Accuracy: 60*
Pass Blocking: 50
WR Catching: 75*
Run Blocking: 95*
Fumbles: 75*
Pass Defense Reaction Time: 55*
Interceptions: 50
Pass Coverage: 50
Tackling: 75*
FG Power: 65*
FG Accuracy: 35*
Punt Power: 50
Punt Accuracy: 50
Kickoff Power: 50
MM value on the left / CFM on the right
PENALTIES
Offside: 50 / 56*
False Start: 50 / 56*
Offensive Holding: 50 / 56*
Face Mask: 50 / 53*
Illegal Block In The Back: 50 / 56*
Roughing Passer: 50 / 50
Defensive Pass Interference: 50 / 56*
OPI: On
Ineligible Man Downfield: On / Off
All Others: On
Global Gameplay Sliders
Injuries: 40*/ 40
Fatigue: 65 / 65*
Player Speed Parity Scale: 50 / 50
Auto subs all @ 60 / 80 in MM and CFM
XP all @ default 100% or tdawg’s, which are money as usual (thanks tdawg!!) / I am using tdawg's XP - they are posted below.
Game Options
Superstar Abilities: Choice
Live playbooks: On
Career Clock: On
Heat Seeker Assist: Choice
Auto Flip Play (Defense): Choice
Defense Switch Assist: On
Ballhawk: Off
Coin Toss: Receive / With Wind
Quarter Length: 10 minutes
Play Clock: On
Accelerated Clock: Off*
Rundown: n/a
Play Call Style: Enhanced
Camera Toggle: Off
Coaching Tips: Off
Special Moves: Manual
Progression: Weekly
Injuries: On
Pre-existing Injuries: Off
TDawg's Madden 20 XP Sliders - v2.0 - Final:
Position Sliders
QB...... 95%
HB...... 125%
TE...... 150%
WR...... 125%
FB...... 115%
T...... 145%
G...... 135%
C...... 165%
DE...... 140%
DT...... 170%
MLB...... 95%
OLB...... 98%
CB...... 95%
FS...... 107%
SS...... 106%
K...... 100%
P...... 100%
Franchise Tips
I encourage everyone to check out Mattanite’s M20 franchise tips thread. It’s extremely informative and well written.

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