Operation Sports Asks: Do You Want an Option for Playcall Cooldowns and Limits in Every Madden Mode?

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  • ChaseB
    #BringBackFaceuary
    • Oct 2003
    • 9844

    #1

    Operation Sports Asks: Do You Want an Option for Playcall Cooldowns and Limits in Every Madden Mode?



    For those unaware, in a recent Madden 20 MUT House Rules, a "playcall cooldown" was introduced,...

    Written By: Chase Becotte

    Click here to view the article.
    I won't ask for Christmas or birthday gifts if you subscribe to the Operation Sports Newsletter (Not Just Another Roster Update). I write it, and it hits your inbox every Friday morning (for freeeeeee). We also have an official OS Discord you can now join.
  • hoosierbengal
    Rookie
    • Mar 2004
    • 439

    #2
    Not for Franchise mode. Not that I use the same plays over and over but I want to be able to play my Franchise how I want to play it. The less limitations the better IMO when it comes to Franchise.

    Comment

    • underdog13
      MVP
      • Apr 2012
      • 3222

      #3
      Re: Operation Sports Asks: Do You Want an Option for Playcall Cooldowns and Limits in

      As an option? sure.

      Tbh I'd love the CPU to not be able to call four verts due to a cool down.

      Sent from my SM-G965U using Tapatalk
      PSN: Dalton1985
      Steam: Failure To Communicate

      Comment

      • PhillyPhanatic14
        MVP
        • Jun 2015
        • 4824

        #4
        Re: Operation Sports Asks: Do You Want an Option for Playcall Cooldowns and Limits in

        The more options the better, but i wouldn't use it.

        Comment

        • JoshC1977
          All Star
          • Dec 2010
          • 11564

          #5
          Re: Operation Sports Asks: Do You Want an Option for Playcall Cooldowns and Limits in

          Mandatory? NO way it should be anywhere but for H2H modes.

          As an option, yeah...whatever.
          Play the games you love, not the games you want to love.

          Comment

          • joeyrogersvii
            Just started!
            • Sep 2019
            • 2

            #6
            Re: Operation Sports Asks: Do You Want an Option for Playcall Cooldowns and Limits in

            If I have the option, 1000% absolutely. I don't know if EA would give us that flex, but here's to hoping.

            Comment

            • roadman
              *ll St*r
              • Aug 2003
              • 26339

              #7
              Re: Operation Sports Asks: Do You Want an Option for Playcall Cooldowns and Limits in

              Originally posted by JoshC1977
              Mandatory? NO way it should be anywhere but for H2H modes.

              As an option, yeah...whatever.
              This.....................

              Comment

              • saintrules
                MVP
                • May 2016
                • 1393

                #8
                Re: Operation Sports Asks: Do You Want an Option for Playcall Cooldowns and Limits in

                This is not an issue with the defensive AI (though that's an issue), this is also an issue with the offensive AI...

                I should be allowed to call the same play 3 times in a row, but I want different results.

                For example, when I call double slants three times in a row, I don't want to see all receivers cross at the same point on the field all three times. Give me some variety when it comes to guys getting checked off the line or heck even a rookie/young player running the wrong route. A low OVR player also should not mimic the movements or look that someone like Julio Jones or DeAndre Hopkins does, that's ridiculous and happens all the dang time.

                Variety in the same play is what solves this issue. By not allowing me to call the same play you're just completely neglecting what actually happens on the football field and passing by a big opportunity to make the game more organic and fun.
                Last edited by saintrules; 02-19-2020, 11:53 AM.
                ~ Return of the King ~

                Comment

                • Radja
                  MVP
                  • May 2003
                  • 1972

                  #9
                  maddens AI simply needs to be smarter. for years, madden has not made adjustments to the cpu strategy. madden doesnt feel organic, like the better sports games. 

                  call the same play in NBA 2k and the AI shuts it down or starts double teaming your guys. if I am swinging at change ups too much, the cpu show pitcher in MLB The Show abuses me. but when I play correctly and make my adjustments, hitting an HR or figuring our how to pass out of the double team feels great. I just never get that feeling with madden. 

                  I just feel EA as a whole makes up for quality AI with fluff.. fluff sells. for example, when you play your first game of NHL any year, there is a goal that gets reviewed for a high stick knocking the puck in. EVERY YEAR. it is designed to Wow! you. if looks cool the first time. but after 3years, you realize it is simply programmed in as fluff. If you want to WOW someone, create a great AI.. 
                   
                  by designing a smart AI, people will be compelled to play your game. 

                  Comment

                  • Gambo
                    Rookie
                    • Apr 2017
                    • 266

                    #10
                    Re: Operation Sports Asks: Do You Want an Option for Playcall Cooldowns and Limits in

                    I posted this elsewhere but instead of a cool down...it's more realistic to integrate a ratings adjustment to using the same play too often. If an offensive play is used multiple times then there are penalties to certain ratings.

                    On offense, if you call a play more than twice in a row your players fatigue is multiplied and your player awareness drops to simulate the effects of stagnation, perhaps BCA takes a hit and Release or route running as well. Meanwhile the defense gets a bonus to awareness and recognition and perhaps coverage, shedding get a bonus.

                    For the defense calling repeated plays the opposite occurs with offense getting smarter/stronger and defense suffering.

                    The level increases each time the play is repeated with a cool down decreasing the level every couple plays til it returns to normal.

                    To give this a franchise long term affect, you call a play repeatedly, your players don’t earn XP for those plays. Kinda, simulating a system where even great team can suffer if they become dependent one thing and “system players”. This will add another level to game planning in franchise.

                    Comment

                    • scottyo60
                      Pro
                      • Oct 2008
                      • 499

                      #11
                      Re: Operation Sports Asks: Do You Want an Option for Playcall Cooldowns and Limits in

                      I have to agree with Radja. If you play the show and swing at everything the game picks you apart. If you run PnRs a bunch on 2k the computer will try to guard it different.

                      I remember the 360 NCAA and Madden having the adaptive AI promoted. I remember the NCAA games specifically adapting to what I was doing. The read option was about the only deadly play at the end. If you would of told me 10 years ago this wouldn’t have grown more I would have laughed at you.

                      I don’t want cool downs, I don’t want additional situations generated by the game maker because their game can’t keep up. Online, fine. If it’s an option that uses little resources fine. Online or head2head is a mess anyway.

                      Comment

                      • JoshC1977
                        All Star
                        • Dec 2010
                        • 11564

                        #12
                        Re: Operation Sports Asks: Do You Want an Option for Playcall Cooldowns and Limits in

                        Originally posted by Gambo
                        I posted this elsewhere but instead of a cool down...it's more realistic to integrate a ratings adjustment to using the same play too often. If an offensive play is used multiple times then there are penalties to certain ratings.

                        On offense, if you call a play more than twice in a row your players fatigue is multiplied and your player awareness drops to simulate the effects of stagnation, perhaps BCA takes a hit and Release or route running as well. Meanwhile the defense gets a bonus to awareness and recognition and perhaps coverage, shedding get a bonus.

                        For the defense calling repeated plays the opposite occurs with offense getting smarter/stronger and defense suffering.
                        .
                        For offensive play repetition, I can see a mechanic where as a play is repeated more frequently, the defense sees more and more of the offensive play artwork pre-snap (when you bring up the artwork screen via L2). The number of snaps needed to "unlock" all the art dictated by the AWR of your MLB (the "field general" of the defense) or perhaps the team's defensive captain (giving some meaning to that role).

                        For defensive play repetition, I could see a function where all or part of the defense's play call artwork shows up the more a defensive play is repeated (the number of times it takes for a play to be repeated would vary based on the awareness of the QB for coverage and C for linemen/blitzers).

                        The question, is how do you program it so that the CPU team "sees" the same thing? I suppose you could boost Awareness (which helps consistency) and perhaps play rec - but it would be a tricky thing to implement.
                        Last edited by JoshC1977; 02-19-2020, 01:43 PM.
                        Play the games you love, not the games you want to love.

                        Comment

                        • Cardot
                          I'm not on InstantFace.
                          • Feb 2003
                          • 6164

                          #13
                          I would prefer EA address the root issue.  Bandaids generally create new issues....which leads to more bandaids.  Vicious cycle.  

                          Comment

                          • roadman
                            *ll St*r
                            • Aug 2003
                            • 26339

                            #14
                            Re: Operation Sports Asks: Do You Want an Option for Playcall Cooldowns and Limits in

                            Originally posted by Cardot
                            I would prefer EA address the root issue. *Bandaids generally create new issues....which leads to more bandaids. *Vicious cycle. *
                            Agreed, but the real issue is the legacy coding is probably the leading issu in the game, that is why we probably see bandaids all over the place.

                            Comment

                            • edgevoice
                              MVP
                              • Sep 2008
                              • 1199

                              #15
                              Re: Operation Sports Asks: Do You Want an Option for Playcall Cooldowns and Limits in

                              Madden 20 finally introduced vast improvements to gameplan playcalling, whereas users could select up to 30 plays per-situation and they would show up appropriately under both pass or run playcall windows. After a specific play is called, it already automatically disappears from the gameplan under that situation, until it comes up again and another play has already been selected.

                              I would not like to see any change ("cool down") that could possibly bug out this system for me personally. Ea did a bang up job with this feature. However, if they make it optional, I have no problem with it as I do believe it could have it's place in H2H mode, to negate the effectiveness of some players who do nothing but lab money plays that take advantage of the limitations of some of the defensive coverages from a programming perspective.

                              In offline CFM, I would prefer greater CPU coaching awareness, as I've mentioned numerous times in other posts, where the defensive would actually gameplan and attempt to take away your strengths, including repetitive playcalling.

                              In my humble opinion, I would rather see EA spend more time adding and improving team playbooks. I would also like to see the generic books be available for custom playbooks. Either sprinkle the unique plays found in them into the regular books, or have them show up when in the custom playbook formation selection screen.
                              Last edited by edgevoice; 02-19-2020, 04:10 PM.

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