EA how many years have you been making these games? Yet you’re still ****ing clueless.
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The pass rush is a joke in this game
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The pass rush is a joke in this game
Six ****ing sacks given up to Cam Jordan. What an absolute joke this game is. If an edge rusher has an X then you can guarentee you’re getting sacked at least 4 times off them.
EA how many years have you been making these games? Yet you’re still ****ing clueless.Tags: None -
Re: The pass rush is a joke in this game
Just turn off the silly x-factors. They still work when turned off, but they’re not as overpowered and you don’t get the NBA Jam graphics on the screen.For an alltime legends team on xbox, search usertag haughtypine7723
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Bears, bills, browns, KC, Dall, Miami, Philly, ATL, SF, NYG, Jags, GB, NE, OAK, Rams, Ravens, WASH, NO, PITT, broncos, Texans, panthers, vikings, coltsComment
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Re: The pass rush is a joke in this game
Yeah every game against the Cowboys is a guaranteed five sacks for Demarcus Lawrence, and I have a pretty good right tackle. He should at least be able to hold his own some of the time if I don’t double LawrenceComment
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Re: The pass rush is a joke in this game
100% Disagree.
It's not unrealistic. Just utilize double teams, stay in the pocket, step up in the pocket, utilize screens & quick passes, and commit to the run. If you keep doing the same stuff all game without adapting then yes, you're going to give up 6 sacks to one dude. But can you honestly blame that laziness and refusal to adapt on the game?Comment
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Re: The pass rush is a joke in this game
I had the same affect with Cam Jordan, he sakced me 6 times.... I have a fantasy draft. I've rotated all my GREAT Lineman and they still gave up a sacks. To the fact I snapped the ball no time to block Cam Jordan. I used Guards like Zack Martin Brandon Brooks, David Decastro, Lane Johnson and Ronnie Stanley.... they legit GOT DESTROYED!!!!
My Dline who i draft with Von Miller doesn't get any sacks only when I use coverage sacks, or send the LB to attack the OT on his side.
I used to love playing defense line but now It's impossible to have fun.Comment
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Re: The pass rush is a joke in this game
100% Disagree.
It's not unrealistic. Just utilize double teams, stay in the pocket, step up in the pocket, utilize screens & quick passes, and commit to the run. If you keep doing the same stuff all game without adapting then yes, you're going to give up 6 sacks to one dude. But can you honestly blame that laziness and refusal to adapt on the game?
This is how I tend to see it as well. If I don't change up things and commit to slowing down an elite pass rusher they will eventually keep getting to me and I'll give up 4+ sacks to that player.
When I play a CPU opponent with an X factor on the DLine I take note. Garrett, Lawrence, Von Miller, etc. are monsters off the edge. If I get lazy with my play-calling and game plan they will wreak havoc.Comment
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Re: The pass rush is a joke in this game
The other misinformation is remembering that SS/X-Factors trigger “ Specific Animations and/or Behaviors” and “Do Not” overwrite the Delta between ratings (on Sim Playstyle).100% Disagree.
It's not unrealistic. Just utilize double teams, stay in the pocket, step up in the pocket, utilize screens & quick passes, and commit to the run. If you keep doing the same stuff all game without adapting then yes, you're going to give up 6 sacks to one dude. But can you honestly blame that laziness and refusal to adapt on the game?
There’s under-the-hood timers/penalties and specifically dealing with blocking interactions, most “delay” the pass rusher win Animations from immediately triggering.
Sim Play Style:
A Pass Rushing X-Factor briefly removes any timer delays and you see the triggering win Swim/Arm Slap/Rip/Spin etc... Animation happening via the ratings Delta.
Comp Play Style:
Same thing but uses hard set “Thresholds” instead of the ratings Delta.
Ratings Delta or Thresholds help determine the “Frequency” and/or “Animation Set” to be used.
SS/X-Factor Abilities are simply extensions to point to a “Specific” set of Animations to be triggered.
- a few Abilities will use (2) Specific Animation sets at one time (ie Fearmonger Ability) that triggers both Blocking and QB Inaccurate Throw Animations (via Pressure Penalty)
Often times dealing with Madden, once an aspect receives a stereotype or designation, the actual “Functionality” is rarely talked about and discussion going forth seems to derive mostly from the applied stereotype/designation.
A lot of these outcome/animation triggering has been happening under-the-hood in the game well before the Front End Ability introduction.
Part of the current push was/is to bring “Context/Understanding” quickly to the User to aid in explaining why an outcome is happening as it relates to the 1) Multi-Player Interactions and 2) Player Differentiation.
Now I will agree that some of the Ability Names chosen tend to lend to the “Gimmicky” stereotype, and would rather they utilize actual football scouting annotations.Comment
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Re: The pass rush is a joke in this game
I like it. You have to be aware of elite edge rushers and constantly account for them. I absolutely hate playing against the current Broncos for that reason. Double-teams do work most of the time but not always (as it should be) but the trade off it leaves you vulnerable to other rushers. For the first time in Madden, edge rushers are the game changers they are IRL. There's a reason that other than QBs, they are the most important position on the field.Comment
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Re: The pass rush is a joke in this game
Step 1: Turn off the arcade mode known as Superstar/X-Factor abilities.
Step 2: Use checkdowns.https://forums.operationsports.com/forums/showpost.php?p=2049813056Originally posted by Therebelyell626I am going to create a team called "the happy town fundament rapscallions" and hurt your already diminishing image

Last edited by your mom; 06-06-2006 at 6:06 PM.Comment
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Re: The pass rush is a joke in this game
Change your gameplan. Quick passes can easily neutralize them. Use screens, slants, checkdowns etc. My only gripe is the fact that you can't use the run to set up a pass and vice versa. The CPU doesn't account for your tendancies so it's hard to outsmart them from a play calling standpoint.
Sent from my LM-Q720 using TapatalkBecause I live in van down by the river...Comment
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Re: The pass rush is a joke in this game
I think anyone can agree they are overpowered, but before I play a team that has a SS X factor d line guy I will go and turn it down to either SS or just star for the game. They still make impacts but not as severe.
It sucks when you have X factor guys on the d line and they don’t get as much pressureComment
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Re: The pass rush is a joke in this game
I think anyone can agree they are overpowered, but before I play a team that has a SS X factor d line guy I will go and turn it down to either SS or just star for the game. They still make impacts but not as severe.
It sucks when you have X factor guys on the d line and they don’t get as much pressure
Turning them down to star rerolls their superstar/x-factor abilities when you change it back. Wouldn't recommend doing that.
They aren't overpowered though. They help balance the CPU performance in my opinion and really make elite pass rushers stand out like they should. In so many previous Maddens the pass rush was weak and only ever reached the QB if the QB scrambled into a containment sack or took 5+ sec in the pocket.Comment
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Re: The pass rush is a joke in this game
100% Disagree.
It's not unrealistic. Just utilize double teams, stay in the pocket, step up in the pocket, utilize screens & quick passes, and commit to the run. If you keep doing the same stuff all game without adapting then yes, you're going to give up 6 sacks to one dude. But can you honestly blame that laziness and refusal to adapt on the game?
The pass rush isn’t what makes it unrealistic. It’s how slow the routes are run that makes it that way. Not to mention that the CPU is able to jam just about everything regardless of press/release ratings. You don’t have near the time to throw that you need.
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Re: The pass rush is a joke in this game
The pass rush isn’t what makes it unrealistic. It’s how slow the routes are run that makes it that way. Not to mention that the CPU is able to jam just about everything regardless of press/release ratings. You don’t have near the time to throw that you need.
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I'm the Chiefs in my Franchise and Bosa demolishes me every game, but it's awesome because he should. Go 5 wide and you'll have plenty of options in the quick passing game, especially if you hot-route wisely. No Madden game has ever forced us to adapt to pass rush the way this one does and it's awesome.Comment

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