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Old 04-03-2020, 10:16 PM   #1
iHazCode
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Join Date: May 2016
UFC 4 major mma components never implemented in a game before

Glancing strikes:
In a real fight, 70% or more of strikes don't land clean, they either glance off or are avoided with micro movements. Somehow this should be implemented within the game. Perhaps it can be a stat based, but having these animations and functionality would add a lot of realism that hasn't been seen in any MMA title before.
I understand it may have to be disabled for online play because the "competitive" players would be upset, but frankly there are 100's of fighting games. Maybe this one be about MMA.

Gravity:
Balance, and gravity could play a bigger role. Fatigued fighters might slip or find themselves off balance when attempting a roundhouse late in the fight which ends up being one of the above mentioned glancing strikes. Balance and gravity play a large role in MMA, it would be interesting if it could somehow be modeled in the game.

I know most may say, these have never been added to a mma game before because this is a game, and that's not fun. However those are major factors in mma, and if things in these games never quite has the feel of "real mma", maybe that is partially why...
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